Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,298
Culture mixing system
Why? :
How? :
>>> Culture would influence every city around and more, depending on its strenght, communication networks (roads, railroads, sea, ocean, rivers...) and open borders. This influence will jump from cities to cities and grow with time. So that two neighbour cultures will end up to be pretty the same.
This way, two culturally identical civilizations could merge in one easily. This constitutes an alternate way to gain power, other than bare expansion and conquest.
>>> Also, if a conquered civilization is too much different culturally from the conqueror, rebellions could result in the conqueror side at conquered locations, and would give another challenge to the player, or give him another mean to fight against the other civilizations.
>>> Cultures that are mixed up each others would be more enclined to take decisions togethers, like enter in war or trading. It would, or precisely it could, improve the diplomatic relations between two civs.
Fully crowded map from the start
We know that Cro-Magnon colonized the whole Earth at 35000 BC. (I think) So it is not unrealistic to see a fully crowded map from the start. Anyway, Civ4 already represents this with the goody huts and barbarians. But it does not influence much the expansion, when it should more IMO.
Why? :
How? :
>>> With a fully crowded map from the start, there will be cultural factions within every civ. Those entities will be important to disturb the game and create rebellions, as well as offer a greater possibility of alliances. Please note that the "entities" in question are not automatically civilizations. They can be "Goody Civs", or only "Culture Centers" (kind of blank civilizations with only a culture)
>>> By alliance of affinities (cultural mainly), two civs or entities could merge: another form of expansion other than settling or warring. Optional: (depending on what are the "entities" exactly), possibility to expand without the need of a settler. A city may pop up on an influenced square and be gifted to your civilization, or an existing city could be quickly converted.
>>> A map fully crowded by some kind of faction or another (see my "Goody Civs" post and others "barbarians huts" ideas) would for sure bring some more action and challenge of any kind, particlarly fights, that we know a little from barbarians already, and culture influence.
Why? :
- To give, through civilizations merging, another mean for every civilization to expand and gain power, other than bare expansion (limited) and bare conquest (that needs power already). No less!
- To allow rebellions.
- To add a cultural dimension to diplomacy
How? :
>>> Culture would influence every city around and more, depending on its strenght, communication networks (roads, railroads, sea, ocean, rivers...) and open borders. This influence will jump from cities to cities and grow with time. So that two neighbour cultures will end up to be pretty the same.
This way, two culturally identical civilizations could merge in one easily. This constitutes an alternate way to gain power, other than bare expansion and conquest.
>>> Also, if a conquered civilization is too much different culturally from the conqueror, rebellions could result in the conqueror side at conquered locations, and would give another challenge to the player, or give him another mean to fight against the other civilizations.
>>> Cultures that are mixed up each others would be more enclined to take decisions togethers, like enter in war or trading. It would, or precisely it could, improve the diplomatic relations between two civs.
Fully crowded map from the start
We know that Cro-Magnon colonized the whole Earth at 35000 BC. (I think) So it is not unrealistic to see a fully crowded map from the start. Anyway, Civ4 already represents this with the goody huts and barbarians. But it does not influence much the expansion, when it should more IMO.
Why? :
- To allow a lot more culture mixing and more rebellions/alliance possibilities that there would be with the actual very small number of civilizations: a dynamic game
- To allow another way of expansion
- To multiplicate early fights and make the expansion really tough
How? :
>>> With a fully crowded map from the start, there will be cultural factions within every civ. Those entities will be important to disturb the game and create rebellions, as well as offer a greater possibility of alliances. Please note that the "entities" in question are not automatically civilizations. They can be "Goody Civs", or only "Culture Centers" (kind of blank civilizations with only a culture)
>>> By alliance of affinities (cultural mainly), two civs or entities could merge: another form of expansion other than settling or warring. Optional: (depending on what are the "entities" exactly), possibility to expand without the need of a settler. A city may pop up on an influenced square and be gifted to your civilization, or an existing city could be quickly converted.
>>> A map fully crowded by some kind of faction or another (see my "Goody Civs" post and others "barbarians huts" ideas) would for sure bring some more action and challenge of any kind, particlarly fights, that we know a little from barbarians already, and culture influence.