Fox-03 -- Trying to be Special

Yeah grey, you should have gone asia, europe, US, asia, europe, US.. then we could have got through 3 turnset's every 24 hours :crazyeye: .
 
GreyFox said:
On eliminating Kublai: I don't know how the power graph is calculated, but look at Kublai's power graph. He is still above us with 3 cities left. I suspect he has quite a respectable stack garrisoned in Turfan. Some AI like to stack up defenses on their capital. I still recommend caution on eliminating Kublai. I would seriously consider get Ningshia, raze Sara, and extort peace.
He has got a sizeable stack a turfan, something like 4 or 5 units there 2 galleys and 2 longbows (1 City garrision2 and 1 City garrison1) One or two more land units... I got a screeny of a few turns back.. *checks* A yes found it...

Rember, that was 5 or 6 turns ago. For the tiles visible it doesnt look to be a great production house... Cows Pigs Rice (hey mucho food there too...) One unimproved hill ... tho there may be an extra unit there by now....
EDIT: Forget about the pigs my :smoke: moment for posting to early. But still nice food...
GreyFox said:
Concur on keeping Ningshia. We would experience Delphi's cultural poressure initially, but being creative, I don't think that's going to be any problem in the long run.
Ah, convinced one :evil:

GreyFox said:
Concur on razing Old Sara. useless, only offers Iron, which we already have.
and its way to close to our city to keep I think. Maybe we should keep the settler available to resettle a bit further, but then we would have a lot of plains tiles... Verry mediocre city.... I think I would rather have Turfan over any city in this region.

GreyFox said:
After looking at the save, I am starting to agree on having Karakorum as GP-Farm. But the amount of hills is yelling production. It can go both ways, I guess. So suggest tagging it as a production city for now, and change it to a GP-Farm once we built the (Edit:Hermitage) National Epic :evil:
:sad: I thought I had you converted... No No No... Like I said before and you said before me, specialize specialize specialize. If we are doing it lets do it right... Get a forge up and start builing some monastarries(?) so we can hire a Priest to get a great prophet asap. This can really help the economy if we get the Shrine and spam some of our friends into Conf.
Meanwhile we should try to get a lib there as well, possibly start setting up for some wonders?

Should we head for more religions?
 
Kikinit said:
Don't know whether it's changed since my turns but he had quite a sizeable force in Ning-hsia. That's why I kept a few guys around that area as if he decides to counter with these forces we could lose a city. I guess I could have mentioned that in my report. :smoke:
From your keyboard to bede's eyes...

I think I have a city garison archer heading for Karakorum and Ning hsia is next on the target list. All I saw from Ning hsia was the lone sword...

Kikinit said:
namliaM, sorry for leaving you in a such a pickle :rolleyes: . You seemed to have enough troops to do the job. I don't think those troops were put to sleep, they were just set to heal before they stepped out of the jungle. I thought they should have their full power before they left cover.
Pickle is a bit overstated... Just the longbow that was a bit of a worry in particular once the Sword also showed up. Allmost looked like a coordinated action from Kublai...

Kikinit said:
Anyhow, I have been thinking since the first roster that Grey deliberately put me between you and blid so that my :smoke: won't screw things up too much ;) .
Hey Thanks for the complement, but I aint no great player, mediocre at best...
 
And now for something completely different

All building orders are changed to military. Ww are way too weak to capture Old Sarai without more cats or swords and Nsing-hai is but a dream. I want maces!!!!

Cancelled all go-to orders.....and moved the force at Old Sarai to the forested hill. Better tactical positioning so if Kublai emerges into the rice paddy I can kill him.

Then sell Code of Laws for all the cash and turn the heat up to get to Civil Service. I want to to trade it out for Feudalism and make a civics swap to Vassalage(for the XP) and Paganism(Lower Cost) since we are on a war footing and should stay there. It takes Civil Service and 20g to prt Feudalism from the Chinaman when the time comes.

Julius gets frisky, starts a war and atttacks at Karakorum spending his Horse Archer against a spear.

Sacrifice a cat at Karakorum but destroy Caesar's invasion force, one loaded galley, a praetorian and two horse archers.

Then capture a slave from two Roman spears, they were heading a settler towards the gems north of Beshbalik

Time to take on Old Sarai

Sacrifice three catapults but kill one longbow and cripple the rest. And CR axes and swords finish the job with no further losses.

Then kill a Khanate sword on the iron at Karakorum. Next move should be to the hill above the city and play jackal, hoping that Alex will bring more than a Horse Archer to bear. Occupy the hill and let Alex weaken the defenders, moving maces and cats in from Karakorum as they appear. Try to trade for Engineering to get better road movement. Research is shut down so that we can afford some sword to mace upgrades. Once all the swords are upgraded turn it back on for Engineering. Whip workers out of Beshbalik and Karakorum as appropriate. Karakorum is currently building a barracks while the unhappy guy from the first whipped worker goes away.

In another 100 years or so Kublai will be shut down for good. I wouldn't worry too much about capturing both Turfan and Nsing-hai, just take enough catapults. Maces should be city raider promoted on training, while catapults should get the collateral damage promotions. The promotion sequence for the swordsmen was a little not to my taste as they should have gotten strength and then cover or shock. The axes should have gone city raider then cover.

