Am currently passed 1000AD, but wrote this spoiler around 650AD. The spoiler ends in 500 AD nonetheless.
The Plan:
Unlike the previous two GOTM, this game really motivated me, and as a result, I did significant testing based on the starting screenshot, and decided on a somewhat unusual course of action. The general plan was a domination victory (possibly with some milking at the end, depending on time constraints.), with the main wave of attack (the one that would gain enough land to assure victory) making use of our unique unit, the Camel Archer. So far, that may seem rather normal. How we get there, is where I planned to choose a rather unconventional path…
My test games showed a few elements which were likely on this type of map, and which would form the bases of my plan:
-LOTS of jungles, meaning that good city sites were rare, or at least needed to be developed, which means IW, and lots of workers. Early cities are thus likely to be unhealthy, and unproductive.
-Starting with Mysticism and flood plane, I was able to get first to Meditation in all my test.
-My test showed that as long as I had a token defense force, my capital was not attracting AI forays until about year zero.
-FP in the capital are screaming for cottage spamming.
So… I came up with the idea of setting up a library based science city (with double GP production, the academy can be had really early.), and combine that with a CS slingshot (double production and gold in capital) to set up a HUGE science city as soon as possible, and try to get Macemen and Camels for my FIRST invasion! This of course meant not wasting time with any settler building, and thus waiting for colonization of my second city until after the slingshot. Still, a couple of test showed that I could, using this technique, reliably get the first Macemen out before 300BC, and have about 4 cities founded at that time. That founded like a fine start to me, so that is what I settled on for a plan.
The initial decisions:
Because I have decided to go for Meditation (The extra happy face from religion proved to be essential to my plan in testing, and Meditation is on the path to the CS slingshot, so it makes sense to choose its religion.), founding in place was the only real option (loosing a turn and the floodplain until growth is too risky.) I am happy with that in any event, since I am comfortably squeezing another city at the wine, if indeed the visible water edge is a lake/ocean, and not a river, and also since the blue circle suggest to me that there will be metal two squares west of the starting location. At this stage, I also noticed that the pig is on a river. I had not realized that from the starting screenshot, and I test-bedded without it. I don’t think it makes a significant difference, but if anything, it can only be better! So, without further ado, I settle in place.
Founding the city revealed an oasis, whales, and wheat all outside the fat cross, and made me second guess my decision to found in place for a few seconds. Still, upon reflection, I realized the whales were never a real option, and that the oasis and wheat would actually be just as well used by filler cities a little later on. Plus, I still have my faith in the blue circles promising something good on the western edge of my fat cross.
After founding, obviously I begin research on Meditation. I also start work on a warrior, since settlers are not part of my early plans, and I won’t need a worker for a while given that I am going for a religion.
I start moving my existing warrior in a generally northerly direction, off to explore the world around us, and hit enter to end the turn.
Early assessment of the world - 3970:
With everyone having played, I can now look at some of the information screens and take stock of the situation…
From the victory condition screen, I note that I have 6 rivals, and own 14.29% of the world population, so it seems that everyone founded a city on turn one. I also note that the 7 land squares I control constitute .79% of the world, indicating that the world contains 880 to 900 land squares, and thus that about 570 are required for domination.
I then take a look at the demographics. I have 10 gpt, with one size at 11, and all the others apparently at 9 (judging by the average and worst). As long as the lobe team with 11 gpt did not start with mysticism, then I should get meditation. I like my odds on that. I am also pleased to note that no-one has more than 2 production per turn, and that I am the only team at 5 food per turn, so I should grow roughly as quickly as others (despite their bonus), and not fall too far behind in production.
Overall, I like what I see.
The early years:
Nothing much happens for the next few turns. My warrior continues to explore, but finds nothing of note. In 3760, my city grows, and I start working a second floodplain. I found Buddhism in 3610, and must pick my next research… I am heading towards pottery as quickly as possible, so this means fishing or agriculture. Fishing is slightly faster, but agriculture will lead to animal husbandry, which I can use to hook up the pigs, so I decide for the farming path.
