Start up the organized RPG again?

Status
Not open for further replies.
yer but why not just combine them, simplicity means we can attract more people as we dont want to make things too complicated, which is why right now we have enough merits and flaws and can just add more as the game progresses.
 
BCLG100 said:
yer but why not just combine them, simplicity means we can attract more people as we dont want to make things too complicated, which is why right now we have enough merits and flaws and can just add more as the game progresses.

Sorry, I've been busy the past couple of days.

Anyway, yeah.. your point is vaild. They've been combined ;).

I'll start working on what each merit/flaw/stat means sometime soon. Hopefully I can get the income portion of the rules written up soon also.
 
Well, damn. I had an extremely busy weekend... so I didn't have time to do the final rule draft.

I'll try to get it done as soon as possible.
 
The economy portion of the ruleset:

Obtaining Money and the RPG Economy:
You automatically start off with two virtue point, just by signing up inside of the registry. A "virtue point" is a tally that is awarded by RPG Game admins or DG Mods (for good behavior). Virtue points may also be removed as a form of punishment. One virtue point equals 20 gold per turn, so if you have 3 virtue points then you will be get 60 gold every week (the bank is updated weekly).

Gold can be used to buy items, property, etc.

It's short, but as we don't plan on allowing private business's at the moment, there isn't much more to add.
 
Okay, here's a draft of the overall ruleset. We can add in other portions at a later date in time. I believe this should be the starting point of our efforts though. I combined Endurance and Stamina, and added a descripition to each stat. I plan on doing the same for merits/flaws later on, but there is a hell of alot of them.

Character Creation:
Getting Started:
There are three general aspects in creating a character. The first one is the basic info, the second is choosing your stats, and the third is choosing your merits/flaws.

Step One:
To start off, you have to give give your character the following:

Name (we much prefer if you give your character a name similiar (or exactly the same) to your forum name)
Age
Gender
*Biography/Physical Appearance

*Means it's an optional field.

Choosing your Stats:
Your stats are ranked from 2 to a maximum of 10 (all characters start off with a 2 in every stat.) When you create your character, you have 10 points to put into any mix of stats that you want. This is permanent and can not be changed. You will also not recieve any additional points to put in stats, so choose wisely. The stats are as follows:

Strength (STR)
Your overall physical poweress.

Agility (AGI):
Your speed, dexterity, and reflexes.

Intelligence (INT):
Basically your mental processing power. How fast you think.

Wisdom (WIS):
The amount of information you know.

Endurance (END):
Ability to withstand pain and hardship.

Bravery (BRV):
The ability to reactive under fear or nervousness.

Control (CTL):
Your mental control, the ability to remain calm in stressful situtations, etc.

Sense (SNS):
Eyesight, hearing, sense of smell, etc.

Merits/Flaws
Merits/Flaws are a way to add some spice to your character. They also effect your stats. Merits/Flaws are completely optional, but for every merit you take.. you must take a flaw. You can take up to a maximum of 3 merits. The bonus to taking merits/flaws are that only by receiving stat bonus's through merits/flaws can you get over the maximum number of 10. You do not have to use the merit/flaws system. If you do choose some merits/flaws then you may get rewarded for playing your character by them. (IE: If you choose the merit Calm Heart, and the flaw Hard of hearing.. having your character "yell" in situtations that need silence may get you rewarded).

Warning: The merits/flaws system is complex, so if you want to just jump right in you can skip it. You will be allowed to come back and choose some after you've created your character.


Merits:
Photographic Memory (+ 1 INT)
Code of Honor (+1 BRV)
Common Sense (+1 WIS)
Concentration (+1 CTL)
Calm Heart (+1 CTL)
Self-Confident (+1 CTL)
Ambidextrous (+1 AGI)
Daredevil (+1 BRV)
Perfect Balance (+1 AGI)
Jack-Of-All-Trades (+1 INT)
True Love (+1 BRV)
Danger Sense (+1 SNS)
True Faith (+1 CTL)
Huge Size (+1 END)
Driving Goal (+1 BRV)
Double-jointed (+1 AGI)


