The Save
All right, I've played to 1480 AD and I'll pass it on as soon as I straighten things up a bit. Don't want to leave too much of a mess for the next player. It's mostly those ships... they're all over the place. And I want to do a little MM over on Tadpole though I'm far from expert at it.
I accomplished our main goals. The FP is in Chicago. We have an army. Mehrangahr is in place. India's empire is growing steadily. Some solar plants are done and 5 hospital prebuilds are under way, along with a Battlefield Medicine prebuild... although I started that late
Here's my log, though I may edit the end before I hand it off. Save is NOT uploaded yet... just need to finish up.
Turnlog for 1450 AD to 1480 AD:
Turn 0) 1450 AD:Smurkz on Ice switches to settler and rushes for 240 gold. Upgrade 2 tanks on Tadpole. Move transfer 2 out (I missed the location of the other chain transports). Alcatraz ferry moves to Smalltown America. Load 4 MA in transfer 1. Move it out in prep for american invasion. Give 4000 gold to Celts.
IBT: Trade embargo agianst us between Spain and Celts ends. Same for embargo between Spain and America. Otto and Celts sign MPP. Otto and Celts ally vs. India. Nansmurkzet and New Smurkzheim taken by India. Galley leaves Carthage.
Adelphia: police station-->?
Hold 'Em:Uni-->rax
Bursa: harbor--> market
HotB, Alba, 'Am zee: bomber-->bomber
'Food: MA-->MA
Victoria: airport-->MA
Cape: Uni-->SE
'Land: rax-->civil d
Kalmurkz: lab-->SE
Science Squeeze: bank-->SE
Upstate: aque-->market
Smurkz On Ice: settler-->wealth
Missi: airport-->bomber?
Turn 1) 1455 AD:Looks like Celts bought tech from Carthage. Steam and Medicine. Nothing very expensive to "throw a shoe" into in any of India's cities. Switch a bunch of towns to Solar plants. Disband some bombers on Tadpole. Mehrangahr founded. Rushes walls for 80 gold. Trade Ecology to Carthage for map +1918 gold. Pillage oil and rubber at Mehrangahr and build fort on horses. Gift America Alcatraz and 100 gold. Wake M-O island ferry and move out (didn't see the elite tanks there... wish I had loaded them). Move units out of Gergovia territory.
Smurkzadelphia and Oy Deer are undefended and a path opened to them.
Unload 4 MA on Tadpole and move them to Smalltown America. Load them onto Alcatraz ferry and send it out. Privateers move towards Carthaginian galley but fall one tile short.
IBT: Otto and Spain sign MPP. Carthage and India sign trade embargo against us. Carthage and India sign alliance vs. Spain?! Wacky.
Carthage: MA-->MA
Mehrangahr: walls-->rax
San Ansmurkzio: airport-->solar
Canal: civil d-->solar
Cabana: MA-->solar
Houston: worker(hmmm...)-->aque
Highway: bank-->factory
Sing Sing flips!! we accept it. Lincoln asks us to remove our troops from Alcatraz. We agree. Pollution at Sages and Vladivo.
India moves 2 guerillas next to Smurkzadelphia. 2 guerillas and 2 archers are 2 tiles away from Oy Deer.
Turn 2) 1460 AD: Rush a settler in Sing Sing for 240. Forget to set it to zero growth though so abandon is delayed.
Disband the unit in on Alcatraz that Lincoln asked us to move. Landing party is ready for St. Louis. M-O ferry picks up 3 MA and one MI in Olive. Moves out for Thunderfall.
Clear some pollution. Disband some bombers on Tadpole. Bored workers are excited to have some work to do around Sing Sing. They irrigate and rail and such. Prison guards from Sing Sing find new jobs in Mehrangahr. Rush barracks in Mehrangahr for 160 gold. Drop science a bit. SW in 2 at +526 gpt. Give Celts 3000 gold.
IBT: India takes Smurkzadelphia. Indian guerillas pillage roads and rails near Oy Deer?! Take the town, silly!
Mehragahr: barracks-->civil d
Hold 'Em: rax-->civil d
Deer riots! They are cut off from our network now and I didn't realize it. They get 5 entertainers.
Arismurkz:MA--> solar
Ol Smurkz River: MA-->bomber
Spicy: Cathedral-->solar
Albasmurkze: bomber-->bomber
Pollution at Stein
Turn 3) 1465 AD: Celts bought Indust from Carthage. Curiosity gets the better of me and I investigate Smurkzgrad.
Realize that I haven't installed a screen capture utility on this new computer. Anyway, they are building a rifleman. Citizenry: 1 happy, 3 content, 1 unhappy, 1 resisting, 2 entertainers. City has rax, market, court, bank, factory, police, stock, and of course the GL. Clear some pollution in the mountains by Indianaposmurkz. It will soon be Indian territory and
we want it to be nice for them. Science to 30% and SW in 1 at +971. Set Sing Sing to zero growth.
