GOTM 05 First Spoiler

Pox said:
Now that I look again, although I killed off the last civ in 1025 BC, it was recorded as finished in 1000 BC.

Just as impressive.

Pox said:
...

When Horseback Riding finished, I had all cities building Horse Archers and the City of Doom was spitting them out quickly. As soon as my first 2 Horse Archers were built in my 3rd city, I started warring by capturing Washington and London. That left only 4 civs and I sent 2 Horse Archers to take out the Chinese in the NW, and only barely succeeded with that. The first stack I sent to the east from London and took out France's second city which was level 1 and next to Washington. After that stack healed, I captured Paris and was down to 2 AI civs.

...

I think this was one of the key mistakes for me. I generally sent out stacks of 4 horse archers out to kill civs instead of 2. Should have been more aggressive like you were.

Interesting that you didn't go reverse order (Monty / Saladin / Napoleon first) in hindsight I was thinking that would be a good way to go. I guess you did send multiple stacks at different civs so you kind of did conquer in parallel, so maybe this is the key thing.

Thanks for the write up! I've been interested in this whole horse archer blitz strategy since looking at deluche's save file for the GOTM3 fastest conquest win. I can't really find anything wrong with it for games like this one and GOTM3 where all civs are on the same continent. Of course this one was an easy one, but I think this strategy would have worked well on GOTM4 too with maybe currency and code of laws thrown in there for maintenance costs.
 
Nice game. 1000BC was my estimate for fastest conquest on this map with both nice GH luck and nice play. You played well, but i doubt you could win even nearly so fast without those 2 settlers. I really hope we won't see any more warlord games and no games below emperor on joint landmasses :mad:.
 
Obormot said:
Nice game. 1000BC was my estimate for fastest conquest on this map with both nice GH luck and nice play. You played well, but i doubt you could win even nearly so fast without those 2 settlers. I really hope we won't see any more warlord games and no games below emperor on joint landmasses :mad:.

There's no way I could have finished that fast without the 2 settlers and the 2 workers that popped. Luck had everything to do with it. :lol:
 
Pox said:
There's no way I could have finished that fast without the 2 settlers and the 2 workers that popped. Luck had everything to do with it. :lol:

Don't sell yourself short. I popped I think 3 (definitely 2!) settlers and you beat me by 1000 years! (maybe this says more about my game than yours...)

I don't mind the goody huts - they're part of the game and I'm disappointed when Ainwood removes them. Myself I built an extra scout just to pick up some more. I also didn't heal my exploring scouts after they got hurt by animals. Just kept moving them to find those huts.
 
mushroomshirt said:
I don't mind the goody huts - they're part of the game

Totally agree

mushroomshirt said:
and I'm disappointed when Ainwood removes them.

I'm not aware of any reason to believe that Ainwood has ever actually removed any goody huts in Civ 4 GOTMs (Maybe that was done in Civ3 GOTMs? I don't know as never played those ones). There was some speculation by some people earlier on in the discussion but it was no more then speculation based IIRC on an assumption by some people that that was the sort of thing it might be reasonable to do.

mushroomshirt said:
Myself I built an extra scout just to pick up some more. I also didn't heal my exploring scouts after they got hurt by animals. Just kept moving them to find those huts.

I'm starting to appreciate just how much playing on challenger level hurts your game in this GOTM (because it delays you getting to the goody huts).
 
5th gotm for me, including gotm04 not submitted.
I had no idea of the type of game so I made practice thx to the guy that posted five initial spot.

I decided to go for a diplomatic victory as fast as possible, milking my score, couse in the past experiments I wasn't able to score more than 90.000 on early conquest.

My strategy is very simple, good expansion with a little of settler scouting, CS slingshot, then point directly to guilds to have a fast unit to dominate the land.

It's the first game where to milk, maybe I've learned to do it well? I don't know, better to wait the master milkers to say it :)

Let's start.
I didn't settle on the spot, and I did well: my settler found another SO in the forest, the scout went SO for a incredible sieres of gifts: another settler, a worker, misticism and......monarchy!!. I found my opponents very early and decided to grow in peace, none of them was a problem at all for expansion.

