Round 8: to 1700 AD
War and peace. And war.
The round started off as one might expect, with Washington getting crushed under my Macemen's boot heels:
That's Chicago, by the way, which I razed as it was a typically pointless AI city, built just because there was a tile free. New York and Washington were perfectly capable of working all the resource tiles nearby.
I also twiddled with the research slider a bit and managed to win the Liberalism race:
Yes, I chose Astronomy, not Printing Press. Why?
- First off, Redcoats are not as important now. Washington is almost finished, Isabella is weak. So I didn't feel the need to rush to them.
- In spite of capturing the Pyramids and changing civics to Police State, as I feared, I still had war weariness and happiness issues. I unfortunately did not change to the Slavery civic from Serfdom (groan!) so I could whip those unhappy citizens away. Solution? Trade with Qin, Peter, and Freddy for happiness resources. It worked splendidly, by the way.
- I was only operating at 40% research and needed an income boost. The solution was, again, similar. Once I had my happiness resources, I traded some additional resources to the three amigos across the pond for all the gold they could muster. I was able to raise the science slider to 50%.
Ya gotta remember that Astronomy doesn't just enable intercontinental trade routes; it enables all intercontinental trading.
I find this abundance of trade-worthy resources is a big mid-game advantage to early warring. Thanks to all the territory you've grabbed, you get multiple resources which you can trade away for whatever you need--health resources, happiness resources, or my favourite, gold.
Unfortunately, I lost the race to Economics and its free Great Merchant. Qin won that, and he beat me to the Taj Mahal as well. I find I rarely win both the Liberalism and Economics races on Prince. I'm going to give the Physics race a try, however. I have several good science cities, so an extra GS for another Academy would be handy.
I also got some help from an unexpected quarter. As I conquered American cities, Isabella had a couple of units wandering around, keeping an eye on events. And every now and then, I'd see one of these guys wandering through my territory:
Good old Izzy, spreading the good word of Buddhism for me so I don't have to build missionaries for that religion myself. Instead, I've been building some Confucian missionaries and spreading that religion, since I have its shrine. I'll soon have Buddhism's too, of course. Heh heh heh...
And before long, it was all over by the cryin':
And Washington is no more. I started moving all my veterans over to Philadelphia, my city closest to Madrid, from where I could launch my attack on Isabella.
I did not do this right away, however. I decided to take a few turns to do some infrastructure building. The first thing I did was a massive civics change:
Huh? Caste System and Mercantilism when I have Astronomy and Free Trade? And Organized Religion rather than Free Religion?
Yup. I needed the free specialists, most of whom I made into merchants, more than I needed the trade routes. I also plan on producing several missionaries to send overseas. And since I'm building infrastructure, OR's building booster won't hurt either. I also want to retain the benefit of the Spiral Minaret for a while, and I want to try to convert at least one of the civs on the other continent.
Universal Suffrage was immediately useful, allowing me to rush build courthouses in some of the less-productive cities I took from Washington. It also made Wicklow, with several towns, much more productive. And Free Speech meant I could reclaim tiles faster, as well as get a financial bonus from the towns I have.
Peter dropped by around this time and wanted to do a tech trade:
Normally I forgo mid-game trades when I have a pretty good lead, but Gunpowder was big on my list, of course.
I got my next Great Person, too, a Great Scientist out of Hastings. I sent him to London, my #2 science city, to build an Academy there:
I also got my six universities built and chop-rushed Oxford in Hastings. I'd been saving a couple of forests expressly for that purpose. London is also no longer the capital; I moved it to Washington. Remember Nottingham has Versailles. And I'll build Forbidden Palace later--possibly in Philadelphia or Madrid, if I forgo conquering the other continent.
I also built another national wonder--the National Epic. I put it in London. Yeah, it doesn't need it for culture, but I wouldn't mind a few more Great Prophets for shrines. I own Hinduism, Confucianism, Taoism, and Islam, while Izzy owns Buddhism and Christianity. Only the Confucian and Buddhist shrines have been built so far.
But enough building. Back to warmongering!
Very shortly after this, I finally got access to those wonderful Redcoats:
Yes, I decided to delay my war with Isabella not only to build infrastructure, but to get these guys into play. It would give me a huge advantage and ensure I could get the war over with quickly. I even delayed raising the science slider as high as I could have, because I wanted to bank enough funds to upgrade most of my City Raider III Macemen.
No sense being hasty, though. First I checked the diplomatic advisor to see if I'd be royally ticking someone off by going after Isabella.
Well, what a surprise--it seems no one's warming up to our favourite religious fanatic. She's fond of me, though. I've remained Buddhist, despite spreading Confucianism, even overseas (I'm hoping to convert Peter). It's in all my cities, Izzy has spread it for me, and Madrid will have a very lucrative shrine as a result. I'm thinking of building Wall Street there.
Oh well, time to break the bad news:
Look, it's just not working out. No, it's not you, it's
me. I'm just, uh, not ready for a commitment. What? No, of
course I haven't met someone else! There aren't any other female leaders in this game...
Good thing I got outta there before the waterworks started. I hate that. It's always awkward.
So the battle plan looks like this:
Madrid is the main prize, so it gets taken first. Then the stack splits up and sets off in two different directions. The first stack will capture Barcelona and Cordoba, while the second one will grab Seville (the Christian holy city) and raze a couple of lousy little cities Izzy plunked down in the space created when I took the American ones.
In this way I hope to alleviate the cultural pressure on Madrid as quickly as possible. I want it to be lucrative, and that means retaining as much of its population as I can.
I have Knights in all of the cities closest to hers to handle any pillagers, and I'm building some more Redcoats to send over that way just to be on the safe side. The main unit I'm likely to need, however, are Catapults, so as my cities finish their current builds, that's what several of them will switch to.
I should mention that Isabella has one or two Musketmen (Washington had one in the dying turns of the war with him as well). Either she traded for Gunpowder or she bee-lined to it. But that's her best unit. Other than that, she has Longbowmen and one or two Maces and Pikes. No horses, so no mounted units. Including Conquistadors. Sorry, babe.
So really, taking her out is a foregone conclusion. The real question is, what comes next? I have Redcoats and Galleons. Should I press that advantage overseas in pursuit of a domination win? Qin certainly deserves a spanking, and I could wind up with every single holy city! Most of the civs over there have Chemistry, so the best unit I'd be facing, initially, is Grenadiers. Formidable, but not awe-inspiring. Especially if, after Physics, I bee-line to Steel for Cannons and Military Tradition for Cavalry.
Or, with my own continent firmly in my grasp (save for one lousy little city Freddy built North of Coventry), I could go after space race or possibly even cultural. Though I'd better get on with things if I want the latter.
I dunno, I'm leaning towards domination--it just looks to be the most fun at this point! I'd have to start building my fleet of Galleons NOW, though...