EDIT:
>>The Save<<
Initial Sanity Check:
- Domination: We are 73 tiles from the domination limit, so no sweat.
- MMing: Cabana is at negative fpt, the culprit is Longevity. Will build a settler. Texas Horses is at negative fpt, the case of a previously polluted tile not reclaimed. Also needs a harbor.
- Cleanup: One visible polluted tile in India, near HotB. Will send in SD1.
- Warfare: None of our towns can be reached in one turn by a dumbo, so we're safe this turn. Moats will be established once the Indians have the lands that they should have.
- Intelligence: Investigation of Delhi gives that they are not in their GA. I suppose this is due to the fact that there were no troops in Carthage, so their dumbo still hasn't won any battle. Time to play bait-and-seek. Delhi is building BM btw, ETA 33 turns. At the end of my last turnset, 5 turns ago, they were building a hospital with ETA 7 turns, at size 12. Now the hospital is finished, they've been building a number of turns on BM, and Delhi is size 7. Damn that Gandhi and his whip...

Decide to investigate a few more towns to get an overview.
- Indiana is building a library (5 turns), has no factory.
- Albu has a factory and is building guerilla at 22 spt, requires a clown to keep the remaining 5 citizens content.
- New Heim is building guerilla at 18 spt, needs 5 clowns and harbors a slew of workers. Wonder why.
- Grad is building guerilla at 22 spt, no clowns.
I get the picture. Gandhi's building capacity is not that bad after all, if he would only use it for something better. But at least Delhi and Indiana are not building guerilla, which gives some hope at least.
Decide to investigate Smurkzland as well, only 3 resistors! Turncoats
... but actually good news, I guess that's why it wasn't razed. Too bad it lost the harbor, that means it will shrink significantly.
- Diplomacy: Osman is our only "friend", and will be used for proxying. The only MPP in place is between Spain and Ottos, and has already triggered Spain to declare on Gandhi.
Preflight:
Nick a few ironclads to make them run for home.
Extract the workers near Olive, send in SD1 near HotB.
Rush the police station in Point, it will be captured on the next IBT.
We need a few more MInfs to cover important tiles. Switch some towns from wealth.
Make sure to cover all paras with other units on Ostrich, don't want to face a prison break.
The strategic situation near former Carthage is interesting:

I want that dumbo to win a fight in some way, and I have an MidInf to lure him with. So, kill off the guerilla nearby, using an elite MA, and get a leader, Erik Bloodaxe!

Wee! Have no use for him, so I'll stash him away for later use. Army maybe? Steal back the workers that came from Carthage. Put our bait unfortified on flat land, covering 12 slaves, within reach of the dumbo only. Sure hope that will be enough.

Rush a settler in Zilks with the possible intent to resettle Carthage.
IBT: Carthage and India sign MA vs Spain.
Dumbo kills MidInf, woohoo!

Someone in the Indian War Council must have smoked something unhealthy. Instead of making use of the nice moats, they throw countless guerilla to their death against our 2-MInf army in Lund. I lost count of how many they were, but the army survived with 2hp left.

Seems he pulled all guerilla back and marched on Point with all the rifles...
1812 AD (1):
Investigations of Delhi confirms that India is now in their GA.

That means that from now on I will consequently kill off any dumbo I encounter.
Albu is now up to 36 spt. Wonder why the wonder-crazed AI doesn't start the Iron Works?
Kill the dumbo, reinforce Lund and Zilks. Use the GL to make another army, fill with some MInfs in Lund. Give Point to Osman.
IBT: India captures Point, and starts using the moat again. Hope it holds.
1814 AD (2):
Move troops into position, work the moats. Extract SD1 after a job well done.
Kill a Carthaginian guerilla and get yet another GL.

Sigh. Decide to rush the Manhattan Project.
Not. Put him away since I don't know what to do with him. But I scared you, didn't I?
Here goes, hoping that the moats will work properly.
IBT: Moats work as planned, except for a bunch of pillagers. No big deal.
1816 AD (3):
Not much to do. Stop building MInfs, disband paras and MAs, and why do we have tanks??
IBT: Ottos and America sign MPP. Good thing we're in no more need of a proxy.
1818 AD (4):
Things have started to become more or less automated. I do
- Move the gate keepers.
- Clear any pollution, restore towns.
- Nick Indian ironclads.
- Press end turn.
IBT: No less than 3 polluted tiles, one on each major continent.
1820 AD (5):
Decide to steal Gandhi's plans. Then check the towns that are not shown as building units:
- Delhi: BM, ETA 20 turns.
- New Heim: Guerilla.
- HotB: Guerilla
- River: Library, ETA 3 turns
- SafePassage: Library, ETA 11 turns
- Ville: Library, ETA 2 turns (44 spt, nice)
The reason some don't show up as building troops is that they contain too many troops, so the F3 listing doesn't show the one being built.
Walk the walk.
IBT: 3 guerillas attack Lund with a 4-MInf army. :shakehead:
Otto Galleon headed north, set a destroyer on his tail. Don't want war just now.
Something weird: The Indian galleon/ironclad pair move south of The Vest, and it shows 5 or 6 unit stripes! But once they've stopped moving, it's back down to 2. Glitch showing the units in the galleon?
1822 AD (6):
Nothing out of the ordinary.
IBT: Spain and India sign peace.
1824 AD (7):
Pollution near Heim, SD1 is on their way. Airdrop two infantry on the wrong tile.

Settle Smurkzanger on Ostrich, covering the last stretch of open land. That should put an end to semi-hostile landings.
Check in on Ville, they follow up the library with arty.
IBT: America and Spain sign MA vs Carthage.
Airdropped Infs are attacked, no hp lost but it shows they won't do. Move in a MA instead.
1826 AD (8):
New pollution near Deer. Move in EPA1 crew.
IBT: Ottos and America sign embargo against us.
More pollution near Delphia. Good thing we have many worker crews in the area.
1828 AD (9):
zzzz
1830 AD (10):
Clear some pollution for India. Pollution popped up near Zilks, and workers need to take a hike to get there.
I'll stop here and upload, let CB have some fun. Won't bother posting the roster, with just the three of us it's not that hard to figure out who's on deck.
However, we've been moving fairly slowly as of late. So, from now on the game is free. Someone is always up, but if that person says he can't play until day X, then it's up for grabs for anyone who has the time and inclination to play before that. Like I did before CB. And like I might do if CB says he can't play today either...
Handoff notes:
- See my list above for what happens during the turns. Not much else to say.
- Ware the Otto galleon up near Bursa. Don't know where he's headed.
- Two of three cleaning crews have finished their business. The extraction transports are near Delphia, up by Canal, and down near Nan.
- The gate keeper armies are fortified. Don't miss them.
- There's a worker crew trying to walk past Indian troops near Point, covered by a MInf. They're intended for cleaning work near Zilks.