ALC Game #6: France/Louis

I wonder if you could use the mountains near Susa to cut off re-enforcements to Bactra and Avar while the cannons demolish whatever is there. I'm thinking two forces of musketeers/cavalry to pillage roads and interupt enemy stacks.
 
If you have the units, then start the next fight now, and then whip the stuff that you need so you can get back to making more armies to finish off Persia and the Inca...
 
Like you said, it's 1820 and you've got half a continent to conquer. So keep the ball rolling. Sometimes you've got to let the tyrant foam at the mouth and sod the people's "rights". Take Cyrus out no matter what. Halt the war engine only if you're really certain that you've got the luxury of time to build those girly temples for your sissy citizens. As we say in Finland: "Strong will shall take you through even the gray rock." Though I'll admit that it loses something in the translation.

Oh, and drafting would really help. If you've seen how Sirian and Sulla got their army of riflemen in The Almighty RB1, you'll agree.
 
drafting is powerfull if :
- you have enough happiness (globe is perfect ;))
- you have enough food (only size 6+ cities can draft, you also need at least 10% of your civilization culture in the city, meaning you can't draft in just conquered cities, most of the time)
- you draft riflemen (1pop = 1 rifle; 2 pop = 1 infantry) meaning you don't research assembly line!

conditions aren't easy to get, if you didn't build your empire with this in mind (globe theater + West point is a strange mix, isn't it? ;) )
 
Actually you don't want to Draft with Westpoint.. a Westpoint Barracks city only drafts exp 4 units

Better is Heroic Epic Globe, that should allow 1 pop=1 Infantry
 
:whipped:
Sisiutil said:
I played the round last night. I didn't use Nationhood or drafting, but I did use the whip. I will post the details tonight.

I thought that Nationhood drafts where only 3 :mad: instead of 10 for the :whipped: . Wouldn't it make more sense to draft if you have the option available?
 
Murky said:
I thought that Nationhood drafts where only 3 instead of 10[/Murky]

If memory serves me correctly the draft is -3 happiness for 10 turns as opposed to the -1 for 10 turns with the whip. That's why there's the recommendation to do it in cities with extremely high happiness levels.
 
Round 7: to 1921 AD

Zombie69 is right: micro-management is indeed alive and well in Civ IV. Just try fighting a war late in the game. My citizens aren't the only ones suffering from war weariness.

The true warmongers among you will no doubt be rolling your eyes over this, but I took a few turns of peacetime to build my civ up a bit for the next war. I resolved to make fewer sloppy civics changes in this round, but once I finished researching Constitution, I did make one recommended change, to Representation:

ALCLouis1921AD01.jpg


I stayed with Slavery; the whip turned out to be very useful.

I built theatres, and some monasteries before Scientific Method made them obsolete. Isabella put so much work into founding all those religions for me, I felt obliged to preserve and spread them. Especially since she built all the gold-generating shrines too. Yes, all of them. Only Buddhism doesn't have a shrine. Genghis may get around to it, maybe not. Speaking of which, I also had Paris build a couple of Galleons and several missionaries, all of which went to Mongol. This would help the holy cities, which were building banks and other commerce multipliers.

I also built units. Cannon mostly, also some Cavalry and some Riflemen. Some Rifles got City Raider promotions, others got more aggressive Combat I and II or Pinch.

As suggested, once I had Democracy, I lowered the research slider to 0% for a few turns to generate $$$ for upgrades. I was actually still doing respectable research (Democracy, then Steam Power, in 11 turns each IIRC) thanks to all the science specialists I was running thanks to Mercantilism, and the extra flasks from Representation to boot. I spent almost every coin; I had so many borders shared with Persia that I was paranoid about where a counter-attack might come from, so I upgraded almost every single unit I had!

Finally, after about 15 turns of peace, in 1834 I felt ready.

ALCLouis1921AD02.jpg


Two stacks were on the borders of Persia. The bigger one went east to Bactra:

ALCLouis1921AD03.jpg


The smaller one went west, its target the Christian holy city of Aver:

ALCLouis1921AD04.jpg


Just seeing my poor, pressured indigo borders expand after each city fell was worth it. I claimed several lucrative, well-developed cottage tiles and some valuable resources in the process. I was able to cancel one or two trade deals with Huayna and Genghis, doing a little harm to them in the process, I should hope.

The smaller stack linked up with some units protecting Osaka and took Samaria, the oceanside desert town to its northwest, and then I no longer had to worry about my left flank. Then most of the units turned around to join their comrades in the heart of Persia. The main stack was heading steadily south, taking one Persian city after another. One problem I encountered as I conquered the central Persian cities was cultural pressure from the Incan empire; more on that later.

