Heretic_Cata
We're gonna live forever
EDIT: Mod released here.
Mod uploaded! (yey
)
Technicaly it's ready for the release, it is only missing some civilopedia icons, the units do not have a proper description and nothing has a historical descriptions. But that is about it - the only things i am going to add are a few units some of you are making (if only my PM-ing would work
).
I don't think there will be many beta-testers, kuz i see everyone is busy with smthing, but if at least 2 more ppl would help me beta test i would be eternaly greatfull.
Because i am not the most experienced gamer around, i like to make mods, i don't play civ as much as most of you here. I need some more opinions.
So if anyone would like to help, post in this thread saying that you want to. And i'll give you the link when i will upload the mod (in a few days).
I will leave the mod in beta-testing untill i finish all that is left to do - and that might take 2-4 weeks.
If you don't know anything about my mod, here's a little description :
It is a mod for Civlizations 3 Conquests with all the patches added. (i don't remember which was the version of the last patch)
It's a random map mod.
It's basicaly built on the frame of the civ3conq normal game.
I started working on it about 2 years ago with large (6 months pauses between work periods.
What's new in my mod ?
-> Religions are added - Each civ starts with a pre-determined religion (one of the 5). Don't start arguing why did i include that and why didn't i include this.
Also - i know you will eventualy ask why i did not add Hinduism/Taoism among the 5 major religions - because it would have been for only 1 civ and i don't want that.
-> Negative-positive effect buildings.
-> Unique resources. (i.e. there will be only one on the map)
Also i STRONGLY recomend that everyone would play with a RANDOM CIV because the civ-specific wonders are not balanced - and i don't want them balanced. In history no one had an "equal" start.
IMPORTANT NOTE:
This is a "pseudo-realistic - pseudo-fantasy - pseudo SF game".
And anyone is welcome to ask(/curse/send death-threats to) - me with "why does X-wonder does Y" as long as X-wonder is a realistic one.
Take a look at the :
Civ specific wonders:
America: Statue of Liberty
Arabian: Ka'abah Sanctuary
Aztec: Twin Pyramid of Tlaloc & Huitzilopochtli
Babylon: Ishtar Gate
Byzantine: Hagia Sophia
Carthage: Double Harbour
Celtic: Stonehenge
China: Tomb of Confucius
Dutch: Wind Mill Complex
Egypt: The Sphynx
England: Doomsday Book
France: Versailles Palace
Germany: Hanseatic League
Greek: Acropolis
Hittite: Shrine of Yazilikaya
Inca: Machu Pichu
India: Temple of Shiva
Iroquois: Ancestral Lands
Japan: Himeji Castle
Koreean: Changdeokgung Palace
Mayan: Chichen Itza
Mongol: Golden Horde
Ottoman: Galata Bridge
Persia: Yazd Fire Temple
Portugal: Henry's School of Navigation
Rome: Apian Way
Russia: Kremlin
Spain: El Camino de Santiago de Compostela
Sumerian: Library of Nineveh
Vikings: Viking Ingenuity
Zulu: Great Zimbabwe
(i removed all those controversial ones from my previous list
)
New improvements(some of them are smallwonder-type - not sorted yet) :
A relatively large part of them are gov-specific and resource in radius. Smallwonder-type improvements are improvs that i will turn into small wonders ONLY IF i have the time(ex: marine corps, covert ops ...).
Concentration Camp
Lord's Castle
Horse Ranch
Iron Mine
Alchemist's Lab
Oil Refinery
Chemical Plant
Aerospace Industry
Nuclear Research Station
Vineyard
Hunting Grounds
Paint Shop
Shrine
Weaver
East India Company
Ivory Dealer
Gemstone Mine
Sacrificial Altar
Bath House
Brewery
Artificer's Guild
Jousting Arena
Area 51
Missile Silo
Covert Ops
Mill
Colonization Center
Medical Research Center
Jade Carver
Distilery
Sacred Grounds
Tavern
Marine Corps
Modern Navigation School
Collective Farm
Slave Market
Slave Trade
Siege Workshop
Siege Factory
Cannon Foundry
Artilery Plant
New wonders (great and small - still no time to sort them out):
City of the Dead
NORAD
Eiffel Tower
Forum (not CFC
)
Magna Carta
Robin Hood
SkyLab
Capitol Building
White House
World Trade Center
Ares Prime Colony
Iron Curtain
Olympic Stadium
Altar of Summoning
Altar of Fire
Office of Internal Security
Supreme Court of Justice
Great Aqueduct
Bachanallia
Den of Spies
New Resources(not sorted yet):
Polimetalic Nodules
Beer
Jade
Medicinal Herbs
Fertile Soil
Strange Fields
Quality Wood
Sea Food
Slaves
Jewish Community
Christian Monastery
Mosque
Buddhist Shrine
Freelancer's Guild
Annoying negative bonus resources
:
Haunted Ruins
Shipwreck
Oil Spills
Radioactive Wastes
Unique resources
Temple of Zamolxis
Holy Hand Grenade(not yet added)
Philosopher's Stone
Ancient Ruins
Cornucopia
Religions :
Most of the stuff in this category will be small wonders, but there are a few improvs here as well.
(Catholicism
Orthodoxism
Protestantism
Islam
Buddhism) These are the 5 major religions.
Temple of Solomon
Anti-Semitism
Sanhedrin
Sionism
Athos
Order of the Dragon
Bogomilism
Inquisition
Jesuite
Cistercian
Catharism
Nestorianism
Arianism
Manichaeism
Crusades
Knights Templar
Hospitaller Knights
Quakers
Methodism
Amish
Pythagoreans
Hand of God
KKK
Kharijites
Kalam
Dome of the Rock
Jainism
Lamaism
Soto
Shaolin Temple
Temple of Zamolxis
Philosopher's Stone
Synagogue
Christian Monastery
Mosque
Buddhist Shrine
Military Groups:
Almogavars
Fianna
Jomsviking
Habiru
Landsknecht
Ninja
Peltast
Ronin
Mauri
Operation Gladio
Krypteia
New Units
(in no particular order)
(it's still missing 1 or 2 units
)
Serf
Colonist
Engineer
Flamethrower
Terrorist
V3 Rocket
Inquisitor
Covert Operative
Baloon
Long Range Bomber
Napalm Bomber
Sattelite
Champion
Dora Rail Gun
Tactical Submarine
Jump Carrier
Conjurer
Summoner
Barbarian Galley
Maccabee
Camel Warrior
Mameluke
Muslim Fanatic
Templar Knight
Hospitaller Knight
Dragon Assassin
Shaolin Monk
Ancient Weapon Cavalry
Fireball
Firestorm
Almogavars
Fianna
Huscarl
Habiru
Landsknecht
Ninja
Peltast
Ronin
Moorish Cavalry
Krypteia
Skirmisher
Sentry Tower
Bombard Tower
FireBase
Fortress
Forcefield
Some other modified stuff:
Plague added with nice stats.
Erruption Period is a lot shorter so stay clear of volcanos. (i just love them
)
I fiddled with the Agresivness of some civs.
Worker Jobs turns to complete were increased (especialy clearing stuff)
5 civs have no religion (they remain pagan), i am thinking of making their civ-specific wonders stronger ... i'll see.
General corruption is increased because there are a bit more "2nd Capital" type of wonders.
Settlers and workers cost a lot more.(i hate it when there are too many cities on the map)
Beta testers (so far
):
Mirc
Ares de Borg
kairob
azzaman333
Virote_Considon
odintheking
matteo773
conquer_dude
BadKharma
William GBTW
Thanx guys.
Mod uploaded! (yey
![Party [party] [party]](/images/smilies/partytime.gif)
Technicaly it's ready for the release, it is only missing some civilopedia icons, the units do not have a proper description and nothing has a historical descriptions. But that is about it - the only things i am going to add are a few units some of you are making (if only my PM-ing would work

