ControlFreak
Not An Addict, Really
No Domination
I agree that we need to be careful, but I still think that we can capture the Spanish cities. In general, the North would permit more scientists than the south because of the grassland and food bonuses. If we capture a good scientist farm, we could abandon an X3-X5 city in the south to compensate and would still maintain decent coverage of the continent to prevent resettling by the AI.
The Internet would be a no-no in this scenario unless we gave it to India the minute we built it. Since it's an optional Space tech, this won't be a problem for quite a few turns yet.
The Great Decision
I still think the big question is do we give India the GL as soon as SuperConductors is learned (5 turns?). If we do, that leaves 5 techs for India to buy. If we use one and only one proxy to gift a city at a time, the first gold gift would be about $15K, letting India gain about $7K which should be enough to buy a MA tech at last. Assuming they don't waste the rest of their cash all at once, subsequent gifts would be about $7K each. That's a total of 15+(4*7)=$43K. Now that I do the math, I guess we should wait to hand over the GL.
Techs to buy and Required Cash
1 = $15K
2= $15K+$7K = $22K
3 = $15K+$14K=$29K
4 = $15K+$21K=$36K
So I guess we should hold the GL for at least 4 more turns if not 8 after Super Conductors is learned. That gives India 12turns more to build Apollo, but keeps our cash gifts within the limits of our existing treasury. So I guess I can retract my previous comment and let zyxy finish his turnset without handing over the GL.
I agree that we need to be careful, but I still think that we can capture the Spanish cities. In general, the North would permit more scientists than the south because of the grassland and food bonuses. If we capture a good scientist farm, we could abandon an X3-X5 city in the south to compensate and would still maintain decent coverage of the continent to prevent resettling by the AI.
The Internet would be a no-no in this scenario unless we gave it to India the minute we built it. Since it's an optional Space tech, this won't be a problem for quite a few turns yet.
The Great Decision
I still think the big question is do we give India the GL as soon as SuperConductors is learned (5 turns?). If we do, that leaves 5 techs for India to buy. If we use one and only one proxy to gift a city at a time, the first gold gift would be about $15K, letting India gain about $7K which should be enough to buy a MA tech at last. Assuming they don't waste the rest of their cash all at once, subsequent gifts would be about $7K each. That's a total of 15+(4*7)=$43K. Now that I do the math, I guess we should wait to hand over the GL.
Techs to buy and Required Cash
1 = $15K
2= $15K+$7K = $22K
3 = $15K+$14K=$29K
4 = $15K+$21K=$36K
So I guess we should hold the GL for at least 4 more turns if not 8 after Super Conductors is learned. That gives India 12turns more to build Apollo, but keeps our cash gifts within the limits of our existing treasury. So I guess I can retract my previous comment and let zyxy finish his turnset without handing over the GL.