[MOD] MaxRigaMod - video+1901-1941-1961-2001 scenar.

Hey Max, can you try to try to make it so that every time I play WWII:Europe scenario I don't start out with like -231 gold per turn???:help: :aargh: :help:
 
the mod is nice, for my taste not enough citys but its fast and fun to play, i am not sure if it is possible but it would be great to add some "milestones" into the 1941 scenario i.E that the UK gets some support troops and that its not so easy to make peace.

sorry man, have no ideat what "milestones" are !!! can u give me links on it plz? and i'm glad u like it ;)

Hey Max, can you try to try to make it so that every time I play WWII:Europe scenario I don't start out with like -231 gold per turn???
man, it's ur scenario, u have to balance it ;)

( ps. add markets and stuff to increase profits in ur cities )
 
man, it's ur scenario, u have to balance it

( ps. add markets and stuff to increase profits in ur cities )

Ok i will try that but i don't think that will help because -231 is alot.And I have already done that.
And did you get the pics that I sent you for the diplo window??
 
And did you get the pics that I sent you for the diplo window??

yes ( man, why u didn't save it in JPG !!!! )

1-ok, i will make the flag with just svastika for u
2-spanish, german and italian pictures are not good, please, find new ones ( don't forget that flag will be up left corner of the picture! german picture is great but look what happan when i put flag ion it ;) )
 
MaxRiga said:
sorry man, have no ideat what "milestones" are !!! can u give me links on it plz? and i'm glad u like it ;)


Hey m8te,

with milestones i meant pre-defined actions, for example that 1942 the germans start a tank offensive in russia, or that american tropps land in england to support the battle of europe.

that would help that the germans dont make peace or the allys dont make peace.

JFK
 
with milestones i meant pre-defined actions, for example that 1942 the germans start a tank offensive in russia, or that american tropps land in england to support the battle of europe.

that would help that the germans dont make peace or the allys dont make peace.

Is that even possible??
 
Hello, i Play the Game with Patch 1.61.
Everytime i load up your Mod, der is no Text shown, even in the starting screen.
 
2-3 days
1901 is ready, going to add some pictures there right now.
just some things left to fix before it's out ;)
 

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for some reason with all of the scenarios that use the maxrigamod i have one particular problem: when i go into the city view screen i still see the score board on the bottom right which interferes with the specialist area
 
Narn said:
for some reason with all of the scenarios that use the maxrigamod i have one particular problem: when i go into the city view screen i still see the score board on the bottom right which interferes with the specialist area

lol, that's something new :))) have heard about this bug, fortunately it doesn't disturb to play :)
 
Yeah I heard people talking about it a few months ago, I also had the problem with another mod and I think they said it might be the blue marble terrain improvement which might be doing it

but its all good
 
hope u r enjoying ur playing ;)

ok, update MaxRigaMod4 is coming soon, scenario 1901 is done. I've added lot of units ( watch 1st page for info ) and also has decreased commerce and food all over the global ( terrains and resources ). so, only farming and fishing ( if u have fish in city area ) can really let cities growing up ;)
 
Narn said:
*watches first page

less food for city growth? You against huge cities? ;)

no, but it looks qiote stupid if Alaska's Anchorage or Siberian towns growing up faster and bigger then berlin, for example! so, now sea coast doesn't give any food at all! :))) i mean fish and lighting can do but not just sea. any way, it looks now more balanced
 
Yep

can we get a trade off though, like making workers less expensive? Over 1200 production points to make a worker is a bit much isnt it? Does the ai still build workers because of the increased cost? It's a bit annoying when going to war and a plane destroys a mine for example and it takes around 80 turns to make a worker to fix it.

keep up the good work
 
based on dalis' scripts -
http://forums.civfanatics.com/showthread.php?t=174134

i have inserted ISBM for subs with area range and cruise missiles ! Hopefully MaxRigaMod4 is going be ready for download in 1 day :)

also, i've been adding MILITARY GENERATIONS. Now u must upgrate it too if you want to build new units ( for example all units of ww1 are generation I, ww2 units - generation II etc )
 
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