I don't think there will be many beta-testers, kuz i see everyone is busy with smthing, but if at least 2 more ppl would help me beta test i would be eternaly greatfull.

So if anyone would like to help, post in this thread saying that you want to. And i'll give you the link when i will upload the mod (in a few days).
I will leave the mod in beta-testing untill i finish all that is left to do - and that might take 2-4 weeks.
If you don't know anything about my mod, here's a little description :
It is a mod for Civlizations 3 Conquests with all the patches added. (i don't remember which was the version of the last patch)
It's a random map mod.
It's basicaly built on the frame of the civ3conq normal game.
I started working on it about 2 years ago with large (6 months pauses between work periods.
What's new in my mod ?
-> Religions are added - Each civ starts with a pre-determined religion (one of the 5). Don't start arguing why did i include that and why didn't i include this.
Also - i know you will eventualy ask why i did not add Hinduism/Taoism among the 5 major religions - because it would have been for only 1 civ and i don't want that.
-> Negative-positive effect buildings.
-> Unique resources. (i.e. there will be only one on the map)
Also i STRONGLY recomend that everyone would play with a RANDOM CIV because the civ-specific wonders are not balanced - and i don't want them balanced. In history no one had an "equal" start.
IMPORTANT NOTE:
This is a "pseudo-realistic - pseudo-fantasy - pseudo SF game".

And anyone is welcome to ask(/curse/send death-threats to) - me with "why does X-wonder does Y" as long as X-wonder is a realistic one.
Take a look at the :
Civ specific wonders:
America: Statue of Liberty
Arabian: Ka'abah Sanctuary
Aztec: Twin Pyramid of Tlaloc & Huitzilopochtli
Babylon: Ishtar Gate
Byzantine: Hagia Sophia
Carthage: Double Harbour
Celtic: Stonehenge
China: Tomb of Confucius
Dutch: Wind Mill Complex
Egypt: The Sphynx
England: Doomsday Book
France: Versailles Palace
Germany: Hanseatic League
Greek: Acropolis
Hittite: Shrine of Yazilikaya
Inca: Machu Pichu
India: Temple of Shiva
Iroquois: Ancestral Lands
Japan: Himeji Castle
Koreean: Changdeokgung Palace
Mayan: Chichen Itza
Mongol: Golden Horde
Ottoman: Galata Bridge
Persia: Yazd Fire Temple
Portugal: Henry's School of Navigation
Rome: Apian Way
Russia: Kremlin
Spain: El Camino de Santiago de Compostela
Sumerian: Library of Nineveh
Vikings: Viking Ingenuity
Zulu: Great Zimbabwe
(i removed all those controversial ones from my previous list