A few years later, in 3520, I run into Toku, and we agree to peace. I finish my warrior in 3400, just as I reach a city size of 3 (thanks to a bit of micromanaging) and start on a worker, who is timed to arrive right around the time I discover pottery.
A few more eventless turns pass until I meet with Alex in 3220, followed by Julius C. in 3130…. Gee! Toku, J.C., Alex… All that is missing is Genghis and Isabella, and all the war whackos will be here! I am starting to get a little nervous about one of these turning on me before my Macemen come to fruition, tho as far as I can tell, they are all starting pretty far away, so I am not too worried, yet!
Having said that, in the next few turns, I start seeing more and more animals running around, and some of the AI’s are getting in the general area of my land, so I decide that it is time to call back one of my warriors home for defense. In any event, the map is starting to be pretty exposed, and I have yet to find a single hut. I don’t think it very likely that I will find one now, so coming home is not such a bad thing. The second warrior continues to explore in the hope of meeting the missing warmongers.
Random though at this point: Where there even any huts on this map to begin with???
In 2950, I learn pottery, and start studying writing, in line with the plan of getting a library as quickly as possible. Next turn, a worker completes, and I start producing a granary while in the same time, cottaging the 3 floodplains.
Time passes:
Time continues to pass… I am busy putting up cottages, and my capital is growing. I meet Vicky (at last, someone moderately sane and peaceful) in 2830, and in 2740, Hinduism is founded in a distant land. My city is busy working all the cottages, and starting with the growth in 2710, also the pigs.
In 2470, we get a report on the most advanced civilizations in the world. I am sixth, which is not a surprise, since I passed many cheap techs on the way to writing. The unknown nations are third and seventh. On this same year, I learn writing, and start mining, both because I need to get mines up on the two hills in the capital to make the Oracle for the slingshot, and also because slavery and whipping will be needed as I hit the happy limit in the not too distant future.
In 2380, JC asks for open borders, and I see no reason to refuse. I get mining in 2290, and start studying bronze. I start putting up mines on the hills a couple of turns latter (as soon as I finish the third and last cottage), and finally convert to Buddhism for the needed happy face (arguably I should have done this earlier. I didn’t want to get anyone mad at me before I needed to, and didn’t think the culture was that important. Still not 100% convinced this was the correct approach). In 2110, I meet HC, and on that same year, open borders with Vicky at here request.
The Bronze ages:
My Bronze ages started in 1960, with the discovery of the precious metal on one of the hills in my capital! I briefly wonder if this means the blue circle was pointing to Iron, and thus that I have both metals in my capital? What a starting position that would be! In any event, for now, I have bronze, which means that at least I am guaranteed a metal for my Macemen, which is a bit of a relief.
I also find Isabella this same year.
Having learned Bronze working, I turn to priesthood on the way to the slingshot. In the meantime, I open borders with HC in 1900, and in 1870, having converted to slavery, I whip the library to completion, and the following year, put up a pair of scientist to produce a great wizard that will build my academy. I learn priesthood in 1810, and calculate that I have time to insert one cheap tech before CoL, and still get the slingshot timing right. Animal husbandry to get the pigs a pasture is the obvious choice.
Nothing much to report for the next few years. I open borders with Alex in 1690, and in 1630, I learn husbandry, and start on CoL. Husbandry finally answered the blue circle mystery, as horses, not iron, appeared to be the justification for the circle’s recommendation. Oh well, I have no real use for horses in my strategy, but at least a pasture on the square will make it worth working.
I whip a granary to completion in 1420, and get to work on the Oracle. In 1120, the first hint of conflict arises, and Alex shows up asking me to close borders with Vicky. Not wanting to anger anyone at this stage, I decide to give him what he wanted. A few turns later, in 1060, I learn CoL, and found Confusism. I convert, with an eye towards using the free profit to spread it faster, and start learning the alphabet, so that I can trade for the techs I skipped.
