Round 3: to 1 AD
Not the most eventful round--no wars just yet, but several interesting developments.
First off, as soon as I finished researching Writing, Isabella came a-callin':
Since my Scout was running out of unclaimed territory to explore, I readily agreed. I then went to see the other leaders to get similar agreements. Predictably, everyone agreed except Tokugawa.
I then had to choose my research path, and it was a big decision, because whatever I chose would have far-reaching consequences. I decided to research Masonry so that the Great Prophet, due in only a few turns, could discover Code of Laws for me. Yes, I was tempted to research CoL on my own and use the GP for Civil Service, but I realized that this game called for an even more balanced research approach than had been recommended to me over a Musketeer beeline. Once I had Meditation, you see, I could go after Alphabet for tech trading, knowing I had Code of Laws from the GP.
Meanwhile, my Archer was completed in Paris, and that freed up a Warrior to do some exporing. Turns out I was right, there's not much to the north of me:
I have crabs! (It's strange to be writing that and happy about it...)
Yes, I can build a little fishing village up there later. It won't be much, but it will claim the crabs for me. It looks like the best spot for it will be on the snow tile immediately north of the forested tundra. (And yes, as a Canadian I feel obliged to point out that there's
no such thing as treed tundra!)
And as predicted, Toku is getting cranky:
Maybe he just needs his nappies, or his diaper changed. Dunno, don't care. Having him ticked at me fits right into my plans, after all.
A few turns later, my Great Prophet appeared, and I popped him for Code of Laws, which meant...
Once again, I did
not adopt my newly-founded religion. It just messes up diplomatic relations, and would have here, especially since Cyrus converted to Hinduism.
My Scout kept exploring the lands of all my Open Borders partners. Turns out I was right about Huayna's territory. He has all of three cities pressed against the southeast coast of our continent.
This is why he's at the bottom of the scoreboard and likely to remain there. Once Nares reminded my of Cyrus' Creative trait, I remembered how he uses that very well. Cyrus is definitely one of the best AI land-grabbers.
Since Huayna is likely relegated to also-ran status because of his lack of territory (don't worry, I'm beefing up Lyon's defenses just to be safe), he was my first choice for a tech-trading partner once I completed Alphabet:
May as well get the most out of Code of Laws.
I actually have a decent tech lead, so I had to wait a few turns before anyone else was able to offer anything close to an equitable trade:
Now that I have Masonry and Monotheism, my next Great Prophet should be poppable for Theology.
And that Great Prophet will appear a little faster than normal, thanks to this:
I know I intended to not complete it for the gold, but Nares' post and my own builder's mentality urged me on. Once I started it, I
wanted it. So Orleans may, eventually, give me a Great Artist. Perhaps I should build Heroic Epic there too, since it's turning into a decent production city, with cottages for balance.
Here's where I am on the tech tree, with all techs prior to those shown obtained:
I have an Archer, Axeman, and Spearman in all my cities (save Paris, which can be lightly defended for now), and I have 5 CRI Swordsmen. I plan to build another Spear and a Combat I Axe as stack protectors, and perhaps one or two more swords, then it's Catapults and War Elephants, baby.
After Construction is complete, I should probably research Monarchy. Happiness is starting to become an issue in Paris and will be in Lyons soon as well, though so far, I've used the whip to manage it, and very effectively, I think, thanks to the coaching I got in that regard in the Vicky game. After Monarchy, I'm thinking of grabbing Literature for its wonders, and Drama so I can put the Globe in Lyons and whip the joint like crazy.
I could get Monarchy from Cyrus...
...but I'd really rather not. While I'm trying to stay on friendly terms with him, he's also my biggest rival at the moment. I've already helped him with one tech trade and I'm very reluctant to trade away any more advantages to him.
Here's a look at the map:
And the power ratings:
Now if you glance at the scorecard and check out the religious situation, you'll notice that it's gotten interesting, which means, complicated. Confucianism has spread to Huayna, Toku is Jewish, and Izzy and Cyrus are Hindu and getting all lovey-dovey. Ick.
It's tempting to convert to Confucianism, but all that will do is make the weakest civ on the continent happy with me while ticking off everybody else. Not the smartest diplomatic move, in my opinion. Now I would like to keep Cyrus happy with me, and if I can keep Izzy content and out of my way, so much the better. Huayna is weak and I can handle him.
So what I'm thinking of doing is getting my workers to build a road to Persia lickety-split, then cross my fingers and hope for Hinduism to spread to either Orleans or Rheims before Confucianism does. Then I can convert, build monasteries, and spread it around.
Meanwhile, I'm almost ready to launch my war against Tokugawa. I unfortunately lack much intelligence regarding his forces. I've seen a Japanese Axeman, but I don't know how his cities are defended. Should I plow ahead with my stack of 6 Swords, 1 Axe, and 1 Spear, or should I wait for Catapults? I don't like waiting, I'll tell you that much.
Anyway, here's the save, and I look forward to hearing from you!