I found moscow on turn 3 on the hill near the initial spot, and St. Peterbourg in the middle of cow paradise in the north. my third city was near corn and copper, a powerful place. Probably I'm the only who settled on east on the sheep, I didn't want a city too small and for cottaging the flood plains. 5th and 6th on SE corner, good population and resources.

Taking ereditary rules in 2700 BC means a lot, the cow city was litterally exploding, and moscow could grow enough to complete the oracle early in 1250 BC and then Pyramids and Great Library in a row. The research is good, got feudalism BC, so I planned the expansion to my neighbours.

Founding induism was pretty nice, except of monty - the budda man- all are indu, and the currency allows me to receive their gifts.
I don't mind for the score, knowing that my game is very long compared to a normal victory.

I took out china, then americans, UK and Frenchs.

Some note about war, cities, tech path..
I finished the game and splitted the report on 500 AD.

TECH PATH

Turn 5, 3800BC: Misticism from a hut
Turn 14, 3440BC: Animal Husbandry
Turn 23, 3080BC: Politheism
Turn 30, 2800BC: Priesthood
Turn 32, 2720BC: ereditary rules from a hut!!! (no comment :) )
Turn 37, 2520BC: Aggri
Turn 45, 2200BC: Pottery
Turn 55, 1875BC: Bronze Working
Turn 61, 1725BC: writing
Turn 80, 1250BC: Code Of Laws
Turn 82, 1200BC: Civil service
Turn 85, 1125BC: Masonry
Turn 90, 1000BC: Alphabet (meditation, fishing and archery traded)
Turn 94, 920BC: Monotheism
Turn 98, 840BC: Iron Working
Turn 106, 680BC: Metal casting
Turn 112, 560BC: Math
Turn 120, 400BC: Currency
Turn 122, 360BC: Literature
Turn 131, 180BC: Mecanic
Turn 137, 60BC: Feudalism
Turn 146, 120AD: Guilds
Turn 148, 160AD: horse riding
Turn 153, 230AD: Music
Turn 155, 250AD: Costruction
Turn 160, 300AD: Engineering
Turn 163, 330AD: Theology
Turn 168, 380AD: Philosophy
Turn 172, 420AD: banking
Turn 182, 520AD: Nationalism
Turn 188, 580AD: Gunpowder



WARS and CITIES

Turn 3, 3880BC: Moscow (1)
Turn 4, 3840BC: San Pietroburgo (2)
Turn 14, 3440BC: Novgorod (3)
Turn 41, 2360BC: Rostov (4)
Turn 61, 1725BC: Yaroslavl' (5)
Turn 77, 1325BC: Yekaterinburg (6)
Turn 92, 960BC: Yakutsk (7)
Turn 113, 540BC: Vladivostok (8)
Turn 134, 120BC: Smolensk (9)

Turn 152, 220AD:
WAR with Mao Tse Tung
Shanghai (10)
Guangzhou (11)

Turn 161, 310AD:
Pechino (12) (china out)

Turn 164, 340AD:
WAR with Roosevelt
Washington (13)
New York razed

Turn 173, 430AD:
WAR with Victoria
Boston razed, America out
London (14)
York and Canterbury razed
Hastings razed

Turn 179, 490AD:
Nottingham razed, UK out
Orenburg (15)

Turn 180, 500AD:
WAR with Napoleon
Orleans (16)
Tours razed
Marsiglia razed
Parigi(17)
Reims(18)

Turn 189, 590AD:
Lione(19) frenchs out


WONDERS

Turn 54, 1900BC:Stonehenge
Turn 81, 1225BC:Oracle
Turn 106, 680BC:Kashi Vishwanath
Turn 116, 480BC:Pyramids
Turn 144, 80AD:Great Library

CIVICS

Turn 56, 1850BC:Ereditary rules and slavery
Turn 82, 1200BC:Burocracy
Turn 110, 600BC:Organized religion


GOLDEN AGES

Turn 154, 240AD


GREAT PERSONS

Turn 101, 780BC: Moses
Turn 145, 100AD: Merit Ptah
Turn 153, 230AD: Omer
Turn 180, 500AD: Xi Ling Shi

