Well, as far as the regular game goes, one of the only things that bothers me is Ragnar's horned helmet... they had enough sense not to put a phoney "Viking" helmet with horns in Civ3 and then apparently forgot not to do it in Civ4... but I'll live.
The scenarios however, are dismal at best and honestly, I'm not surprised since Firaxis frankly sucks when it comes to scenarios.
In the Genghis Khan scenario, I was able to roll over the enemy civs fairly easily but then like a bolt out of the blue, I had to deal with these large barbarian incursions throughout the entire empire from northern Manchuria to the Russian steppes.... Because the game REQUIRES that you be constantly expanding, it leaves very little time to shore up your cities and so I was consistently losing cities to the Barbarians even in China.
Sometimes I said the hell with it and let the Barbs have them... but even if I'd kept no cities and razed every one I captured, the Barbarians were still making mince meat of my invasion forces while the civs whose lands I was invading had a couple of units fortified in each city and never bothered to emerge to make the slightest bit of effort to confront me.
In the
Unification of China scenario, diplomacy is really not an option in spite of that being one of its selling points. You can't spread your family bloodline (religion) because no one is willing to have open borders with you because they're too upset that you're not of the same bloodline. So you pretty much have to systematically wage war on each faction, conquer all or most of their cities, and either wipe them out or make them vassals which they'll only do if they've got a couple of tiny outposts left. You could go for the "Diplomatic Victory", but again, you've got to eliminate a lot of the competition through war since everybody hates each other.
That said, other issues in the Chinese scenario included that A) they reused the Uranium model for Jade on the map which was fine except that the icon in the interface is still the barrel with the radioactive warning sign...
Not only that, but there's this distinction drawn to make it clear that religion isn't religion but rather family bloodlines... but then don't bother to change any of the texts... so everything still says "religion".
The
Viking scenario was ok, but also with problems. Among them was that if you ransom a city, you can't recapture it again without forever preventing you from ransoming another city. That's fine.. what's not fine is that I wanted to check and see if there was some kind of a safety mechanism to prevent you from accidentally taking a city you'd already ransomed... so I saved the game and, of course, there wasn't. I just walked into the undefended city. I loaded the saved game and whatever trigger had been activated to prevent me from ransoming cities was still active in spite of the fact that I'd loaded a saved game from before I tried that out... Not of consequence if you play it straight through, but annoying nonetheless.
I also had no idea how much gold I needed to accumulate eventhough it was the victory condition. The manual simply says the amount varies based on difficulty level and there was nothing in-game to explain how much I needed.
Also... I started losing my Longboats to "Wessex Triremes".... come on now...
at least give them a new name if not a new graphic.
And that's all I've played so far, but at this point it's a poor showing in the scenario department. A lot of really good and interesting ideas with potential for unique gameplay distinct from the main game but horribly executed.
That said, I like some of the tweaks and changes and there's stuff here to keep modders content for a long time.
So all in all, it's okay.
P.S. I love all these people who seem to take offense to the fact that Firaxis is a business who's intent is to *gasp!* make money! Honestly, nobody but video game and software companies get this amount of flak for charging for goods and services...
