Go Team Harriet ... 2590 BC - 2190 BC
A new Leader
The year 2590 BC ... Fe <hic> Khan of the Mongols takes over

... and with one gesture <Pressed Enter> his reign begins ...
Year 2550 BC ... Turn 1
Happenings
Iron Gold produces Archer
Actions
1.
The Great Naming
> Workforce -
Alice and the other whom I am loathe to interupt as they are deep in their toilings.
> Scouts -
Scout's Scout who had already been named,
Lou Reed,
Iggy Pop,
Jello Biafra
> Warriors -
Harpo (3/3), and the virgins
Pretty Boy (2/2) and
Green Horn (2/2)
> Archer -
Aspirin (4/4)
2. Checked that Research set for
Bronze Working so as not to pop an accessible knowlege that Maya has (this has not effect I later found)
Anyway young
Pretty Boy and how he hated his new name stood poised outside the camp, took a deep breath and ... is greeted by the Kushite who tell him of the surrounding lands

... he looks across the water to the camp of the savage Kushans.
3.
Iron Gold trains an archer ... Damn another barbarian, this one a Sakae steps on the mountain overlooking the town of
IronGold , while below a worker, oblivious struggles at building a road ... Oh no ! What to do ! ... Oh the Danger !! ... Never fear Mongolians and be comforted as
Aspirin with bow joins the toiler to protect and serve.
4.
Harpo is sent south to seek out the nest of these Sakae filth.
5. As instructed by Whomp, the settlement of
Rumble Teddy is founded where the settle stood.
6.
Diplomacy
The mighty Khan is interupted with a soft rap on his tent flap ...
"Enter"
Enters the Mayan ambassador, his visage is fearsome and manner proud ...
"Greeetings Greeat Feee, Khan of the Mongols"
"Greetings Oh Red Tallon of the Maya, send my regards to the mighty Smoke Jaguar and sit and eat and drink and then we shall talk of trade"
The big man sits stiffly on the cushions and declines any refreshment.
"OK then, to business what do you want for the knowledge of working the bronze ore?"
He stares into my eye with a look that measures and discects at the same time ... eventually
"Wee whant Ceremoneeal Bureeal, all of your gold and a furtheer teethe of 2 addeeteeenal gold for 20 seeesons"
Silence ... the only sound the rustling of the wind outside and the breathing of two men inside ... then ...
"Ha Ha Ha Ha Ha ... Oh truly the Mayan are a race of jesters ... What say you to this offer?"
The stoney stare lingers while I take time to select a choice nibble, the eyeball of a sheep dipped in honey ... yummy
"I'm prepared to give you the knowledge of Coffins and Tombstones and 202 gold and an additional one gold per season"
Silence ... this time the pop, slurp and chew of the delicacy savoured and consumed ... then ...
The stare is broken and the eyes once cold now twinkle ...
"Agreeeed ... now I shall eeat and dreenk weeeth you Khan"
The two men, from wildly differing cultures eat, drink and form a friendship ... of sorts.
7.
Scouting the Boundary ...
Iggy Pop opens up the cold northern tundra,
Lou Reed heading up the northern coast,
Scout's Scout straddles a mountain high and
Jello Biafa opens a view of Mayan activity
8.
Domestic Matters
Capital Crone will have pop raising and Barracks next turn.
Iron Gold another Archer
Kazan no change
Rumble Teddy building Barracks in 10
Year 2510 BC ... Turn 2
Happenings
Capital Crone produces Barracks
Actions
1. The barbarian attempts to sneak past our ever vigilant archer ...
Aspirin attacks ... success without a scratch, he now owns a Sakae scalp.
2. Moving
Pretty Boy away from the Kushite camp and into the fog
3. When stumbling into the dark,
Harpo is surprised when he unexpectedly uncovers the Sakae camp.
4.
Eye Spy ...
Lou Reed walking the coastal beaches,
Iggy Pop is shivering on our far northern point has found more silk,
Scout's Scout dismounts the mount and heads to the north of the midlands, finally
Jello Biafra will slowly move up the eastern coast.
5.
Domestic Matters
Slider to 30% Entertainment
Capital Crone (5) changed to Settler and pop rise in 4.
Kazan changed to worker and pop rise next turn
Rumble Teddy and
Iron Gold nothing to declare
Year 2470 BC ... Turn 3
Happenings
Kazan hires Worker
Actions
1.
Naming ... worker
Lulu newly hired and
Zelda completed road.
2.
Zelda moves east we want to connect
Iron Gold to the sprawl and share that spice.
Lulu moves onto grass to road
3.
Harpo trips as he begins to attack the Sakae camp ... slash ... bang ... cut ... claw ... stab ... hot red spurt ... silence ...
Harpo (1/3) but loots 25gp, he burns the camp to ash.
4.
Lou Reed finds a Goody Hut ... set research to
Mysticism and ... now he's
waitin for the man ... the tartar man to teach
Masonry
5.
Eye Spy ...
Iggy Pop is moving back to warmer climes,
Scout's Scout heads to the north of the midlands, finally
Jello Biafra will slowly move up the eastern coast ... Oh No !!! He has spied a Cherokee Barbarian ... and gives it wide birth.
6.
Aspirin with fresh bloody scalp on his bow, moves north to the Kushite camp.
7.
Domestic Matters
Slider to 30% Entertainment
Kazan training Warrior in 10 turns
Capital Crone,
Rumble Teddy and
Iron Gold nothing to declare
Year 2430 BC ... Turn 4
Happenings
Palace Extention ... I choose a lawn and pathways.