RELIGIONS

Turn 23, 3080BC: Induism
Turn 80, 1250BC: Confucianism
Turn 94, 920BC: Judaism
Turn 119, 420BC: Catherine adopts Induism
Turn 163, 330AD: Christianism
Turn 168, 380AD: Taoism
 
DynamicSpirit said:
I'm not aware of any reason to believe that Ainwood has ever actually removed any goody huts in Civ 4 GOTMs

I'm almost positive huts were removed from the starting location in civIV GOTM2.
 
this game was extremely challenging and fun. I started off by moving by the plains tiles to build cottages as they would boost my science. This was an advantage as i got a settler off a tribe and built my second city. As i went through the game mao decided to build a city by me. So because of this i built another city right next to him.A couple of turns later i was the first to discover music which was gr8 and i put the artist in my 3rd city and my culture went right up and his city population converted to me and hooray i had a 4th city.:lol:

Moderator Action: POST MOVED FROM PRE-GAME THREAD
PLEASE do not post in the pre-game threads once you have opened the save. This is getting very boring!
 
This is my first warlord game, I usually struggle at Monarch level. I am playing Challenger.

I popped many huts and got Fishing, maps, gold, experience, and a warrior. No settlers or workers. :sad: I am impressed at those early conquests with the horse archer rushes. I will look over those games and practice using the tactic. Most of my wins are Domination.

This game I decided very early to build a Spaceship. In fact, I decided before I built my first settler. With all the gold and food to the west, it was just too tempting to pass up.

My second city was founded by all the gold just south of the sheep. Its first build was the Pyramids. It has since added the Great Library, Academy, and Taj Mahal.

My expansion followed the cheesy circle at first and drifted to the fill the SW corner. I have just concluded my first and only war against the Americans. They have horses and territory I wanted. Taking their cities was like a knife cutting through warm butter.

As expected, there is no technology trading anymore, my miltary is the strongest, and winning is assured. It is just a race against time to see how early I can launch my spaceship.
 
Goal
Conquest before 500BC. (Contender class)

City Placement and Early Scouting
I moved the scout onto the desert hill and didn't like all desert and mountains around so I took my settler NE then N nearer the tree hoping for a better spot. The next turn I moved him one more spot N and saw 2 cows so I settled Moscow in 3960BC. Once built I could see a third cow to the west that would also be in the fat cross. :goodjob:

My scout continued zigzagging mostly south then northeast when he hit the bottom of the map. Along the way he popped numerous huts that gave in order - 30 something gold, Animal Husbandry, map, Settler, Worker, and the rest were gold and maybe one more map. I was thrilled with these as early AH, settler, and worker were high priorities for me. Although it sounds like some people still did lots better than I did on their huts, I can't imagine getting 2 or even more early settlers from huts. The popped settler was very near America and got plopped down on top of the horses (St. Petersburgh 3360) so I wouldn't have to wait for a pasture. This meant all I needed was a one square road to connect to the river bringing chariots and horse archers online for both cities very early.

I never built a single settler but just used the AIs cities to suppliment my 2 cities which created the majority of my forces.

Here is what my 2 created cities looked like at the end of the game.




As you can see I didn't work hardly any of the land other than resources. :crazyeye: This is because the majority of my workers were either building roads to get troops to the frontlines faster (often building roads just outside the enemy city while at war with them) or chopping for more troops. There wasn't a ton of trees around but by moving that first city north I could chop the areas north and to the west of it to still get some ok yields.

War
I declared war on Roosevelt (2080 BC) as soon as I had 2 chariots. All he had in his city was 2 warriors and they died to my chariots in 2000 BC wiping him out. Next I moved those chariots and my first horse archer south toward Vicky.

I declared on her in 1900 BC and made my first mistake. I had 2 workers building a road between Moscow and St. Petes right next to a warrior belonging to Vicky. They popped up asking for orders and I quickly got them back to work and THEN realized that warrior next to them was now my enemy. :confused: She razed my workers and then I wiped her out still cussing my stupidity in 1750 BC when I captured London.

