ControlFreak
Not An Addict, Really
<<THE SAVE>>
10 1210
IBT
Istanbul worker>wealth is now at ideal size. Heim Bachs>bank (need to stop the starvation diet soon) Arizsmurkz, Missismurki, Zentral infantry>wealth. Food Temple>Wealth. Atroid dock>bank. Am-zee Dock>Transport. Vlad Destroyer>Transport. Smurkzland Uni>Factory. Highway temple>wealth. OhHah Temple>harbor.
The loss of WLTKD makes me fall 1s short of the harbor in Kalmurkz.
11 1220
IBT
Olive dock>transport (over a SE). Smuez Canal duct>market. Kastle market>factory. Kalmurkz harbor>factory, MM to sheilds, will add three workers now that the market is done.
12 1230
IBT
MT>Flight
Bursa Library>Court. Cabana dock>Transport. Zala bank>transport.
13 1240
IBT
Carthage SE>Tank. Adelphia transport>transport. Food settler>tank. Acapulco settler>dock. Am-zee transport>destroyer. Vlad transport>transport.
14 1250
Handoff
GO GET EM WARDANCE!
10 1210
- Lots of tile switching to get the extra tiles to the South Second Ring. (South First Ring is improved and building units so they don't need max shields.) Add some workers to Kastle. Shift some irrigation to mines for better output. Kastle's market improved by a turn and Ville's factory improves by 4 turns. Heim and Nan end up on starvation diet to shave 4 turns off Deer's Factory. Bachs is still due in 1.
- Acapulco and Food both hire a taxman for lack of tiles, extra tiles shave 6 turns off Kastle's Market.
- Kalmurkz goes on starvation so it can use the coastal tiles without wasting shields on the harbor build.
- Smurkzland university is due in 1 and it stands to make about 8bpt so I leave Motorized Transportation due in 4 (8 scientists shy of 3 turns) and hope to see "due in 2" next turn.
- I make peace with the Celts for 2gpt and all their cash. I sell/gift all techs up to Physics to everyone. I hope they prioritize Economics/Free Artistry earlier than Physics. They may also pursue Military Tradition since I don't have it to give them yet.
- I set some more cities to wealth including Albus, which makes 10gpt on wealth. We really don't need more units right now and with tanks coming in 3 I wanted to maximize our income while minimizing our unit costs.
- Any city currently building units with no sheilds in the bin switches to wealth. Others will follow when they finish their current unit. Switch food to temple due in 1 and then it will go on wealth as well.
- I also notice that with a few Commercial Docks due next turn I can fire all scientists and still hope to see "due in 2" next turn.
- All my changes result in 739gpt (up from 691 at original handoff)
- Added 1 unit to Missismurki, New York, Seatle, Boston, SF_Rises_Again and Lugdunum to eliminate flip risks. Richbourough, Highway and Lamb required too many units to be worth my while. OeHah and Mo I'm half hoping flip to India anyway. Detroit and Thunderfall I can't do much about right now and I'm not sure I care.
IBT
Istanbul worker>wealth is now at ideal size. Heim Bachs>bank (need to stop the starvation diet soon) Arizsmurkz, Missismurki, Zentral infantry>wealth. Food Temple>Wealth. Atroid dock>bank. Am-zee Dock>Transport. Vlad Destroyer>Transport. Smurkzland Uni>Factory. Highway temple>wealth. OhHah Temple>harbor.
The loss of WLTKD makes me fall 1s short of the harbor in Kalmurkz.

11 1220
- New Infantry move to Victoria for transport to Tadpole.
- New worker from Instanbul joins Kalmurkzs and MM to commerce with Harbor due in 1s (set to negative food).
- Chopping starts towards Thunderfall's harbor. Slaves moved on Tad to unroaded squares.
- Lugdunum and Istanbul are now "X" cities.
- 2 scientists hired to get MT in 2.
