Great Person Points Threshold Per City Mod v1.0
By: Shaded (Serkan Koc)
Contact: s_koc@hotmail.com
Patch Compatibility: v1.61
MP Compatibility: Not Tested
DESCRIPTION
=-=-=-=-=-=-=
This mod changes the great person point generation. In the original CIV IV, there is a single Great Person Points threshold per player. When this threshold is reached by any city, a great person borns and threshold is increased (doubled). This mod changes this behaviour so that each city has its own threshold. Birth of a great person in a city does not effect the thresholds of other cities. This way specialization of cities are much more meaningful and you can easily make one of your cities a Great Artist generating city, and one another a Great Prophet generating city without one of them overrunning the other. This mod eliminates the strategical need of putting all your wonders to a single city.
(See the example below for more information.)
INSTALLATION
=-=-=-=-=-=-=
Just copy the Assets/CvGameCoreDLL.dll to your custom assets folder.
Please be aware that your previous sdk mods will be overridden.
To be able to use multiple sdk mods, you will have to wait someone to put those mods together in a mod pack.
SOURCE
=-=-=-=-=-=-=
Changed source codes (from the 1.61 SDK baseline) are also included in this package for the convenience of mod pack producers.
LICENSE
=-=-=-=-=-=-=
Please feel free to use this mod in your mods/mod packs as long as you mention the name of this mod and my name (as its written on the top of this readme) in your docs and credit screens.
EXAMPLE
=-=-=-=-=-=-=
City 1 generates 10 Great Artist Points per turn.
City 2 generates 3 Great Engineer Points per turn.
Original CIV behaviour:
Initial GP threshold is 100.
-------------------------------------------------
at turn 10: A Great Artist borns in City 1.
Threshold increases to 200
City 2 generated only 30 GP points.
-------------------------------------------------
at turn 30: A Great Artist borns in City 1.
Threshold increases to 400
City 2 generated only 90 GP points.
-------------------------------------------------
at turn 70: A Great Artist borns in City 1.
Threshold increases to 800
City 2 generated only 210 GP points.
-------------------------------------------------
at turn 999999: City 2 never gets a great engineer and the player suicides seeing his investment of great wonder didnt pay off
Modded CIV behaviour:
Initial GP threshold is 100.
-------------------------------------------------
at turn 10: A Great Artist borns in City 1.
Threshold for City1 increases to 200
City 2 generated only 30 GP points.
Threshold for City2 remains at 100
-------------------------------------------------
at turn 30: A Great Artist borns in City 1.
Threshold for City1 increases to 400
City 2 generated only 60 GP points.
Threshold for City2 remains at 100
-------------------------------------------------
at turn 34: A Great Engineer borns in City 2.
Threshold for City2 increases to 200
Threshold for City1 remains at 400
-------------------------------------------------
at turn 999999: Player smiles with enjoyment...
DISCLAIMER
=-=-=-=-=-=-=
This product is provided "as is", "free of charge" and "without guarantees". Usage of this mod should be considered completely "use at your own risk" type.I can not be held responsible for damages to your software or hardware and any loss of information.
DOWNLOAD LINK
=-=-=-=-=-=-=
http://www.civfanatics.net/uploads11/GPThresholdPerCityMod.zip
By: Shaded (Serkan Koc)
Contact: s_koc@hotmail.com
Patch Compatibility: v1.61
MP Compatibility: Not Tested
DESCRIPTION
=-=-=-=-=-=-=
This mod changes the great person point generation. In the original CIV IV, there is a single Great Person Points threshold per player. When this threshold is reached by any city, a great person borns and threshold is increased (doubled). This mod changes this behaviour so that each city has its own threshold. Birth of a great person in a city does not effect the thresholds of other cities. This way specialization of cities are much more meaningful and you can easily make one of your cities a Great Artist generating city, and one another a Great Prophet generating city without one of them overrunning the other. This mod eliminates the strategical need of putting all your wonders to a single city.
(See the example below for more information.)
INSTALLATION
=-=-=-=-=-=-=
Just copy the Assets/CvGameCoreDLL.dll to your custom assets folder.
Please be aware that your previous sdk mods will be overridden.
To be able to use multiple sdk mods, you will have to wait someone to put those mods together in a mod pack.
SOURCE
=-=-=-=-=-=-=
Changed source codes (from the 1.61 SDK baseline) are also included in this package for the convenience of mod pack producers.
LICENSE
=-=-=-=-=-=-=
Please feel free to use this mod in your mods/mod packs as long as you mention the name of this mod and my name (as its written on the top of this readme) in your docs and credit screens.
EXAMPLE
=-=-=-=-=-=-=
City 1 generates 10 Great Artist Points per turn.
City 2 generates 3 Great Engineer Points per turn.
Original CIV behaviour:
Initial GP threshold is 100.
-------------------------------------------------
at turn 10: A Great Artist borns in City 1.
Threshold increases to 200
City 2 generated only 30 GP points.
-------------------------------------------------
at turn 30: A Great Artist borns in City 1.
Threshold increases to 400
City 2 generated only 90 GP points.
-------------------------------------------------
at turn 70: A Great Artist borns in City 1.
Threshold increases to 800
City 2 generated only 210 GP points.
-------------------------------------------------
at turn 999999: City 2 never gets a great engineer and the player suicides seeing his investment of great wonder didnt pay off
Modded CIV behaviour:
Initial GP threshold is 100.
-------------------------------------------------
at turn 10: A Great Artist borns in City 1.
Threshold for City1 increases to 200
City 2 generated only 30 GP points.
Threshold for City2 remains at 100
-------------------------------------------------
at turn 30: A Great Artist borns in City 1.
Threshold for City1 increases to 400
City 2 generated only 60 GP points.
Threshold for City2 remains at 100
-------------------------------------------------
at turn 34: A Great Engineer borns in City 2.
Threshold for City2 increases to 200
Threshold for City1 remains at 400
-------------------------------------------------
at turn 999999: Player smiles with enjoyment...
DISCLAIMER
=-=-=-=-=-=-=
This product is provided "as is", "free of charge" and "without guarantees". Usage of this mod should be considered completely "use at your own risk" type.I can not be held responsible for damages to your software or hardware and any loss of information.
DOWNLOAD LINK
=-=-=-=-=-=-=
http://www.civfanatics.net/uploads11/GPThresholdPerCityMod.zip