During this time I had also sent a single unit up Mao's way and declared on him (1800 BC) just to slow his growth. This fake war lasted 400 years until I finally sent a couple more horse archers his way and took Beijing in 1400 BC.

Meanwhile the units from the war with Vicky moved towards Napolean. I declared on him in 1500 BC while still having the fake war with Mao. I took Orleans in 1475 BC and Paris in 1375 BC.

Next up was Saladin and I declared on him in 1275 BC. I bypassed his closest city Medina because it only had pop 1 and I wanted as many cities and pop as I could get for score. I captured Mecca in 1200 BC and it took until 940 BC for Medina to grow and then I took it. I have no idea why it took so long for it to grow to pop 2. I actually put a unit on every tile in the city producing 1 food trying to make sure he worked a 2 food tile.

Notice the 2 workers SE of the city. They built the roads right up to the city borders and then started chopping for a French city to the south. They cleared out a good portion of that area before Medina finally grew to pop 2 and then got captured the next turn. Maybe the AI turned on Avoid Growth and forgot to turn it off. :crazyeye:

Not long after declaring on Saladin I also declared on Monte in 1125 BC. I took Tenochitlan in 960 BC and then Teotihuacan in 860 BC. I could have finished off his last city around 820 BC but I wanted to complete the Hanging Gardens which was being quickly chopped in Beijing as it was surrounded by so many forests. I am not a milker but am also not against waiting a little while to complete something like the Hanging Gardens and I figured I wouldn't be near the fastest finishers with the extra time I wasted waiting on Medina to grow and with the fact that I kept all the cities I took (except for one autorazed barb city) instead of razing them. I wanted to score well and finish fast which excludes me from being the best at either because a dedicated faster finisher and dedicated scorer would both be able to easily beat me. I finished the Hanging Gardens in 740 BC and took the last city in 720 BC.

Giving me a conquest victory in 700 BC with a score of 100,922.

Research
Research was pretty insignificant in this game. My only real goals were AH to get horses, BW to chop, Horseback for horse archers, and Math for the Hanging Gardens.

Animal Husbandry - 3720 BC (hut)
Bronze - 3320 BC
Archery - 3040 BC
Horseback - 2040 BC
Agriculture - 1900 BC
Writing - 1725 BC
Math - 1400 BC
Masonry - 1300 BC
Pottery - 1225 BC
Fishing - 1175 BC (just getting cheapest techs for slight score increase at this point)
Mysticism - 1125 BC
Meditation 900 BC

I should have learned Masonry before Math as when I tried to start building the Hanging Gardens after learning Math I realized I couldn't build aqueducts yet.

Misc. Stats
I built a total of 14 buildings. 7 granaries, 3 barracks (first 3 cities), 2 aquaducts, Stonehenge (didn't need more units so went for score adding wonder), and Hanging Gardens. Pretty sure I have never built so few buildings in a game before. And most of the granaries never really helped me but I knew I had enough units so I started building them just to try for a few extra pop.

I built a total of 31 units. 14 Horse Archers, 8 chariots, 4 archers, 4 workers, and 1 scout after my original one got himself killed by a barb warrior.

I killed 68 units. 35 warriors, 27 archers, and 6 workers. No civ ever got a metal or horses hooked up to build any units more advanced than archers.

I lost 6 units. 3 workers (2 on the stupidity of leaving them next to Englands warrior and 1 to a barb who I moved a worker next to trying to get a chop) 2 horse archers, 1 chariot, and 1 scout (who like the worker moved next to a hidden barb). Excluding the workers and scout I lost just 3 units.

Changed civics just one time to go into slavery (although I never used the whip) when I was going broke from all the cities.

Played the game in 1 sitting which lasted 1 hour 48 minutes (so it may have taken longer to do the write up than play the actual game).