Meanwhile, Cyrus counter-attacked. Strangely, he did not attack the lucrative (but admittedly well-fortified) border city of Seville. Instead, he focused his efforts well away from my main force, on the Islamic holy city of Santiago:

ALCLouis1921AD05.jpg


Now, Santiago is built on a hill, and I had upgraded all its units to either Grenadiers or Rifles. The sole exception was a Combat I/Medic I Musketeer. That's a lesson I've now learned: do NOT promote the medic unit, or it will get selected to defend and might get killed. The Musketeer survived, the only one to do so--the others died in an unsuccessful attempt to pillage Cyrus' horses. Almost all of Santiago's city defenders also lived to fight another day, some with hard-earned promotions. I can't say the same for all the Cavalry Cyrus kept throwing at them.

Meanwhile, Tours had finished building the Ironworks, my workers were converting its farms to watermills and workshops, and it became a pretty good production powerhouse. After Ironworks, it completed its first wonder:

ALCLouis1921AD06.jpg


It's very interesting to have the SoL built while you're still running Mercantilism and get not one but two free specialists in every city.

Now, the cool thing about taking Cyrus' cities is that almost every one of them contained a Wonder, so as I conquered, my civ was reaping all sorts of benefits. Arbela contains the Hagia Sophia, Versailles, and the Sistine Chapel, while Parsagdae has the Pyramids. There may be others I've forgotten.

ALCLouis1921AD07.jpg


Promoted Grenadiers with City Raider III are just AWESOME against Riflemen, by the way.

The strange thing is I now have access to all the government civics, so the Pyramids are not such a prize anymore. Good thing, too...

But I'm getting ahead of myself.

I was doing quite well financially despite the war, so I was able to raise the slider back to a remarkably high level for wartime: 70%. War booty, lots of mature cottages, shrines, and commerce multipliers are lovely things. Besides researching Fascism and building Mt. Rushmore (which did help a LOT with the war weariness and was worth it), I also researched Communism. Time for one more quick civics change to turbo-charge Tours in particular:

ALCLouis1921AD08.jpg


The State Property civic also helped reduce maintenance costs in my increasingly large and far-flung empire. Fortunately, several of the conquered cities had courthouses. The ones that didn't had them whipped. I TOLD you I was still getting my money's worth from Slavery. I should also mention that shortly after this I built the Kremlin in Paris and Scotland Yard in Kyoto. Forbidden Palace is in Madrid; I have not moved the capital from Paris just yet.

Seeing as how I'm bent on domination, my next Wonder was obvious:

ALCLouis1921AD09.jpg


And yes, I now had Infantry and was churning them out, and upgrading some of my best Rifles and Grenadiers as well.

However, not all went according to plan. Inca's long-established culture in the area took its toll:

ALCLouis1921AD10.jpg


Good thing, as I said, that the Pyramids are increasingly irrelevant. I also saw that Gordium would be equally hard to hold on to and gifted it to Huayna. I focused several units in Arbela instead; I didn't want to loose that city's wonders if I could avoid it. It has now become the designated rally point for the future invasion of the Incan empire. That's a LOT of units; no way that place should revolt.

Finally, in the frozen southern wastes, in 1918 AD, Persia's dreams of glory came to a bitterly cold end:

ALCLouis1921AD11.jpg


Aside from two separate strips of territory, France now owns the vast majority of the planet's largest continent. I now have 49.56% of the world's population and need 54% (currently) to win; and 54.38% of the land area out of the needed 64%. Conquering just one half or the other of the Incan Empire would probably give me what I need.

Huayna now has Cavalry, Rifles, and Cannon, so I have just finished researching Industrialism. I'll be coming at him with Marines and TANKS. Oh, yes.

But before I get to the final conflict, I have indulged in one more BIG civics change:

ALCLouis1921AD12.jpg


I don't think a later change to Police State will be required. As during the Persian conflict, I'll deal with war weariness through use of the culture slider.

Looking back, it was a tough slog and felt like it took a little too long. I think the earlier suggestion to go after Cyrus before Isabella would have been the better path. Heck, Isabella probably could have even waited until after Huayna. Oh well, play and learn--that's what the ALCs are all about.

Now I could go after Huayna next, and with that ugly orange gunk of his pressing against my lovely new cities, it's tempting. I could also go after Genghis, who is a little more backward than Huayna and a safe distance from my core cities. (By the way, Huayna has a little Incan city on the other continent, no doubt founded when a little space opened up after the fall of Egypt. The cheek of it!)

Hmmm... I think Huayna is the better target. Like Cyrus, he could pillage and even threaten some of my cities just because I now have so many to protect, but I think taking him will be the quicker win at this point: my existing cities will quickly claim that territory as Incan cities fall. Plus I don't have to build and invasion fleet and spend several turns getting them to the battlefield. I just want to take a few turns to load up with Tanks and then blow him to kingdom come.

Heh.

Heh heh heh.

Ha HA HA HA HA!!

BWWAAAHAHAHAHAHAHAHAHAHA!!!