The slingshot and expansion:
Time passes until 910 BC, when the Oracle is completed, and I of course use it to get CS, and convert to bureaucracy. With a library, an academy, 3 developed cottages, and the bureaucratic bonus, my capital is a monster! With this first goal accomplished, its time to start on my first settler, and to catch up on the land grab which I have been neglecting.
I discover the alphabet in 835, and start working on metal casting (on the path to macemen and camel). This same year, I finish a settler and send him 4W1N of the capital, where he will share the horses, and put up a nice second city. I start work on an axmen as I need *some* defense in these new colonies while I wait for macemen. The following year, and Vicky’s request, I close borders with Greece.
At this point, I also complete a pair of trades: I get IW from JC for pottery, writing and mysticism, and I get masonry, hunting and fishing from Vicky for mysticism and writing. One year later, I also get archery from Vicky for meditation.
I whip a second settler in 760, and use him to found my third city near the stones in 715. For the next several centuries, I continue to build setters, and escort them with axmen, and I expand my empire.
The early Spanish war:
In 445, Isabella the Insane declares war on my!!! Why, is a mystery? She has two warriors in range of a city guarded by an axmen, which a second axmen within response range. Both warriors die within a turn of her declaring, and her invasion was over!
In 335, I traded meditation and priesthood to HC for Polytheism, and in 310, I discovered how to produce maceman! As these started rolling out the production queue in the next few years, my people suddenly felt very safe despite nominally being still at war with Spain.
On that subject, the war came to an end in 130BC, as I sued for peace, and got monotheism. So, as a result of her war, Isabella the Insane lost two warriors, gave me monotheism, and did not manage to inflict ANY damage on my empire. Well done!!
After this war followed a few years of peace, during which time I traded monarchy and monotheism to Vicky for math and sailing.
As of 50AD, I held 14.6% of the world population, compared to 16% for Isabella, and 8.3% of the worlds land, compared to 12% for HC. Not great, but of course, there is no power on the planet that can currently withstand my macemen, so its about time to do a little pointy stick expansion.
The early crussades:
125 AD, I declare on JC, for the simple reason that he has some decent cities which I want. I bring a couple of macemen and 3 axmen to the party, which is more than enough to take his two nearest cities. I then give him peace (in 365AD) as I regroup and wait for my economy to catch up. At this point, I realize that HC, Vicky, Alex, Toku, and Isa are ALL Jewish, which pretty much means they are all annoyed with me. Oh well… My Macemen should keep them in their places for now.
Peace only lasted a couple of turns. During it, I was able to trade monarchy, mono, and horseback to HC for calendar and 130g. As a result of this trade, HC took over the score lead. He also had a city far away from his empire, and near to mine, which happened to have a couple of happy resources. That was just too tempting a combination so….
440 AD, I declare on HC, for the sole purpose of taking this city (the one which is not yet converted to my culture in the below screenshot), which I do quickly.
During the war, I learn paper, and decide to study currency next (for trading flexibility) followed by philosophy, on the way to some liberalism slingshot. The only other things of note that happen before 500AD is that Vicky comes along demanding Horseback riding, which I give here, since my economy cannot support another war right now. I also switch to Serfdom, since I have no cities ready to whip for a while, so I may as well take advantage of the worker bonus.
After taking is outlaying city, the war with HC has gone stagnant. As soon as the 10 year minimum is up, I will dial him up, and offer peace (Hopefully he will even pay a bit for it.)
Assessment:
The state of the empire at 500 AD is good!
I am first in score, and near the lead in power. I am also first in food, and competitive in production. I lag behind a bit in commerce, but my science capital is making up a lot for that. Also, I am still the only one with the knowledge of alphabet, so I still control the trading game.
Plans for the future include a significant land grab in the near future to begin my march towards domination. Vicky or JC are likely candidates based on geography. Camel are also not far away, and I plan to make a series of invasions with Macemen and Camel to get me to at least ~50% of land. At that time, I will decide if I need to push on, or if I need to find better troops (cavs? I can upgrade to those, right?) before pushing all the way to the domination limit.
Screenshot
Attached is a globe view of the world in 500AD, giving an impression of the geography of my empire.