The save is
>>HERE<< .
Played two turns and India did something unexpected; landed troops on Popcicle. Got started late and played rather quickly; no worker tasks except to clean up pollution.
End of Turnset 31 stats (in brief)
8.2.0
Genetics (6 turns)
31918 gold (+1482 gpt)
[IBT 1600 AD]
Spend 134 gold to investigate Delhi. Apollo in 28 turns.
Delhi 1600 AD
Want to wake MI near Hold'em to pillage, but will units built in the IBT to do this.
Trade embargo between America and Spain against us has ended.
Indian ironclad sinks our aircraft carrier near Oe-Hah.
Second Indian ironclad promotes a destroyer near Olive or Die.
Entremont privateer -> privateer.
Carthage bomber -> bomber.
Arismurkz MI -> MI.
Victoria Viking colosseum -> jet fighter, 3 turns.
Buffalo library -> bank, 160 turns. (will gain 1 coastal tile)
Vladivosmurkz police station -> carrier, 3 turns.
Lamb on Broadway cathedral -> SE, 4 turns.
Smurknes hydro plant -> bank, 4 turns.
Kalmurkz wants to be Smurkz, not Indian. Say no.
Kalmurkz Revolts
001 1605 AD
Unit Moves
Battleship avenges our carrier and promotes.
Pillage near Hold'em. Hold'em Moat ready for business.
Clean up some pollution on Smurkz.
MM
Buy second clown in Odda; change 1 content, 2 unhappy and 1 clown to 2 content and 2 clowns. Grows in 20, not 5; harbor still in 33.
Trading
[IBT]
Hold'em Moat draws an Indian guerrilla.
Indian forces land on Popsicle.
Entremont privateer -> privateer
Camulodunum cathedral -> SE, 9 turns.
Chicago recycling -> SE, 4 turns.
Smurkzacabana destroyer -> destroyer, 3 turns.
Golden Smurkz factory -> bank, 6 turns.
Texas Horses courthouse -> bank, 13 turns.
002 1610 AD
Unit Moves
2 MA built, use them to shut the Hold'em Moat.
MM
Shortcut1 has happiness issues that have not yet been addressed.
Trading
[IBT]
Not sure of what to do with Indians on Popcicle.
Ask for help.