Take at least as many cats as there are defenders in the city. After bombing down the defenses shoot the suicides in. That will cripple the garrison for the maces.

Heal up the southern force on the gold hill north of Hamburg then push on to Nsing-hai when the time looks right. It has been whipped unmercifully and is now down to pop4.

JC won't talk but after the battles at Karakorum I have seen no sign of him.

And none of my pictures took.....
 
Looks like the old Bede to me, solid set :cool:
Bede said:
And now for something completely different

All building orders are changed to military. Ww are way too weak to capture Old Sarai without more cats or swords and Nsing-hai is but a dream. I want maces!!!!
I hope you remembered the rules of this one... Specialize, I am pretty sure some had some buildings left to build.
Bede said:
Cancelled all go-to orders.....and moved the force at Old Sarai to the forested hill. Better tactical positioning so if Kublai emerges into the rice paddy I can kill him.
Goto's cant be? :blush: sorry
I had the units on the rice to defend it so we could farm it again.
1) Gaining some food and health (tho health is not really an issue
2) The farm will be more appealing to Kublai

Bede said:
Then sell Code of Laws for all the cash and turn the heat up to get to Civil Service. I want to to trade it out for Feudalism and make a civics swap to Vassalage(for the XP) and Paganism(Lower Cost) since we are on a war footing and should stay there. It takes Civil Service and 20g to prt Feudalism from the Chinaman when the time comes.
Paga what?

Bede said:
Julius gets frisky, starts a war and atttacks at Karakorum spending his Horse Archer against a spear.
I was waiting for this one...

Bede said:
Then capture a slave from two Roman spears, they were heading a settler towards the gems north of Beshbalik
hahaha more workers, keep em comming JC....

Roster:
-- GreyFox == on deck
-- Blid
-- Kikinit
-- namliaM
-- Bede == Nice work
-- rex_tyranus == Up to finish 'The Kahn'
 
Good turns, can't really complain, except for a possible variant violation :mischief:

I wouldn't mind goto orders at the end of my turnset but please indicate them in reports, or in-game with signs. Civ4, especially in higher difficulty, needs player to maintain momentum. Hence some trans-turnset goto might be necessary, as with trans-turnset build queue order. But do convey such things to next player, either in writing or in in-game signs. I actually prefer the later, since my old failing mind can't really remember all that I have read in the posts.

@namliaM: thanks for the roster :)

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Bede, you didn't mention that you started the turnset by bringin' an ally to our righteous crusade againt the bast*** Kublai, what I was yearning for :thumbsup:

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That is for the good news. But now, we have a 2 fronts war. I didn't check for JC power, but we might refrain from taking Turfan for the moment and wait for JC to send more suicidal troops to Karakorum. Maybe make Alex sign a stop trading with JC (but I bet that is bold red). I don't want him to appear from nowhere on the eastern front
 
Maybe in his delerium at actually having alex do something worthwhile he forgot? I am really starting to develop a dislike for JC and Kublai. Alex is not far behind. It seems in every game I am playing they are thorns in my side.
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You dissin' my peon! Watch out, I know where you live, your cars on blocks! :lol: .

I will have the warcraft 2 peon noises when you select them to do something etched in my brain forever. That game got me into multiplayer (online) gaming through kali together with a few others.[/nostalgic rant]
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EDIT: whilst on the topic of avatars, can you tell me what yours is. If I have to guess, I'd say it's a brain doing karaoke. :p
 
Sorry for the "Secret Manuever". Losing all the screenshots which would have uncovered the "Secret" was not uncovered until after the turns were over. And I forgot to put it in the log....

It is not really a two front war as JC's territory is across Kublai's so he is coming at us from the north.

As for the variant violation: being locked into buildings for seven or eight turns would have been way too painful. Sometimes you just gotta specialize in military.

@namliaM - And I didn't catch all the go-tos. Just about every visible unit had one. And leaving those troops piled on the rice was merely an invitation to a cat attack. Moving them to the hill made sure the bum wouldn't hurt them and he didn't. When his cat appeared it moved north towards Delphi instead of attacking the stack.
 
Bede said:
@namliaM - And I didn't catch all the go-tos. Just about every visible unit had one. And leaving those troops piled on the rice was merely an invitation to a cat attack. Moving them to the hill made sure the bum wouldn't hurt them and he didn't. When his cat appeared it moved north towards Delphi instead of attacking the stack.
Hmz, the units must have been 'headed for the front'? I will be sure to not use them.... Once again sorry
 
Fair enough, however, I don't promise I would not jump in and play before you do tonight ... I was thinking this is the prefect excuse for me to reshuffle the roster a bit to interleave you and Bede. So the new order in my mind will be (Fox, Rex, Blid, Kikinit, namliaM, Bede).

See how my other SG go tonight, I expect my turnset to be quick, since it has only just started and is a 1CC. Thus, I plan to either play Fox-03, or continue my Gems Dealership.

I'll let you know in 10hrs time.

--
 
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