I also tried an experiment with the huts lately, though I was not nearly as mathematically precise as Bushface.
What I tried doing was popping the hut with the same unit, but from different directions. I used a Scout, since the 2 moves meant I could try a different approach on the same turn.
What I found was: (1) this simple adjustment completely changed the result of the hut, and (2) the results were consistent, i.e., if I popped the hut from the North, reloaded, and did the same thing again, I got the same results. In addition, as I kept trying it, I found that (3) as the game progressed, later huts popped the same result regardless of approach direction. Early hut-pops had the most variation.
I don't know if this is very useful, but it was interesting. To take advantage of this knowledge, you would essentially have to cheat by saving the game, popping the hut, then reloading and entering from a different direction, even on a different turn, if you don't like the results. Given how long it takes to load a Civ IV game (not to mention my distaste for exploits like this--I'm so ashamed for discovering it), I'm disinclined to do that.
Unless I get one of those useless maps, of course...