Assessment
I hadn't played on Warlord since my very first game and I doubt it went as smoothly. :lol:
 
I don't mind the warlord game this time. I was running out of things to learn about civ3, but it's just the opposite with civ4: I'm no good at all. But I still haven't figured out why either game is so dang fun.
I initially moved my settler to the hill, and decided I didn't like the spot. Thanks to some inept early scoutwork, Moscow was founded with 3 floodplains and Zero cows. Ouch. And I never popped a settler, even though there seemed to be a surplus of huts. I did get an instant scout though.
I decided before I started to go for a culture victory. If I was crazy about winning, I would've read Redbad's spoilers from the first four games and applied the lessons, but right now I'm still interested in what I figure out on my own.
I seem to have the same basic strategy: get all the religions, cash rush a bunch of cathedrals. The most clever thing I 'discovered' was this: Monty had 2 marble, I had none, but Yaroslavl' was going to culture steal marble within 10 turns. I trade with Monty for 1 marble, our borders expand to steal a marble tile, and voila! Monty has zero marble. Sure, it's worthless in this Warlord game, but now that I know it works I'm going to run with it. Btw, for hundreds of years, Monty honored the deal. Eventually I wanted back what I was trading for it and cancelled the deal myself.
I decided to be pals with China. One culture city was in the Rockies, one in a 4-cow hill town to the east, and the third was a free-artist augmented Paris, which came with no less that 33 forest tiles in it's radius. To start! And the pyramids.
I've used England as a captured worker farm, we're currently on our 3rd or 4th peace. At 500, America is gone, France is on the way out. I think I've made too many mistakes already to win the award...
 
Tauro said:
It's the first game where to milk, maybe I've learned to do it well? I don't know, better to wait the master milkers to say it :)

it is a write up for a warlord milking game.Try HoF forums.:D :D ;) .
 
Thx TG, already read :D :D
great job

But I don't know how to compare it with this map in terms of scoring
 
Tauro said:
Thx TG, already read :D :D
great job

But I don't know how to compare it with this map in terms of scoring

map size is not important.just use the tactics.just change for barbs a little.rest of them the same.
 
Rihiter said:
My dear Jason Fliegel. Please notice that little smile on the end of my post. It was a joke, at least I tried to make one ;]. Meaby it wasn't as good as I thought.

p.s. About those multiplayer games... I'm quite new here at CivFanaticks and I don't know do you play any multiplayer online games. If yes, please write something about them ( or give me some links to threads about them ), I would gladly play some too.

No problem. I was probably too touchy. I've become over-sensitive to people complaining that GOTMs are too easy & I over-reacted to your post.

I've never actually played multiplayer -- single player keeps me to busy!
 
Jove said:
If I was crazy about winning, I would've read Redbad's spoilers from the first four games and applied the lessons, but right now I'm still interested in what I figure out on my own.
:lol:

I'm a little, how do we say this, lean and mean with my spoilers. Anyway I think I had second place in GOTM1 (200 years later then A'AA) and shared second in GOTM3 (not that far of from number 1). But then again Hitler came out second in WW2 ;) .
In GOTM2 when DaveMcW set the standard for fastest culture, I had my slowest. And I won't win GOTM4 and in GOTM5 JAR2574 will most probably beat me. Nevertheless this one will be my fastest culture in the GOTMs.

However, as I'm posting now, I might as well elaborate a little on my strategy. My culture cities were Moskou (settled on the plains hill), St. Peter (settled in the west grabbing 3 sheep, 3 gold and a floodplain), and Novgorod (in the north between the cows). I'm turning into a devote worshipper of cottages for my culture cities. Moskou and Novgorod had sufficient space for those, but St. Peter not. So I compensated St. Peter by having the Pyramids built there and planning the Hermitage there.

Down to south and south-west I created 4 GP-farms cities. 1 city with 7 specialists, 1 city with 6 and 2 cities with 5.
To the north-east I founded 2 production cities. Their job was to build monastaries and spam missionaries. I founded all religions but Buddism (Monty). So there were a lot of missionaries to be built. After spreading the good news to my own cities there will be still need for missionaries as I plan to convert my neighbours to my state religion.

I'm normally very late in adopting a state religion for not to upset my neighbours too soon. The only armed conficts I had were against barbarians. I didn't plan to be that peaceful, but there was enough room for me to expand. And of course, I didn't find the AI to be very threatning.

