Round 3: to 125 AD
A very dramatic series of turns, as you'll see.
To start with, after giving it some thought, I decided to finally take advantage of the Pyramids now that I had safely snagged the Oracle. So I made a civics change:
Police State will help with unit production, of course, and I need units. I can't run many specialists at the moment, what with small city populations, the happiness limit, and the whip, so Representation can wait.
I finally accumulated enough units outside of Shanghai to launch an attack. Mao had an Archer and a Chariot defending. I had two Axes (1 CR1/Cover and 1 Combat 2/Shock) and a Medic 1/March Phalanx. I knew the Phalanx could take out the Chariot with no problem, but the Archer would likely cost me an Axeman:
A fair swap for a city, I thought.
Well, the gods of Olympus were smiling upon me, because my Axe survived the attack! He went down to 0.5 strength, but he won! My other Axe never had to raise his blade; the Phalanx finished off the Chariot with ease, and then...
On top of which, I now have a Level 4 unit:
Aces. That gold will kept my research going at 100% a while longer! Once Shanghai came out of revolt, my first build was an Obelisk. I want to claim that Silver ASAP. I also started building a road from Athens to Shanghai to ensure a two-way flow of copper and silver. I had several units headed in that direction, and sent a spare Scout to do some fog-busting, to ensure the Worker laying down the road was in no danger.
Meahwhile, I built my next city, as we'd discussed:
I did not start building an obelisk in Thermopylae; I have another plan in mind, which we'll come to later. I opted for a Barracks instead. The Gems have to wait until Iron Working anyway.
Meanwhile, my Axe healed in Shanghai and I sent him through the woods to scout out Beijing:
Ooooh, look. Only two Archers defending, a Worker for the taking, cows and horses, and...waitaminit--what's that in the fog? I got a message a turn back about the Great Lighthouse being built "in a faraway land". Not THAT faraway, it looks like! And that wasn't all of Beijing's booty, as you'll see. I brought a couple more Axes to bear, and China was no more:
Yes, that's right--a lighthouse, the Great Lighthouse, and TWO workers! After Mao built the wonder, he built a Settler! I would have been building units in these dire circumstances, but the AI has a slightly different agenda. To be fair, I have, in other games, taken what I
thought was the last city of a civ only to find they have another one hidden somewhere; in a couple of games, the AI put their hidden city so far afield I didn't find it until centuries later! So as a desperate survival tactic, it may sometimes make sense. And hey, it got me another free Worker, so I'm not complaining. I have 4 Workers now, and only 1 that I built myself!
And I have the Great Lightouse! And Metal Casting for forges, and I'm Philosophical...
Yeah, that's what I'm thinking too. Once Beijing came out of revolt, I whipped away its unhappy citizens for an Obelisk. That done, I then started work on a forge. Following that... the Colossus and, I hope, a Great Merchant or two!
This is fun.
Speaking of Great People...
Thanks to The Tryant, I can't ever see this GE without thinking of
The Mummy: "Im-ho-tep... Im-ho-tep..."
I haven't used him yet. I sent him to Thermopylae. I have something in mind for him, and it's not the Great Library. I'll get to it.
Meanwhile, I finished researching CoL without any help from the Oracle for a change, and I still won the full gift set:
I converted right away. I could use the happiness boost in several cities. Not only is my whip hand getting sore; As you can see, in the absence of any more war booty, my research was about to crash. I started laying down some cottages--and I need citizens to work them.
So religion was going to help, as well as the silver. I will be switching to Representation soon as well, though I had not done so by the end of the round--I still had a couple of units to finish off.
In addition, diplomatically, Saladin STILL hasn't founded his own religion! So to heck with waiting for him. I have OB with him and Vicky, and a trade route with the latter--so I figure Confucianism is likely to spread. (Vicky has furs to offer, but all I have in exchange at this point are horses, which as you can imagine I'm reluctant to give to a future enemy, so no deal.)
Now I was thinking after the quick success with Mao that I should keep warring to keep my economy robust. So I sent a Phalanx over to have a peek at Saladin's nearest city:
Hmmmm...well, it's weakly defended, but how the heck did it get that 40% cultural defense without a religion? Plus he has copper and I have indeed seen a couple of Axes wandering around his territory. I need to do a little more building anyway, and I think I may wait until I have construction and Catapults before taking on Sally.
Here's a look at the map at the end of the round, in 125 AD:
Some thoughts I'm having and/or decisions I have to make:
- Great Engineer: well, if you noticed what I was researching in the next-to-last screenshot, some of you have probably figured this out. In 125 AD precisely, I finished researching Polytheism and the Parthenon has not yet been built. Imhotep is snug in Thermopylae, which I figure is a good site for the Wonder, to keep the GP points in the other cities pure. Yes, I did the math, and Athens with its Engineer specialist will indeed give me another GE before Sparta gives me a Great Prophet or Beijing, a Great Merchant--so I can use him on the Great Library. On the other hand, Imhotep could be popped for Machinery for immediate Crossbows and, with CS (which Sparta's GP could help with), Macemen. Hmmm...
- The Science City: not yet founded! Although I am almost finished its Settler in Athens and have its initial protector (a Combat I/Shock/Cover Axe) standing by. Should this city still go where we sigmakan planned it? We've lost one flood plain thanks to the cursed and thankfully dead Chinese, as Hans pointed out. Nevertheless, the planned site (2S and 1W of the cows) still has 4 floodplains. I thought of making Beijing the science city, but unfortunately, the Great Lighthouse poisons the GP points.
- Research: I've chosen Alphabet, with Literature for the GL to follow. Construction, as I've said, is a priority, along with Iron Working for the Gems. Then again, with my research dropping, so is Currency. It will be interesting to see what I can get from Vicky and Sally once I have Alphabet.
- War: Should I wait on Catapults before going after Saladin? Or should I just whip some Axes, putting the overflow into civilian builds like libraries and courthouses, and take his cities by brute force? I've done it before with an Aggressive civ--remember the Monty game, way back when?
- Barbarians: They are annoying, what with all that tundra to my north. But they're good for free XPs. Still, they're a distraction. Waffle, waffle, waffle. I'm thinking some Chariots for fog-busting (Flanking I and then hopefully some of them can earn Sentry).
Lemme know what you think...