Phase II gameplay discussion thread

woodelf said:
One thing worth mentioning....Alexis is seriously hot. And her music is super smokin! :drool:

Alexis the Calabim leader? I haven't seen her in-game, but the picture on the website is less than hot.
 
loki1232 said:
Alexis the Calabim leader? I haven't seen her in-game, but the picture on the website is less than hot.

Woodelf must have a thing for goth chicks.
 
Kael said:
Woodelf must have a thing for goth chicks.

The music and the goth look, yeah that's hot. Now we need to figure out what kind of chick loki likes. ;)
 
Some issues with 1.10b so far:

Adepts take ~229283283923 turns to create a specific node type. However, I still had a metamagic node to trade in the trade screen, presumably the one from the Amurite palace.

Should amurites be able to build Freak Shows? I thought they were supposed to be Balseralph specific. Freak shows also don't give any bonuses but +bard GPP.

There is an overlap error with the new fonts. Especially in the screen where you select a leader. Mouse over the leader to get their traits and you'll see what I mean.

Mana nodes seemed a bit too rare. I had 2 on my continent, neither anywhere near me.

Chaos node is mispelled as CHAOSE, which is probably producing the TEXT_KEY line to display.

Other than that, things are working swimmingly so far.
 
Lunargent said:
Some issues with 1.10b so far:

Adepts take ~229283283923 turns to create a specific node type. However, I still had a metamagic node to trade in the trade screen, presumably the one from the Amurite palace.

Oops. To fix this use the editor to change the selected value (iWorkRate) on adepts from 0 to 100 (see the attached screenshot). The editor is in the Mods/Fall from Heaven 110/Assets/Editor directory.

Should amurites be able to build Freak Shows? I thought they were supposed to be Balseralph specific. Freak shows also don't give any bonuses but +bard GPP.

Yeah, no one is supposed to be able to build them except Balseraphs. Freak shows aren't supposed to give anything but bard gpp, the big reason they are there is that they enable human, elf, dwarf and orc cages.

There is an overlap error with the new fonts. Especially in the screen where you select a leader. Mouse over the leader to get their traits and you'll see what I mean.

I cant figure out where the fonts got messed up. I will have to dig into it.

Mana nodes seemed a bit too rare. I had 2 on my continent, neither anywhere near me.

Okay I changed it from 75% percent of the player number to 200% (so it should be 2 per player). We will havwe to play with it and see what works best.

Chaos node is mispelled as CHAOSE, which is probably producing the TEXT_KEY line to display.

Fixed, thanks.
 
I see that the editor is Excel. How will I be able to make the changes at home since I don't have Excel, just edit the XML files like always?
 
woodelf said:
I see that the editor is Excel. How will I be able to make the changes at home since I don't have Excel, just edit the XML files like always?

Yeap. I need to figure out a freeware way to use the editor. Hmm...
 
Microsoft does have a (free) excel viewer, I don't know if it runs macros though. It would be possible to rewrite the export scripts in python and have it run in openoffice (but then those w/ just excel would whine and you might end up maintaining both).
 
Lunargent said:
There is an overlap error with the new fonts. Especially in the screen where you select a leader. Mouse over the leader to get their traits and you'll see what I mean.

Okay, I tracked this down. Its because we added 20 some new resources to the mod. The resource graphics are in the same file as the fonts and all of the new resources have messed up the fonts.

So I will need to go into that most unholy of places, the GameFont.tga file. Wish me luck.
 
Good luck. I was just going to post that the civics screen is a bugger to comprehend now. The :) and :( and :health: icons are all missing. Wierd.
 
woodelf said:
Good luck. I was just going to post that the civics screen is a bugger to comprehend now. The :) and :( and :health: icons are all missing. Wierd.

Yeah, thats the same problem.
 
Speaking of gamefont, is there a reason FFH still uses the old gold symbol that is identical to the commerce one?
 
talchas said:
Speaking of gamefont, is there a reason FFH still uses the old gold symbol that is identical to the commerce one?

Nope, good point. I'll update that while Im in there.
 
Are Luchuirp and Amelanchier supposed to use the same flag? If it isn't identical it's so close I can't tell them apart.
 
woodelf said:
Are Luchuirp and Amelanchier supposed to use the same flag? If it isn't identical it's so close I can't tell them apart.

Wasn't supposed to be but your right, they were. I fixed it.
 
Kael said:
Wasn't supposed to be but your right, they were. I fixed it.

Thanks. It was confusing me since I am Luchuirp and was trying to use the other dude's units! ;)
 
A couple things:
1. I'd like mana nodes to be a little more plentiful. I couldn't find any near my stat place.
2. Apparently lightbringers don't count as military units. I think that all the religious ones don't. My only problem with this is that cities with only them get unhappiness.
3. All of the temple upgrades have the same pic: Michael Jackson.
4. Capria has some dialouge where she refers to herself as a man. Kinda wierd.
 
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