Markus5
Code Monkey
1811ad Kublai declares on me. Assessing the situation. Two cavalry and a genadier coming up from Julius' territory. Nothing else from Kublai visible. Need to be careful. Ships may be over the horizon. Or, Kublai is still preparing. Or, its another AI bonehead move. Kublai mounted a good offensive against Gandhi in the last centuries. OK. Kublai's units are taken care of. I dropped research down a few clicks to get some cash to hurry the battleships under construction. I only have a few wooden ships and they are acting as sentries.
1816ad Five destroyers are pilaging along the coast, easily taking the wooden ships. I've rushed three battleships and have taken out two of the destroyers. I see the real invasion force now. Two transports escorted by two destroyers with four cavalry, 3 artillary and one SAM. My three battleships are fortunatly quite close to them. They probably won't make landfall. I need to rush the next battleship on the other coast. No signs of deep war weariness yet, but the coastal cities are starving as their work ships are pillaged. No one from the other continent wants to join me in war. Gandhi might, but I don't know if he'll help much. I haven't seen steel ships from him yet.
1817ad They landed up north. Bad choice. They'll easily be boxed in.
1819ad Ack. Random numbers haven't been good. My city was well defended and was overrun and razed. All the enemy units left are at very low hit points, but they had enough to do the job.
1824ad Refusing to talk. Couple more turns I guess. Both Peter and Louis are vying to settle my old city site. I can't get a settler there in time. Bad planning, that.
1837ad Kublai is not willing to settle. Now, Julius has declared. Turn up the war machine.
1839ad Rotten game. The screen is just so damn crowded you can't see where all the enemy units are. You think that someone might have thought about putting red circles around them or something. Now I'm pissed.
1841ad Kublai will make peace for 241 gold per turn. Nothing less.
1842ad Now its 251 gold per turn.
1859ad Settle with Julius after stomping around in the Roman empire for a while. Kublai is not interested in settling the war.
1867ad Kublai just landed another eight unit invasion force. Modern armor and gunships. Rotten game never tells you when the enemy is near until its too late. I can see the ships, but my sentry ships can't? That's a bad way to make a game. I thought that this game reduced micromanagement. Not really. You still need to make a visual scan. Well, I can buy Kublai for about 250 gold per turn. Its not forever. I can't turn back this force without lots of extra work. I think I'll settle.
1882ad Space Elevator is complete. I hope its not too late. I should have settled with Kublai long ago.
1895ad Kublai wins a Space Race.
1816ad Five destroyers are pilaging along the coast, easily taking the wooden ships. I've rushed three battleships and have taken out two of the destroyers. I see the real invasion force now. Two transports escorted by two destroyers with four cavalry, 3 artillary and one SAM. My three battleships are fortunatly quite close to them. They probably won't make landfall. I need to rush the next battleship on the other coast. No signs of deep war weariness yet, but the coastal cities are starving as their work ships are pillaged. No one from the other continent wants to join me in war. Gandhi might, but I don't know if he'll help much. I haven't seen steel ships from him yet.
1817ad They landed up north. Bad choice. They'll easily be boxed in.
1819ad Ack. Random numbers haven't been good. My city was well defended and was overrun and razed. All the enemy units left are at very low hit points, but they had enough to do the job.
1824ad Refusing to talk. Couple more turns I guess. Both Peter and Louis are vying to settle my old city site. I can't get a settler there in time. Bad planning, that.
1837ad Kublai is not willing to settle. Now, Julius has declared. Turn up the war machine.
1839ad Rotten game. The screen is just so damn crowded you can't see where all the enemy units are. You think that someone might have thought about putting red circles around them or something. Now I'm pissed.
1841ad Kublai will make peace for 241 gold per turn. Nothing less.
1842ad Now its 251 gold per turn.
1859ad Settle with Julius after stomping around in the Roman empire for a while. Kublai is not interested in settling the war.
1867ad Kublai just landed another eight unit invasion force. Modern armor and gunships. Rotten game never tells you when the enemy is near until its too late. I can see the ships, but my sentry ships can't? That's a bad way to make a game. I thought that this game reduced micromanagement. Not really. You still need to make a visual scan. Well, I can buy Kublai for about 250 gold per turn. Its not forever. I can't turn back this force without lots of extra work. I think I'll settle.
1882ad Space Elevator is complete. I hope its not too late. I should have settled with Kublai long ago.
1895ad Kublai wins a Space Race.