turn 1 : whipped library in Berlin (too bad for the silver mine, but it's still worth it!)
turn 2 : started a confucianist monastery in Berlin (7 turns officially but will go down a lot after city growth) and a library in pigswill (to be finished in 6 turns or whipped)
turn 3 : masonry discovered, start construction, hambourg's culture expanded
turn 4 : road to hambourg finished
turn 5 : hambourg whipped granary
turn 6 : hambourg starts a barracks, cow improved, so hambourg works cow (we lack workers!)
turn 7 : berlin finished monastery, starts an archer (we lack exploration!)
turn 8 : pigswill finishes library, starts pyramids, barbs spotted east and west. Sent archers out in the woods to intercept
turn 9 : east barb suicides on archer, west barb still on approach, pigswill's city is unhappy because of the lack of protection. Since construction is discovered, i whip a catapult for 2 pop : now they are happy

, berlin starts a catapult too, research towards metal casting.
turn 10 : west barb suicides on archer, nappy demands gold (he must be dreaming!). copper is finally connected

turn 11 : sent free archer westwards, to fogbust, sent catapult eastwards to scout mogol land
turn 12 : catapult in berlin is finished, started an elephant. saw a barb axeman north, moved "free archer" to intercept. Will need a better troop!
turn 13: i moved the catapults towards the barb axe; workers road towards deers in hambourg
turn 14 : i need no better troops! the glorious archer earned himself a promotion while killing the barb threat. Moïse builds us the kong miao (free tech would have been polytheism

).
turn 15 : a barb warrior comes from the south, i move berlin's archer to a silver min to intercept. The warrior pillages a silver mine

turn 16 : my brand new war elephant kills the bugger, the elephant is then promoted to combat 1 + medic. the archer goes back to berlin. metal casting is researched, start machinery. Berlin starts a forge, so does hambourg.
turn 17 : Berlin is now size 6, works farms. The elephant rests. "free archer" with drill 1 fortifies in the woods to intercept another barb axe.
turn 18 : another barb axe dies to "free archer". Berlin whips the forge. The elephant is healed and moves southwards. One catapult is scouting mongol territory.
turn 19: after the forge, Berlin starts a new catapult. workers come towards berlin. cat still scouting, elephant still moving south. Will be time to gather for the attack soon. We need an axe/mace to protect from spears. Hambourg whips the forge.
turn 20 : another barb (archer) suicides against free archer. I see a mongol stack (archer + settler). I will come to late to get a free worker

switch Pigswill to a forge. Silver mine back to work.
turn 21 : machinery in 2 axemen in berlin in one. I switch to an elephant, so the hammers go to a mace. Pigswill whips the forge. My troops gather near turfan. Free archer heading north to explore a bit.
turn 22 : hambourg finishes catapult. now to axe. Pigswill is back to pyramids.
turn 23 : machinery is researched now to alphabet. troops still gathering

.
turn 24 troops are slow = lack of workers! workers are roading to turfan. No one has alphabet yet.
turn 25 : i start sending troops (another elephant and a catapult) to ancient sarai. I could send one stack in... i do! (open borders

) There is a spear in turfan

turn 26 i withdraw my troops (so i know where they start the war), the second mini stack is in place now. I could whip the pyramids for 3 pop. I don't. But workers come for a final chop.
turn 27 : time for war! i bombard ancient sarai, first stack reenters mongol territory with hostile thoughts this time. mace is finished in berlin. Heads to ancient sarai.
turn 28: alphabet is discovered. time for theatre. mace finished in hambourg. time for whipping there so i start a library

. First round of bombing in turfan. second one in ancient sarai. The mace closes in for the fight.
turn 29 : pyramids are done! i start a mace. I don't switch to any other civic right now, but will later (state police!) when i have time or need. second bombing in turfan (5¨% left ? they built a wall!). There are 3 defenders in anciant sarai now, so i bomb it once more (waiting for more troops). Free archer still moving north, remember? library is whipped for 2 pop in hambourg.
turn 30 : After the library, i can have a cat in hambourg in one turn

. another catapult in berlin. one more round of bombing in ancint sarai. one cat bombs turfan to 0, the 2 others kill troops inside. the elphant kills a axeman wandering in our territory. Free archer met a barb axe, he moved away further north.
turn 31 : my 3 catapults capture turfan, while the lone catapults suicides to an archer in ancien sarai. The elephant kills an archer and the mace razes the city. I'm still at 100% research!
turn 32 theatre is discovered. start music. Both catapults and elephant now in turfan, healing (medic elephant is cool

)
turn 32: troops gathering in turfan,the elephant and one cat are healed, move NE in mogol land towards the bronze.
turn 33: Turfan comes out of revolt and starts a theatre. The mace kills the spear guarding the bronze mine, the cat and elephant follow him. 2 maces kill a settler escort and give me a free worker.
turn 34: pigswill starts another catapult, will be complete in 1 turn thanks to a chopping. workers start to farm NW of wheat. Kublai would sue for peace for monotheism and sailing (we traded for fishing with nappy), i try monarchy and he agrees.