Ploeperpengel
academic precarity
works:
phalanx-swordsman(just right arm should be rotated 90 degrees up if anyone can figure that out)
phalanx-swordsman(just right arm should be rotated 90 degrees up if anyone can figure that out)
J_Period said:or as pink horrors:
I could fix the left arm bug.seZereth said:Furthermore i found sme problem several times, the one with the left arm being twisted onto the back of the model. someoone should look into the nif files for this!
Ploeperpengel said:Warrior-Axeman is fine, who expected?![]()
I get the feeling I'm doing tests everybody already knows the result. Come on guys please have a look at post 3 and tell me what still there belongs!
Rabbit said:It's possible to use grenadier's animations with christiam missionary.
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There are couple of small defects - there's a bump below the knee level, barely noticable, and his head is tilted a bit too much back, but again, barely noticable.
The only thing is, that you have to rename all the bones in the missionary file from something like "BIP Spine" to "Bip01 Spine", this is basically so they match the grenadier's bones. You also gotta move the weapon nodes (sword and grenade) from grendier to missionary, otherwise he throws nothing while holding on to ghost versions of his usual stuff.
This trick, of renaming bones, might work for more units. I'm thinking modern gunpowder units plus the ancient ones - so far we couldn't find a combination that worked, but maybe we just need to rename the bones.