Open a path to Smurkzacapulco and House of the Beard.
Airlift some old infantry to Tadpole for disbanding. Disband 1 old infantry in Mehrangahr and then cash rush civil d for 152.
IBT: Americans and Otto ally vs India. Emabrgo against us ends between America and India. SW is complete and start on Sanitation. Indian guerilla moves next to HotB.
Washington: market-->bank
Mehrangahr: civil d-->SAM
Olive: SE-->wealth
'Capulco: SE-->explorer?
'Zala: MA-->MA
Cosa Nostra: market--> aqueduct
IA (interesting name):market-->aque
Sing Sing abandoned
Turn 4) 1470 AD: Disband some units on Tadpole. Disband old infantry in Mehr and cash rush SAM for 72. Declare war on America. Bomb Thunderfall and St. Louis with jets. I've never bombed spears with jet fighters before. At least 3 spears in St. Louis. Land 4 MA at St. Louis and 3 +1 MI at Thunderfall.
Pump science to 70% because I'm not sure how much of an effect losing the FP will have.
Zala switches to cavalry. Crazy, I know. But it's the weakest unit we can build to bait any elephants that might appear.
Canal switches to Police Station.
Atroid switches to solar.
Now I realize I should have started a prebuild for Battlefield Medicine earlier. At least with Mehrangahr it's not as important to us. Anyway, I rush some solar plants to get towns started on hospital prebuilds. Missi rushes solar for 488. Zentral for 512. Sages for 440. Vladivo for 640. Ismurkz for 480. Acabana for 912.
Damn. I disbanded something in Chicago and can't switch to FP. Someone warned against that too. Rush bank for 300 gold.
Give Celts 2000 gold.
IBT: American units south of Houston move in. Pollution at Sages. HotB is taken by India.
Carthage: MA-->solar
Mehrangahr: SAM-->temple (bad idea, as I soon see)
Ismurkz: solar-->nuclear plant (prebuild for hospital)
Smurkzfood: MA-->wealth
Chicago: bank-->FP
Verulamium: market-->bank
Missi: solar-->external casing (gotcha! prebuild for battlefield medicine)
zentral: solar-->life support module (prebuild for hosp)
Sages: solar-->carrier (prebuild for hosp)
Vladivo: solar-->nuke plant (hospital)
Cabana: solar-->nuke plant (hospital)
Turn 5) 1475 AD: Rush FP in Chicago
Battle for St. Louis (can't really call it a battle, more a crushing)
v.MA vs r.spear: crushed, MA 5/5
5/5 MA vs r.spear: crushed, MA 4/5
4/5 vs r.spear: crushed, MA 3/5
On to the next tank... v.MA vs r.spear: flawless.
rolls again vs r.spear and wins, 5/5
once more vs r.spear and wins.
Next tank: v.MA vs 2/3 spear, wins 3/4
3/4 MA vs r.longbow wins and we raze the town.
Battle for Thunderfall
v.MA vs r. spear, wins now 4/5. Raze the town.
Tank gunner to driver: "Hey, I think you ran over something."
Driver: "Really? Let me back up and see."
Skirmish south of Houston (Where I live, by the way)
e.tank vs r spear, wins now 4/5
4/5 tank vs r.spear, wins and we have a great leader, "Hubba"! What a name. Hubba makes an army.
e.infantry kills v.archer flawlessly.
Move bunch of old infantry and one settler to Tadpole on the ship chain. Disband old infantry in various towns. Load a bunch of workers from Ostrich to move to Tadpole. May need them to tweak terrain improvements. Load settlers from island East of old St. Louis on Alcatraz ferry to move to Tadpole.
Disband 1 old infantry in Mehrangahr and rush temple for 162. I may well regret that.
Olive switches to wealth and units retreat. Cash rush 3 markets on Tadpole for 88 total gold.
IBT: archers pillage by Houston
Mehrangahr: temple-->airport?
New York: market-->aque
Ol'Smurkz River: bomber-->cavalry?
Chicago: FP-->factory. go from +648gpt to +1010gpt
'Zala: cav-->cav
Smurknes: market-->factory
Golden: market-->factory
Pollution at River and 'Capulco
Indian archer moves next to Oy Deer
Celtic galleon leaves Gergovia
Cultural border expands at Mehrangahr! I didn't think it would happen so quickly! Well, hopefully Ghandi will build a couple cheap temples. On the other hand, we REALLY don't have to worry about Ghandi having oil, horses, or rubber for a while longer.
Turn 6) 1480 AD: Unload workers from Ostrich in Verulamium. e.infantry kills 1/3 spear south of houston flawlessly
EDIT: finishing up: Move units on Ostrich to block landing spots from Celts.
Clear pollution by Indianaposmurkz. Another pollution spot on a mountain down there... workers can almost clear it but not quite.
Load MI into army and kill an American archer with it. Load the army onto transport to send him back to home continent.
Zala switches to solar plant. CAvalry renamed Jumbo Bait.