Actions
1. Worker
Lulu and
Zelda both on road duty.
2. Scouts and Warriors opening up the black.
3.
Jello Biafa from forest to hill discovers the Cherokee camp ... we fear this may be his last pigeon ... a
Holiday in Cambodia
7.
Domestic Matters
Bank = 63gp +8 ... Slider to 30% Entertainment
Capital Crone,
Rumble Teddy,
Iron Gold and
Kazan nothing to declare
Year 2390 BC ... Turn 5
Happenings
nix
Actions
1.
Harpo (1/3) moving along coast to
Capital Crone to recover
2. Scouts and Warriors moving to uncover the black.
3.
Iggy Pop wanting to clear the black around a Zhou camp has found a Goody Hut ... he has noted that the camp contains 2 savages ... He has decided to sacrifice his life for the potential to gain knowledge ... another Tatar tribe ... we have gained
Mysticism and now he awaits the Zhou's mission to
Search and Destroy cos they Got a
TV Eye on him.
4.
Jello Biafra skilled in the silent way has managed to duck and weave his way to safety
Viva Las Vegas let's celebrate that one baby !!!
5.
Domestic Matters
Bank is 71gp +9 ... Slider to 30% Entertainment
Capital Crone ... tweeked and added taxer to mainitain income Setteler and pop rise next.
Rumble Teddy ... tweeked for Barracks in 4
Iron Gold and
Kazan nothing to declare
Year 2350 BC ... Turn 6
Happenings
>
Iggi Pop has died in Mongol service ... he is now
Dog Food ... Rest in Pieces
>
Capital Crone commisions a settler
> Mayans building
Colossus
Actions
1.
Aspirin has found the remains of a freshly burnt Kushite camp and evidence of Mayan involvement.
2.
Alice moving into position to start the great Spice link road.
3. Settler moving to the next scouted spot on the coast near bananas.
4. Scouts and Warriors moving to uncover the black.
5.
Domestic Matters
Bank is 80gp +7 ... Slider to 30% Entertainment
Capital Crone ... training Spears in 3 and pop rise in 4
Rumble Teddy,
Iron Gold and
Kazan nothing to declare
Year 2310 BC ... Turn 7
Happenings
> nix
Actions
1.
Aspirin confronted by a Kushite barbarian, has the camp moved ?! and what about the Mayan wandering warrior ?!!
2.
Alice and
Zelda join up in order to complete the great Spice link road ...
Lulu starts to mine
3.
Green Horn to accompany the Settler moving to banana coast.
4.
Lou Reed spies Avar barbarian activity
5. Scouts and Warriors moving to uncover the black.
6. Eager for additional scalps,
Aspirin (4/4) attacks the Kushan (2/2) with a fierceness that results in another trophy, but this time a wound for the over zealous scalp hungry
Aspirin (2/3)
7.
Domestic Matters
Bank is 87gp +7 ... Slider to 30% Entertainment
Capital Crone,
Rumble Teddy,
Iron Gold and
Kazan nothing to declare
Year 2270 BC ... Turn 8
Happenings
> nix
Actions
1.
Aspirin sees a redlined Mayan in the distance.
2.
Alice and
Zelda begin the great Spice link road which will be completed in 2.
3.
Green Horn and the Settler moving to banana coast.
4.
Lou Reed exploring a jutting of land also spies an Avar savage skulking about and possibly cutting off his escape.
5. Scouts and Warriors moving to uncover the black.
6.
Domestic Matters
Bank is 94gp +7 ... Slider to 30% Entertainment
Capital Crone ... tweeked to train Spear and pop rise next turn
Rumble Teddy,
Iron Gold and
Kazan nothing to declare
Year 2230 BC ... Turn 9
Happenings
>
Capital Crone trains a Spear
>
Rumble Teddy builds a Barracks
Actions
1.
Naming ... freshly trained Spearman
Felix Kat (3/3) has moved to
Rumble Teddy.
2.
Aspirin (3/4) sees the Mayan is slowly healing in the distance.
3.
Pretty Boy (2/2) has found spices in the northern midlands
4.
Harpo (1/3) has reached
Capital Crone
5.
Green Horn (2/2) and the Settler moving to banana coast.
6.
Lou Reed sits on the hill contemplating the oceans sweetness, there is nothing left to explore.
7. Scouts and Warriors moving to uncover the black.
8.
Domestic Matters
Bank is 94gp +7 ... Slider to 30% Entertainment
Capital Crone ... commission a Settler and raise in pop in 4
Iron Gold ... Archer in 4, pop in 6
Kazan ... Warrior and pop in 4
Rumble Teddy ... Warrior in 4 and pop in 2
Year 2190 BC ... Turn 10
Happenings
> Spice road complete
Actions
1.
Alice and
Zelda begin to dig a mine
2.
Aspirin (3/4) moves north.
3.
Banana Rama founded.
4.
Jello Biafra moving home has sighted Inuit camp.
5.
Green Horn (2/2) and the Settler moving to banana coast.
6.
Lou Reed moves back to the mainland, carefull of barbarian ambush.
7. Scouts and Warriors moving to uncover the black.
8.
Felix Kat is moving to
IronGold next turn Jester can be sacked
9.
Domestic Matters
Bank is 108gp +10 ... Slider to 20% Entertainment
Capital Crone ... Settler and pop in 3
Iron Gold ... Jester hired ... Archer in 3, pop in 0
Kazan ... Warrior and pop in 3
Rumble Teddy ... Warrior in 3 and pop in 1
Banana Rama ... Barracks in 20 and pop in 10
and with that the great Khan Fe passes the staff of leadership to Whomp