Round 2: to 900 BC
So to start things off, I changed research. Not from Pottery to Iron Working, but to...
Just me being paranoid. After it finished, I switched back to Pottery.
With two mines and two top-notch food sources, Paris had no problem producing two Settlers in less than 10 turns for each, so it made no sense to do any chopping. Frankly, I just finished a non-ALC game on the weekend as Hatty where I had
serious health issues, so it has made me a little more leery of chopping when I'm not an expansive civ. I'd rather save the chops for when they're really needed.
The first Settler went southeast, as advised, to Goldenpig...er, Orleans.
As you can see, my timing remained near-perfect, with a road through the gold in place and the Worker set to begin putting a pasture on the pigs immediately. Nares' suggestion regarding the quick build of two workers is paying off. Of course, a lot of that is helped by starting with Agriculture and having wheat and sheep near the start.
Come to think of it, with sheep, wheat, cows, and pigs, not to mention several sites beside fresh water lakes, I probably won't have too many health issues. Oh well, I still haven't done any chopping!
An Archer and Paris' next Settler finished and went southeast, to the site everyone was rooting for:
The appearance of barb Warriors has made me feel quite satisfied with the Hunting/Archery research.
Speaking of research, yes, once Pottery finished I went on the religious path--not to found religions (the early three are gone), but for Stonehenge and the Oracle. Along the way, I picked this up:
I chose Polytheism instead of Meditation because it was only one turn extra, it's a pre-requisite for Literature (I hope to build the Great Library later on), and I wouldn't mind taking a run at the Parthenon.
My Scout continued exploring, ducking and weaving around animals and barb warriors, swinging like a pendulum from east to west and back again, moving further south as he went. And I met
another civ, if you can believe it:
Finally, someone I can and usually do get along with! Cyrus is further south of me, in between Huayna to his east and Isabella to his west.
Five civs on one continent, and it appears that no one is really expanding in my direction just yet. This confirms my suspicion that my rock is BIG. This leaves only two civs on the other continent. Yes, I double-checked to make sure I didn't pick a pangaea map.
Interesting.
And I started indulging my wonder addiction, as some of you suggested:
It took Paris, with those mines and four population, less than ten turns to build Stonehenge, and without one chop! Ya gotta love that industrial trait.
As the 'henge neared completion, I looked at the map and realized how useful it will be. As we discussed, it will speed the expansion of Paris' borders to gain access to the copper much sooner. It will also provide me with a Great Prophet. But best of all, it's going to assist with all the cities' border expansion. Normally that's not a big concern with a Creative civ. But given how spaced out the map requires my cities to be, the faster those spaces get filled in, the better.
Meanwhile, you'll notice that I diverted from the civilian/religious techs once I had Priesthood. A few turns later...
So, do I have iron in a more convenient spot than copper? Read on...
After Stonehenge finished I was able to immediately begin work on the Oracle. Once I built a mine on Paris' third grassland hill, it took only 10 turns to complete. No chops. I love being Industrial!
As we discussed in the pre-game thread, I selected Metal Casting as my free tech. I can now start guilding those cheap forges, and since I have gold, each one is like a combination production/happiness building.
You might also notice that I managed to get my fourth city, Rheims, built to claim the marble (not needed for the Oracle, but will help with the GL), ivory, spices, and bananas. You may also notice that nasty barb warrior nearby. I ducked the Worker into Rheims. The Archer had already earned City Garrison I (no barracks yet) thanks to two foolhardy barb Warriors he met on the way to the city site. So needless to say, this barb Warrior is now pushin' up the daisies with his buddies. For those of you who play with barbs off, these sorts of easy promotions are what you're missing out on.
After building four of the cities I wanted, I got all hyped to build a fifth, but Huayna beat me to the site we had in mind:
Well, three out of four ain't bad. And since it looks like that Incan city is exactly where I would have put mine, and now has iron to boot, it just became a prime target.
Oh yes...speaking of iron. Well, I guess I could play border tug-o-war with Huayna over that tile. But why worry about it when I have iron in a much more convenient location,
two tiles north of my capital:
BWAHAHA!! Now I'll have Iron, and as you can see, shortly after it's hooked up, I'll have copper too.
Excellent.
Now check out the build orders in Paris. I put the city into stagnation while the Oracle was being built by taking a citizen off one of the forest tiles and making him a specialist; I didn't want the building of that wonder slowed. Now I'm growing the city, and I love the timing. The Archer will complete on the next turn, and I'll send the Warrior north to check out that area. (Since I haven't seen any barbs coming from that direction, I don't think there's much up there.) Then the Worker gets built for one turn. Then the city grows past its happiness limit. So I'll whip the worker, whose first task will be to hook up the iron, and then the forge gets built. Then it's barracks, Axes, and Swords, baby. Someone is gonna DIE.
Here's a look at the map at 900 BC:
If you look carefully, there is a long, long river running from the northwest to the south, connecting Spain and Japan, so I fully expect Hinduism to spread to Tokugawa. If it spreads to me as well, somehow, that could mean targeting Huayna. Strangely, it appears as though Hinduism is the only religion on our continent thus far. It looks like Judaism and Buddhism went to the other continent.
As you can see, I'm building forges everywhere. No sense waiting, or wasting hammers. They'll make all subsequent builds cheaper, of course. My own preference is to get militaristic--build barracks and then Axes and Swords after this. I'll have to give some thought to granaries before too long. They'll help recover population after whipping, which I'd like to start doing a bit of.
Now, I am very happy with this round. I built three cities in their preferred locations. I've completed two important early wonders. I will soon have access to two strategic metals. After this, though, there are even more important decisions to make.
Research, for example. I felt it was high time to get Writing. After that, what should I go after? I'm inclined to leave the other early techs (Fishing, Sailing, Meditation, Masonry, Monotheism, Horseback Riding) and get them through trading. So is Alphabet next? Or should I go after Code of Laws? I'm leaning towards the former. I have 4 cities and research is at 70%, so I don't see a burning need for courthouses just yet. Both will take about 20 turns.
Now what about the use of the Great Prophet, who will appear in about 18 turns? Obviously I'd prefer to pop some techs. Given what I've researched so far, what will I get? IIRC, without Masonry, I'll get Meditation. Maybe I should research that next,
then Alphabet. If I do that, I believe the GP will give me Code of Laws. Then if I research Masonry (which I don't want to delay too long because of the marble for the GL and Construction for Catapults and War Elephants) and trade for or research Monotheism, the next GP would give me Theology, right? Then Civil Service after that?
It also occurred to me that since Isabella grabbed Hinduism, she may be attempting to build the Parthenon. So I may have to start on that soon. The problem is, if I build it in the obvious place--production powerhouse Paris--the Great Artist points will dilute the Great Prophet points. Hmmm...
And, of course, the big question is who to attack. I think it's either Huayna or Tokugawa, and the latter is the one pressing against my borders. He's going to be ticked at the location of Rheims; he obviously placed Tokyo to try to grab those two Calendar resources that I have now claimed. I don't have a close borders demerit from him yet, but it's only a matter of time. He's built at least one city or more in the west, away from everyone else. That makes it a very attractive area to take over...
Also, taking on Huayna is going to be complicated by the fact that Cyrus is practically building right alongside him! I could maybe take the Incan rice city and Cuzco, but any others I think I'd have to raze or gift to Persia. I'm tempted to rush a Settler to the southwest of Rheims, because I just know Cyrus will head in that direction next, but I think that might be over-extending myself.
Anyway, here's the save, and I look forward to hearing everyone's thoughts.