The Undead

seZereth

FfH´s art monk(ey)
Joined
Feb 3, 2006
Messages
3,900
Location
Bayreuth
I managed to get a look into Alaskans Technique of transplantating Bones and it is quiete fast to do and can produce very impressive effects, have a look at this :P


can upload the files tomorrow if you like it ;)
 
The models are fantastic! The armor should appear a little more rusty and the cloth rotten but this is just the last polish. Good job. No, fantastic job! Though I said I won't put more units in until after the release for these guys I make an exeption! Send them as fast as you can:drool:
 
Those are terrific seZ. I love the archers. What happens when they die, a pile of bones? :)
 
Kind of off topic, but wouldn't corpses littering the tiles where battles took place be cool? And wouldn't it be cool to then have a unit that could reanimate these corpses in x number of turns if they entered that tile?
 
Psychic_Llamas said:
OOOH! thats an awsome idea Woodelf! and have them dissapear after 'y' turns. the death and necromancy winds of magic would have a field day!

That's exactly what I had in mind P_L. :evil:
 
woodelf said:
Kind of off topic, but wouldn't corpses littering the tiles where battles took place be cool? And wouldn't it be cool to then have a unit that could reanimate these corpses in x number of turns if they entered that tile?

I think that would be cool, and it wouldn't be hard to do. But there should be only a X% chance that a corpse will appear otherwise the world would be full of corpses. If we pursue this idea, we could make a event where when a unit dies there is a X% chance that a corpse will appear. But what should we make a corpse? A feature or a recource?
 
Civmansam said:
I think that would be cool, and it wouldn't be hard to do. But there should be only a X% chance that a corpse will appear otherwise the world would be full of corpses. If we pursue this idea, we could make a event where when a unit dies there is a X% chance that a corpse will appear. But what should we make a corpse? A feature or a recource?
Well if you dip into it whatever fits better to the spell that raises undead(that spell should make the corpses dissappear again). From Designer point of view it seems more like a kind of "resource" for the undead civs. Corpses could appear every time a unit dies but dissappear after 10 rounds maybe. The tile could produce one food less or have no production at all like waste maybe as long bones litter it. Is waste a feature or resource in game?
 
A resource that gets consumed if that's easy to code. Definitely make it only a chance of one appearing per unit lost.
 
Another idea to get rid of corpses could be besides raising undead a blessing spell by Priests of good civs or workers removing them(like waste) in the latter case corpses shouldn't dissappear by turns just if removed by units. Being waste that should be enough motivation removing them for good civs so they won't litter the whole map forever.
If you still think there should only be a chance corpses appear make it not to low.
 
The Undead:Skeletons have been Released.
 
Ploeperpengel said:
Great! Think you can manage a skeleton horsie too with that method?:D

I already thought about that, cause i want a undead Chariot :)

I think at least a partly "armored" (for those parts which cant be well scaled) should be doable... somewhere in the future ;)
 
To summarize the Corpse resource idea:

Everytime a unit gets killed there should be a chance corpses appear on the tile(imo about 50%)

Corpses could have similar effects like waste(pollution) on the tile, leaving it without production.

Corpses could be removed in three ways:
1: a necromancer raises them
2: A priest sets them to rest(via prayer/spell)
3: Workers bury them

Ifs possible I'd like to have a small chance like 5% every turn the undead rise by themselves(undead barbs) also removing the corpses. This chance could rise to 10% if workers are burying them(disturbing the dead)
After a long period the corpeses also coud simply get consumed(something like 50 or more turns)

@Civmansam
Think you can write that code?
 
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