[0] 1 AD We need more units to take out Mansa, and it looks they are being made.
[1] 20 AD Stopped Mansa from adding another unit (archer) to Djenne. Archer was on a hill, and it did not save him. Immortals rock! Kill a barb for Monty. Odds are not good for a bax vs our immortal, so i back off. Some units go down the road westward.
[2] 40 AD Grouping units around Djenne.
[3] 60 AD More barb killing on the road and near Mecca. There are some barb swords now, ugh.
[4] 80 AD Make some axes for city defense.
[5] 100 AD We are going broke fast, so Djenne will be burned down. Djenne falls and burns.
[6] 120 AD Barbs are our biggest enemy at this point.
[7] 140 AD Mansa resettles old Djenne as Gao and it gets burned. The combat road is now extending south towards Berlin.
[8] 160 AD Our units start moving towards Timbuktu, after fighting off numerous barbs.
[9] 180 AD Timbuktu is guarded by 2 skirms.
[10] 200 AD Immortal stack should heal in a couple turns, and Mansa will be no more. Two workers are hooking up the iron east of LMBurg. CoL is due in two--we should start a few courthouses. Pasagardae is 5 turns from the Oracle for a free tech.
We should move the stack as indicated and attack from the south (to avoid the river).
[1] 20 AD Stopped Mansa from adding another unit (archer) to Djenne. Archer was on a hill, and it did not save him. Immortals rock! Kill a barb for Monty. Odds are not good for a bax vs our immortal, so i back off. Some units go down the road westward.
[2] 40 AD Grouping units around Djenne.
[3] 60 AD More barb killing on the road and near Mecca. There are some barb swords now, ugh.
[4] 80 AD Make some axes for city defense.
[5] 100 AD We are going broke fast, so Djenne will be burned down. Djenne falls and burns.
[6] 120 AD Barbs are our biggest enemy at this point.
[7] 140 AD Mansa resettles old Djenne as Gao and it gets burned. The combat road is now extending south towards Berlin.
[8] 160 AD Our units start moving towards Timbuktu, after fighting off numerous barbs.
[9] 180 AD Timbuktu is guarded by 2 skirms.
[10] 200 AD Immortal stack should heal in a couple turns, and Mansa will be no more. Two workers are hooking up the iron east of LMBurg. CoL is due in two--we should start a few courthouses. Pasagardae is 5 turns from the Oracle for a free tech.

We should move the stack as indicated and attack from the south (to avoid the river).