Thoughts?
 
didn't you say that you would kill the Incan's last since they gave you a free tech (economics). JK, I know you were being scarcastic.
p.s. don't lose- if you do the apocolipse will happen- your sooo going to win.
 
greenpeace said:
didn't you say that you would kill the Incan's last since they gave you a free tech (economics). JK, I know you were being scarcastic.
Yeah, that's one of my favourite exchanges from an old Arnie movie, Commando.

"I like you, Sully, I'm going to kill you last."

LATER...

"Remember how I said I was going to kill you last?"

"YEAH, YEAH, YOU SAID THAT!!!"

"I lied."
 
Sisiutil said:
Yeah, that's one of my favourite exchanges from an old Arnie movie, Commando

I hope you're not your mother's only child.

Great line, but the movie (Raw Deal?) has otherwise nothing to redeem it.

(ps: nuts - I'm trapped without internet access on my civ box, so I can't see the Watermillification of Tours. And S provides no screenie. !@#$@#$@#$@#$@#$@#$)
 
VoiceOfUnreason said:
I hope you're not your mother's only child.

Great line, but the movie (Raw Deal?) has otherwise nothing to redeem it.

(ps: nuts - I'm trapped without internet access on my civ box, so I can't see the Watermillification of Tours. And S provides no screenie. !@#$@#$@#$@#$@#$@#$)
Here you go:

Civ4ScreenShot0001.jpg


Okay, this is embarrassing. In my rush to Industrialism, I bypassed Combustion, which I'm currently researching. But now I'm stuck in 3 turns of Anarchy and can't build oil wells. D'OH!!! This is gonna delay getting the tanks going.

See, this is what happens to me during a long, post-medieval war in Civ. My brain turns to mush.
 
Hmm - 59 hammers per turn, base? Oops, no sorry 61 because you have the free specialist. Note that you'll need to workshop the horsies and the bananas to achieve this.

You can support up to size 20 before you start sacrificing hammers; while growing you are trading hammers for commerce at 1:3 ratio, the net result being two more engineer specialists, so possibly another Great Engineer. Guess it depends on how quickly you need those hammers, and how well you can leverage the GE if he does pop.

(If I've counted correctly, size 20 requires getting a watermill onto the bananas, which means rebuilding the watermill on the opposite side.
 
Damn you have got to love watermills. These things rock. One last fight and 1 succesfull ALC has been completed again. Good job.
 
Start Aztec war with CR Infantry, finish the job with tanks (if required).
 
Khan seems pretty peaceful and you have a spy to check that out.

The next target is definitely HC for the win. It's going to be bloody until you get tanks produced in quantity.

Pasargadae and Gordium are lightly defended to say the least. They will fall quickly. Cuzco is a typical capitol I would guess, stocked with troops and possibly transports for a rear area landing.

The interesting part is Vilcas. That could easily be the staging area for an invasion of French territory. Quite a few troops there facing a very lightly defended western llank. You have Spies in his territory, it's probably time to keep him out of yours.

1. Upgrade your Frigates to destroyers or build a few, perhaps both. A Galley protecting your fishing grounds won't do much and you want to intercept any sea-based invasion force before they get to your land because you're so lightly defended in places.

2. He has Cannon backed up by enough Cavalry to do some real damage to a SoD. Keep that in mind tactically.

3. How quickly can you build up strength in the west and how much land can you take in the east? If you can blitz the east and hold the west to nothing more than extensive pillaging, you may be able to win without taking the northern cities. I'm not good at judging land mass areas.

Nevertheless, Vilcas is somewhat of a concern.

4. Place destroyers outside of Cuzco, far enough away that he might take the bait and send some of his strength to sea. Any troops sent to Davy Jones would mean an easier time taking Cuzco.

5. Overall, his power is not really close to yours, it's just concentrated in a couple of spots. Take them out and the paper tiger falls.
 
VoiceOfUnreason said:
Hmm - 59 hammers per turn, base? Oops, no sorry 61 because you have the free specialist. Note that you'll need to workshop the horsies and the bananas to achieve this.

You can support up to size 20 before you start sacrificing hammers; while growing you are trading hammers for commerce at 1:3 ratio, the net result being two more engineer specialists, so possibly another Great Engineer. Guess it depends on how quickly you need those hammers, and how well you can leverage the GE if he does pop.

(If I've counted correctly, size 20 requires getting a watermill onto the bananas, which means rebuilding the watermill on the opposite side.

He only needs size 18 for max production though (1 mountain and 1 Lake)The Bananas and the Watermills mean Everything can be Workshopped, Mined or Watermilled.

Otherwise this is so in the bag (you could cut off science after getting an oil well up and just mass buy tanks)
 
Krikkitone said:
He only needs size 18 for max production though (1 mountain and 1 Lake)The Bananas and the Watermills mean Everything can be Workshopped, Mined or Watermilled.

Bananas are +2, he needs +3 to be max.
 
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