As I said before, things went very smoothly. So I'm very curious with what date JAR2574 will come up with, and what influence the early settlers and different tactics will have.

And finally ofcourse, after the :spank: I received from Jove in the celtic 100K culture-game, I would find very :smug: to beat Jove in this one.
 
Thought I'd go for a diplomatic victory this GOTM, as the previous 3 had all been domination wins.

The general outline of my strategy was as follows:
  1. Expand rapidly to establish a large commercial base and population
  2. Minimize non-essential techs on the path to mass-media
  3. Generate 2 great engineers to insta-build the UN
  4. Befriend half of the leaders; weaken (or eliminate, if convenient) the other half

Goal 1 was the most urgent, the others would need to wait until I was well established to really begin pursuing in earnest. In a couple of practice games, I found that, generally, expansion just wasn't fast enough absent forest chopping. As such, I decided I would gamble a bit and head toward the heavily wooded rockies. This paid off in the practice games, as I typically only lost 3-5 turns at the beginning in exchange for 3 workers and 2 settlers in the first 1500 years. This time around, I moved my scout into the west first only to come face-to-face with a solid wall of mountains. The question then was "north or south?". My general srategy was to follow a river and look for a plains hill, with a couple of floodplains, and maybe some gold or silver. In practice games, I found that if you settle on a gold vein in a plains hill next to a river, your starting city produces 2F 2H 3C. This was my ideal starting spot, but finding it proved difficult.

I decided to head north around the mountains and saw a reasonable spot next to a river and some cow. It wasn't a plains hill, but the clock was ticking and I needed to settle soon. So, I established Moscow in the forested alcove to the north of the starting location with access to cow, sheep, furs, and a fair number of grasslands adjacent to rivers. I immediately began research of bronze working and queued a worker. My scout headed into the rockies to scout future city sites and pop some goody huts.

A little aside... I managed to pop 0 goody huts in my game. I really don't know how that happened. In all my practice games I typically popped anywhere from 10-20 huts. It didn't help that my initial scout was eaten by lions fairly early on and I had to scramble to replace him. Still, all I really wanted was a little gold to fuel deficit research, but even that was not forthcoming. Reading through the other posts, I feel especially unlucky. I don't know what the final impact of an additional settler, or worker, or even 100 gold would have been, but I would imagine it would shave off at least 10 turns.

My scout happened upon the future site for St. Petersburg, a plains hill with a gold vein on a river, surrounded by forest, floodplains, and more gold. I should have gone to that spot with my inital settler, but hindsight, as they say, is 20/20. My initial build order in Moscow was something like worker, chopped worker, chopped settler switched in while also building a scout, chopped worker, chopped settler, then granary, library, and a handful of archers for defending my rapidly expanding empire. My expansion typically went like this: After chopping a settler at a city, one worker would break-off and follow the settler to the new city site. The city would begin immediate work on a worker followed by a settler. The worker would chop one forest for the worker, then the two would chop two forests for the settler. Then, the process repeats. This allowed me to settle two cities every 12-15 turns or so. All the inital cities were on the same river, so building a trade network was unnecessary. After building a settler, the city would begin normal construction of granary and library and the one remaining worker would start establishing it as a contributing commerce city (I planned to build exclusively commerce cities).

My inital expansion capped at around 10 cities around 500BC or so, confined exclusively to the western third of the map. My only real other goal in this expansion was to find some stone. I planned to build the pyramids and hanging garden in one of my cities, and stone was essential.

My tech path was fairly simple. Bronze, Agriculture, Pottery, Writing, Alphabet, trade for all other ancient techs. After that I headed for currency for the extra trade-route yield and, more importantly, the ability to trade for gold. Since I recieved no money from goody-huts, I had to come up with some way to fund my deficit research. What I wound up doing was trading techs at a slight disadvantage, but then always adding a small monetary price-tag as well. It kept the income trickling in at a decent enough rate that I didn't have to drop below 90% research for the majority of the game except during the gap before currency (which, given 10 cities before 1 AD and no holy shrines I found a little impressive). After currency, the priority was metal-casting and machinary, along with Code of Law, for an eventual CS slingshot (though not much of a slingshot this game, since I really could have researched it faster the traditional way). This was all in order to setup for Printing Press and Astronomy, which would then lead down the path to Mass Media. The main reason I waited so long on the Oracle and CS slingshot was because it took the AIs forever to research down the religious line. I probably didn't have the opportunity to trade for priesthood until 800 BC or so.

