The Save
Game loaded 3 times prior to play to peruse save and ask questions of
the team.
Turn log for 1250 AD to 1285 AD
Turn 0) 1250 AD: Wake up settlers and use ship chain to move them to Tadpole. 1 loaded on Thunderfall's ferry. Other fortifies in Entremont.
Irrigate at HotB. 4 tiles gives 17 turns. 5 tiles gives 20 turns. I want 19 turns. Re-mine 1 tile for 17. Will adjust more as time goes on.
Switch a bunch of towns to tanks. Move 4 workers towards Madrid rubber. Landing zone is clear. Move destroyer near Toledo. LZ on rubber there is clear.
IBT: India wants peace. 'Heim: bank-->Uni. Alcatraz rioting? Oops. Pollution at Smurkz-am-zee
Turn 1) 1255 AD: Unload 4 workers on rubber by Madrid. Point-Madrid-Buffalo woken up and sent to pick up workers at Richborough. Point-Madrid replacement picks up 2 infantry and 2 workers. (I intended to land the infantry on the fortifications on the rubber sites but then read CF's post saying to not have any units in Spanish land when we declare. They were later removed)
ToE at 16 turns. Adjust to 19. Pollution cleared.
Flight is in 3 turns?! The beakers lost from the polluted tile must have done it. CF really had those beakers exact! Switch one taxman to scientist and Flight in 2. US in 8 turns. I think it needs to be 9. Irrigate 2 tiles. Now in 9.
IBT: Ari, Ismurkz, Olive, Missi, Zentral, Alba, all build tanks.
Nansmurkzet: comm dock-->Uni. Victoria: comm dock-->SE. Spicy: Uni-->factory. Pollution in Atroid. Cabana: transport-->transport. Trom: factory--> bank. Zala: trans-->trans. Sing Sing overthrown. We rebuff the rebels.
Turn 2) 1260 AD: Load 4 workers at Richborough. Settler dropped off at Popsicle. Clear pollution. Fortress built on Madrid rubber. 2 infantry dropped on Madrid rubber. A bunch of scientists become taxmen. Flight in 1 at +485.
IBT: Flight, now Radio in 5. 70% gives us Radio in 4. Will adjust down with specialists. Carthage, Grad, San An, 'Food build tanks. Pollution at 'Adelphia. Atroid: Bank--> SE Vladivo:trans-->trans.
Turn 3) 1265 AD: Drop 4 workers on Toledo rubber. X1 Cherry
Popsicle founded. Pollution cleared. Change all taxmen to scientists. Still 5 turns at 60%. Switch back to 70% and most scientists to taxmen for Radio in 4 at +345. US in 7. ToE in 17. Just slightly off, unless I'm misunderstanding the intended timing. Ship 4 tanks to Tadpole. Upgrade 1 galleon. (Suppose I should have just disbanded and replaced with fresh transport).
IBT: Carthage tells us to move our troops? Ah, a transport in their waters. Ari, Ismurkz, Alba, Missi, Zentral build tanks. Am-Zee: Destroyer-->transport.
Turn 4) 1270 AD: 6 tanks to Buffalo. 4 tanks to Spam. Upgrade 1 galleon. Radio in 3 at +340.
IBT: Deer: factory-->SE. Pollution at 'Food. Cabana:transport--> rax. Zala:trans-->trans. Pollution at 'Capulco.
Turn 5) 1275 AD: Radio in 3?!! Must be the pollution again. Switch 4 taxmen to scientists for Radio in 2. Pollution cleared.
IBT: Zala, San An, Grad, Ari, Ismurkz, Olive, Alba, 'Food, Missi, Zentral build tanks. Cabana:rax-->tank. Vladivo: trans-->trans.
SingSing overthrown again!!
Turn 6) 1280 AD: fortress complete on Toledo rubber. start evacuating units from Spanish mainland. 4 tanks to Spam. 6 tanks to Buffalo. Game saved.
Adelphia, Am-Zee, Vladivo, Zala and Cabana switch to destroyers to protect shipping lines. Disband a galleon in Point. Factory goes from 4 to 2 turns.
Drop science to 60% and all taxmen become scientists. Radio in 2. No
good. Back to 70% and scientists become taxmen for radio in 1. I keep
some extra scientists to avoid pollution knocking us back.
IBT: Radio. Computers in 6 and we are in the Modern Era!! Am Zee is polluted.
Trom:bank-->SE. Palace expands.
Turn 7) 1285 AD: Trade Industrialization to Spain for a meager 145 gold +7gpt, and Military Tradition. Trade Indust and Elec to Ottos for nationalism and world map. Gift them the rest of the way up and they get computers. This drops research from 6 to 5 turns. Set research to Rocketry. All taxmen to scientists... still 5 turns. 80% sci drops it to 4. Switch some scientists back to taxmen for Rocketry in 4 at +64gpt. Ouch.
And there you have it. As I said before the US and ToE builds may need slight adjusting and possibly the palace prebuild for SETI. Ship chaining is still new to me so feel free to laugh at my set up and make it better. It was functional, but maybe overkill. 24 tanks are on Tadpole ready for action... if we want some.
EDIT: something I thought of. Do you think India would keep slaves if they were to capture some of our workers? I'd hate for them to waste time building workers to go and clear their pollution. Also, should we build coal plants in the southern town? Oh wait, they'll have the Hoover dam. Never mind.