- Starvation in Heim fixed by stealing two plains from Adelphia who now has 2 taxmen due to lack of tiles. One of the plains is irrigated and Heim keeps one taxman.
- Kalmurkz and Nan are still at negative fpt but Kalmurkz will switch next turn after the harbor is done and Nan can last 6 turns until the Dock is finished.
IBT
Olive dock>transport (over a SE). Smuez Canal duct>market. Kastle market>factory. Kalmurkz harbor>factory, MM to sheilds, will add three workers now that the market is done.
12 1230
- Infantry and workers reposition for better roads/defense.
- Ship chains are reset but nothing to transport.
- Victoria now needs a unit to prevent flipping. I open the Celt gate tile and use the unit for flip suppression.
- Fire all scientists, still MT in 1.
- Resign Incense Deal with Spain for 29gpt. We need to chip in 13g to make the deal.
- Resign Wool Deal for same prices.
- Resign Ivory for 30gpt if we chip in 12g.
IBT
MT>Flight
Bursa Library>Court. Cabana dock>Transport. Zala bank>transport.
13 1240
- Have to switch all taxmen to scientists in every town but the last 3 cities (sorting reverse order by city name). Chicago, Washingtion, Entremont, Orange and Grape still have Taxmen if more are needed due to MM. Spicy's university is due in 3 which should provide an additional 10b for the last turn so we shouldn't have a problem making flight at >500gpt.
- Workers continue to road/rail. I've started roading some key tiles in Spanish territory near Mohacs. If we're serious about invading them with tanks, I would use our ROP to build fortresses on both their Rubber sources on their mainland. Then when we attack, we can drop a few infantry on these tiles and they will benefit from the fortress and be able to disconnect them the next turn. Not that Spain is close to infantry yet.
- Food and Acapulco switched to settlers due next turn. They will be used for the third Popsicle (Cherry) and any invasion requirements. The towns are at size 12 with a full bin but are forced to carry a specialist due to lack of tiles so we're only going to loose the max pop for one turn.
- 3 Elite horses moved to Entremont to deal with new cultural pressure from Spain's vitoria. Golden Smurkz gets a spare infantry to deal with Vitoria as well. I switch Entremont to library since it will help grab the tiles back as well as a tile from Mohacs. It should pay for itself since Entremont is capable of making an uncorrupted beaker and can be MM make 3 after the library. Chicago also gets two units due to pressure from Augustodurum.
IBT
Carthage SE>Tank. Adelphia transport>transport. Food settler>tank. Acapulco settler>dock. Am-zee transport>destroyer. Vlad transport>transport.
14 1250
- M-O Island Ferry disbanded for 15s in Kalmurkz. Replacement Transport is offshore.
- Transport from Vlad is renamed to Point-Madrid 1 replacement and heads to Point. Won't disband Point's first Galleon until he arrives.
- Transport from Am-Zee heads for Smuez Canal enroute to replace one of the Victoria-Entremont chain.
- With airstrips due in 3 and all these spare workers lying around, I'm thinking we might want to move all transports towards Madrid instead and just use aistrips for moving units to Tadpole.
Handoff
- Science Squeeze is where the mix of tax and scientists lie. Keep it close to exact, even favoring a few less than Civ says you need since the university due in 2 will make up some beakers and you can always add the remaining scientists on the last turn.
- HotB can slow down TOE by 8 turns just by irrigating 4 tiles so use the discussion to resolve when we want to give up the GL and adjust accordingly.
- US is timed per our agreement, 2 turns into the MA.
- Consider making fortresses on the Spanish Rubbers in preparation for our invasion.
- I haven't traded with Spain and I don't think what they have to offer justifies risking the US/TOE builds. They have 20gpt and we just lost our gems. We could renew the furs but I don't think it's necessary at the moment.
- Tanks are available so if we want to amass our army, switch the big city wealths to tanks.
GO GET EM WARDANCE!