New improvements(some of them are smallwonder-type - not sorted yet) :
A relatively large part of them are gov-specific and resource in radius. Smallwonder-type improvements are improvs that i will turn into small wonders ONLY IF i have the time(ex: marine corps, covert ops ...).
Concentration Camp
Lord's Castle
Horse Ranch
Iron Mine
Alchemist's Lab
Oil Refinery
Chemical Plant
Aerospace Industry
Nuclear Research Station
Vineyard
Hunting Grounds
Paint Shop
Shrine
Weaver
East India Company
Ivory Dealer
Gemstone Mine
Sacrificial Altar
Bath House
Brewery
Artificer's Guild
Jousting Arena
Area 51
Missile Silo
Covert Ops
Mill
Colonization Center
Medical Research Center
Jade Carver
Distilery
Sacred Grounds
Tavern
Marine Corps
Modern Navigation School
Collective Farm
Slave Market
Slave Trade
Siege Workshop
Siege Factory
Cannon Foundry
Artilery Plant
New wonders (great and small - still no time to sort them out):
City of the Dead
NORAD
Eiffel Tower
Forum (not CFC

Magna Carta
Robin Hood
SkyLab
Capitol Building
White House
World Trade Center
Ares Prime Colony
Iron Curtain
Olympic Stadium
Altar of Summoning
Altar of Fire
Office of Internal Security
Supreme Court of Justice
Great Aqueduct
Bachanallia
Den of Spies
New Resources(not sorted yet):
Polimetalic Nodules
Beer
Jade
Medicinal Herbs
Fertile Soil
Strange Fields
Quality Wood
Sea Food
Slaves
Jewish Community
Christian Monastery
Mosque
Buddhist Shrine
Freelancer's Guild
Annoying negative bonus resources

Haunted Ruins
Shipwreck
Oil Spills
Radioactive Wastes
Unique resources
Temple of Zamolxis
Holy Hand Grenade(not yet added)
Philosopher's Stone
Ancient Ruins
Cornucopia
Religions :
Most of the stuff in this category will be small wonders, but there are a few improvs here as well.
(Catholicism
Orthodoxism
Protestantism
Islam
Buddhism) These are the 5 major religions.
Temple of Solomon
Anti-Semitism
Sanhedrin
Sionism
Athos
Order of the Dragon
Bogomilism
Inquisition
Jesuite
Cistercian
Catharism
Nestorianism
Arianism
Manichaeism
Crusades
Knights Templar
Hospitaller Knights
Quakers
Methodism
Amish
Pythagoreans
Hand of God
KKK
Kharijites
Kalam
Dome of the Rock
Jainism
Lamaism
Soto
Shaolin Temple
Temple of Zamolxis
Philosopher's Stone
Synagogue
Christian Monastery
Mosque
Buddhist Shrine
Military Groups:
Almogavars
Fianna
Jomsviking
Habiru
Landsknecht
Ninja
Peltast
Ronin
Mauri
Operation Gladio
Krypteia
New Units
(in no particular order)
(it's still missing 1 or 2 units

Serf
Colonist
Engineer
Flamethrower
Terrorist
V3 Rocket
Inquisitor
Covert Operative
Baloon
Long Range Bomber
Napalm Bomber
Sattelite
Champion
Dora Rail Gun
Tactical Submarine
Jump Carrier
Conjurer
Summoner
Barbarian Galley
Maccabee
Camel Warrior
Mameluke
Muslim Fanatic
Templar Knight
Hospitaller Knight
Dragon Assassin
Shaolin Monk
Ancient Weapon Cavalry
Fireball
Firestorm
Almogavars
Fianna
Huscarl
Habiru
Landsknecht
Ninja
Peltast
Ronin
Moorish Cavalry
Krypteia
Skirmisher
Sentry Tower
Bombard Tower
FireBase
Fortress
Forcefield
Some other modified stuff:
Plague added with nice stats.
Erruption Period is a lot shorter so stay clear of volcanos. (i just love them

I fiddled with the Agresivness of some civs.
Worker Jobs turns to complete were increased (especialy clearing stuff)
5 civs have no religion (they remain pagan), i am thinking of making their civ-specific wonders stronger ... i'll see.
General corruption is increased because there are a bit more "2nd Capital" type of wonders.
Settlers and workers cost a lot more.(i hate it when there are too many cities on the map)
Beta testers (so far

Mirc
Ares de Borg
kairob
azzaman333
Virote_Considon
odintheking
matteo773
conquer_dude
BadKharma
William GBTW
Thanx guys.