Flaws:
Compulsion (-1 CTL)
Nightmares (-1 BRV)
Overconfident (-1 CTL)
Phobia (-1 CTL)
Low-self Image (-1 CTL)
Deranged (-1 WIS)
Hatred (-1 CTL)
Amnesia (-1 WIS)
Confused (-1 INT)
Weak-Willed (-1 BRV)
Absent-Minded (-1 WIS)
Hard of Hearing (-1 SNS)
Bad Sight (-1 SNS)
Uneducated (-1 INT)
Insane Past Life (-1 CTL)
Twisted Upbringing (-1 CTL)
Mute (-1 SNS)
Short (-1 STR)
Self Centered (-1 WIS)
Gullible (-1 WIS)
Simpleton (-1 INT)
Short Fuse (-1 CTL)
Curiosity (-1 SNS)
Color Blindness (-1 SNS)
Inept (-1 INT)

-------

Your now done creating your character!

Obtaining Money and the RPG Economy:
You automatically start off with two virtue point, just by signing up inside of the registry. A "virtue point" is a tally that is awarded by RPG Game admins or DG Mods (for good behavior). Virtue points may also be removed as a form of punishment. One virtue point equals 20 gold per turn, so if you have 3 virtue points then you will be get 60 gold every week (the bank is updated weekly).

Gold can be used to buy items, property, etc.
 
while i like the idea it may show the lack of support for the organized rpg because nto many other posters have posted here.
 
BCLG100 said:
while i like the idea it may show the lack of support for the organized rpg because nto many other posters have posted here.

I think most people just don't know what it is exactly ;).

I plan on writing a report for the main page after the elections, this will be a focal point.
 
Strider is correct, at least in my case. I've been looking over this thread but I'm waiting to find out more information before I decide whether I want to participate. Also, I just started Dragon Quest VIII, I'm already up to my eyeballs in stats :crazyeye:
 
If you start it, they will come......... or at least me, great work strider!
 
Okay, I'm going to run a Beta version of this ;).

Look here for more information.
 
Okay, some quick questions.

Should we include a "travel" mode inside of this RPG. Basically, if you want to travel from one city to another (or from one poistion to another) you have to wait awhile.

What I'm thinking is that each person just picks a location for their house/business, and only people inside of that city can buy from the store (or visit the tavern, pub, whatever).

Civ 4 will not be like Civ 3, where we have dozens of cities. I doubt we will even manage to get over 20 cities this entire game. So it's possible now.
 
Travel should be a part of the game, but an acrive part. travel should be based on distance, and would offer a good oppurtinty for exploration without quests
 
Then maybe some people can simply be merchents who travel between cities selling and buying goods that are not offered in other cities. I like the idea of having travel time, especially if it gets reduced once we get certain techs.
 
I hope to have the full RPG up and running by the end of this week (so next Friday at the latest).
 
I changed the starting number of attribute points from 2 to 4, based on the RPG test trial.
 
GeorgeOP said:
In the new RPG thread it still says you start with 2 in each category.

Yeah, it'll help if I actually changed it. :)

I've got the RPG Player Registry and the RPG Ruleset up, the bank and the first store will soon follow (hopefully tommorow). So sign up now!
 
I rather like the idea of travel time Strider. I imagine we'd have lots of traveling merchants, but maybe the best items can only be had in certain cities. It could also incorporate trade routes from the Civ game too. Items can be 'shipped' from one city to another, if they're in the trade route. :-)
 
Veera Anlai said:
I rather like the idea of travel time Strider. I imagine we'd have lots of traveling merchants, but maybe the best items can only be had in certain cities. It could also incorporate trade routes from the Civ game too. Items can be 'shipped' from one city to another, if they're in the trade route. :-)

Whoa... misread it at first as "time travel" instead of travel time. :lol:

Anyway, it will be added in later. Right now I'm just concerned with getting the basics up and running.

The bank is up and running, and the first "update" will be tommorow (monday). So join now to start getting some gold ;). Of course, you can't use it yet, but give me some time.

However, tommorow (hopefully).. I'm going to draft the laws for stores. So sometime tommorow, you will be allowed to open up your place of business. Land management will soon follow.
 
Status
Not open for further replies.
Back
Top Bottom