Turn 0 -- 1900 AD
We need troops. Stat.
Euclid: Research > Infantry
Francis Bacon: Wealth > Infantry
Zu Chongzhi: Wealth > Artillery
We need techs to win the game. Hey, I like the looks of this:
Cross off another one. We now have a tech lead (I don't care about Communism).
I find a paired worker with moves left, start working on a well.
Everything else looks good. I hit ENTER.
Turn 1 -- 1902 AD
Mansa gets silly.
This is tempting ... however, I like HC being in a war. Last thing I want to do is get us distracted from our goal.
Galileo: Barracks > Grocer
Turn 2 -- 1904 AD
Euclid: Infantry > Infantry
Mansa adopts Theocracy.
Turn 3 -- 1906 AD
Industrialism comes in. I go for Plastics (due in 8) next so that there's a time gap between 3 Gorges Build and Space Elevator.
You see this coming, right?
Zu Chongzhi: Artillery > Tank
Francis Bacon: Infantry > Tank
Keppler: Infantry > Artillery (slow builder)
The Bad News first: We lost our Ivory deals.
The Good News: We have Aluminum, and it's hooked up

Apollo due in 9.
Turn 4 -- 1908 AD
Euclid: Infantry > Tank
Galileo: Grocer > Bank
Great Person due next turn in Francis Bacon:
Place your bets!
Turn 5 -- 1910 AD
Broadway comes in! Nappy wants to trade for a Hit Musical even before I get the Wonder Movie.
Ptah: Broadway > Tank
A couple of trades:
And we get Thespis in Francis Bacon ... he's a Great Artist. He'll provide research towards Radio. I don't do anything with him yet, although I do send him to Zu Chongzhi in case we want to do a Great Work.
Turn 6 -- 1912 AD
Zu Chongzhi: Tank > Marine
Turn 7 -- 1914 AD
Ptah: Tank > Tank
Francis Bacon: Tank > Destroyer
Euclid: Tank > Tank
I drop science to 90%, Plastics still due in 4.
Turn 8 -- 1916 AD
Keppler: Artillery > Marine
Nappy starts a Golden Age.
Turn 9 -- 1918 AD
Nappy demands 230 Gold. I reject it. He runs away with his tail between his legs.
FDR wants us to fight the Incans ... I decide against it.
Ptah: Tank > Marine
Zu Chongzhi: Marine > Tank
Euclid: Tank > Destroyer
Galileo: Bank > Battleship
HC now has Industrialism.
Turn 10 -- 1920 AD
HC captures Seattle!
Ptah: Marine > Coal Plant (should've done this last turn) ... the Coal Plant is due in 2, Plastics is due in 1, Ptah should build 3 Gorges when the Coal Plant is built (the Coal Plant will cause it to Stagnate but won't starve it).
Workers are railing the country, at this point making sure all cities and borders are easily reached.
We're doing better in Power but we still have a ways to go.
Apollo is due in 2 turns. Good luck.
Here's the Save:
http://www.civfanatics.net/uploads12/CTIV-9_AD-1920.Civ4SavedGame
ROSTER
ChrTh -- Just Went!
Ruff_Hi -- UP!
Maquis -- On Deck!
Scowler
GreyFox
JesusOnEez
Tech Situation:
Combustion
Radio
Industrialism
Plastics (3 Gorges) -- due in 1
Computers > Robotics (Space Elevator)
I would no longer trade with HC either. And don't forget the Great Artist (save for Golden Age, I'm thinking).