That was a nice catch, thx a lot!xilr said:CTD when the turn in year 1702 advances. No idea why, made it this far without any trouble at all.
the Sevomod C-Patch is bugged? hmm, ok.keldath said:hey gir,
i think there is an error in sevomod - check the recent posts in the main sevo thread
hi rockinroger,rockinroger said:Keldath and Gir, I have a question for you guys or 2. Is there away that your addon mods can be made into scenarios for sevomod. I like all the different tweaks to Sevo mod you all offer. So now I currently have 5 different versions of sevomod in civ 4. One for basic mod and then all the addons. Which eats alot of space on my hard drive. I was wondering in order to save space and confusion, {and to not limit choices of which addon to play with}. Is this a possibility or too much of a hassle.
thats good news, and thx for the compliment. i hope i can release the new "test version" within the next 12 hours (just waiting for 3ddownloads approval).rockinroger said:Gir a little report. I am at turn 236, no problems to report so far. Its running smooth. I really like the city guard aspect. Good job
xilr said:GIR,
Your test version with the tech conquest and Immigration.... The 3ddownloads link isnt working for me. I'd like to try it.
Yes, I will update the link.keldath said:hey gir - the link doent work for me either
thats coolkeldath said:publiced our combined mod![]()
No idea, sorrykeldath said:hey gir,
do you know of a way to increace the a.i aggresiveness? or i dont know -the game level -im playing prince with a friend - and the al is kinda easy...
Thats good news, thx for the report! You downloaded the new Wonder Movies? I hope you like them.rockinroger said:gir been playing your mod won a time game at year 2000. downloaded the new wonders and am starting new game. great job on mod keep it up????
THX Yes, I will make it compatible with warlords, just waiting for Sevokeldath said:yeah gir,
for the first time now im playing lan game ,
and its for the first time i see your addition in real time...
and, i just cant see civ4 without this mod.
love it,
hope that you covert it to sevomod warlords...then my 5uu - oh man - i cant wait
and offcourse let not forget dale mod![]()
GIR said:New Test Version:
GIRs Sevomod ADD-ON 3.1 pre3try2:
Download:
PART1: GIRs Sevomod ADD-ON 3.1 pre3try1
PART2: GIRs Sevomod ADD-ON 3.1 pre3try2
It’s called “Test Version” because I have to test, if the new features like Mercenaries are well balanced or not. Plz tell me if something should be changed. (Make Sure to install the ADD-ON 3.1 pre3try2 after pre3try1 because try2 overrides some files from the try1 version)
What is new in the test version:
I included some of TheLopez Mod Components in my add on.
New Mod Components: (by TheLopez)
Immigration Mod
Enhanced Tech Conquest (replaced the old techConquest)Spoiler :Immigration has always been a part of the history of the world and now it can be part of the history of your game. There are several conditions that can cause a city to spawn immigrants war, sickness, unhappiness, lack of food, etc. All of these can cause a group of immigrants to leave from one of your cities to another city that may not necesarly be yours.
Mercenaries ModSpoiler :The Enhanced Tech Conquest Mod is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of techs the enemy has that your empire doesn't is created. From that list a random tech is selected.
Spoiler :This mod allows players to hire and fire mercenaries as auxillaries to their regular military forces.
Please note that I have tried to maintain the flow of the regular game interface as best as I could. Please read the known issues section for the current release of this mod before contacting me about some type of issue or inconsistency that you may be seeing. Most of these are lack of hooks into the game relating to the display of some of the in-game graphics.