I was a bit dissapointed with how Moscow turned out. Even with the Beuracracy bonus, it only produced somewhere around 70 beakers. I was accustomed to over 100 beakers and sometimes as high as 150 from most of my practice games. I took solace, though, in the fact that delaying CS didn't have a very large effect. Besides, my other cities were really starting to come into full-bloom. The cities down in the southwest desert had crazy potential, I only wished I had settled down there sooner than I did.

Shortly after conquering a barb city in the southwest corner to finally acquire stone, I chopped the pyramids in St. Petersburg. They had already been running an engineer from the forge for a while now, but they needed to start ramping up Great Engineer points. Following the pyramids, I was fortunate enough to acquire marble from Saladin (I think) in exchange for copper. This allowed me to quickly chop the national epic and the hanging gardens in St. Petersburg, bringing the toal GP points per turn to 16 with a 72% chance of an engineer. It also meant that I was free to start employing scientists in other cities, as they no longer had to worry about catching up to St. Petersburg.

On the diplomatic front, things progressed fairly naturally. I intended from the beginning to ally myself with the founder of buddhism, as I find it typically spreads to a fairly significant block of people. When Monty founded it, I was a bit dissapointed, but figured at this difficulty things would still be fine. I grew more concerned when Monty refused to spread the religion, and had to eventually take matter into my own hands (fortunately, it had spread to me). I built a couple of Missionaries and sent them toward Saladin (the only person without a state religion at that point). Before I got there, though, Saldin converted to Buddhism; a little bit of luck had benefitted me.

As it turned out, I never had the opportunity to switch to a religion. Monty and Napoleon kept jostling back and forth for second place in population, and I couldn't be certain which would end the game in second. So, I had to befriend both, differing religions and all. I went about building good rapport with Monty, Napoleon, and Saladin through resource and tech trading, and eventually a couple of wars against America (didn't even notice which leader it was) and England. If worse came to worse, I planned to shift to their favored civics toward the end, but that would come at a fairly high cost and I would rather avoid it.

By 500 AD I'm 1 turn away from Scientific Method and my science-base is growing rapidly. I start switching underdeveloped cottages over to farms and employing a lot more specialists (which I should have probably done sooner). I think I'm on pace for a pre-1000 AD victory, but we'll see how things go. The tricky parts will be ensuring I get the second engineer, establishing Friendly relations with all three of my targets, and optimizing my research output. My goal is around 700 beakers per turn by the time I'm working on Mass Media. I'm hovering around 300 right now, but at the pace it's been accelerating, I still think it's do-able.
 
Redbad said:
And finally ofcourse, after the :spank: I received from Jove in the celtic 100K culture-game, I would find very :smug: to beat Jove in this one.
:p
Ha ha, yeah, that was fun wasn't it? I'm afraid I'm going to be on the receiving end of the spankings this time though. My advice: enjoy it while you can! :lol:
 
Redbad said:
Down to south and south-west I created 4 GP-farms cities. 1 city with 7 specialists, 1 city with 6 and 2 cities with 5.

Redbad, I'll be curious to hear how you made out with 4 GP farms. IIRC, in a strategy forum thread, consensus was that there are diminishing returns on multiple GP farms... the weaker ones get behind the curve and in the long run, you end up with a similar number of GP's.

On the other hand, with the health limitations on overall population, it seems that a single dominating GP factory was not in the cards, so maybe several smaller GP factories would be best. I settled for two, now I'm wondering if I should have had more.

Looking forward to the second spoiler.
 
This is my first GOTM, because I didn't want to bother with all the hoops I had to jump through to do the PTW and C3C GOTM, so I'll probably be in last place :( I have no strategy, I'm just kind of playing and we'll see what happens. I think I'll end up launching a spaceship in the 1900s.
 
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