Update 8
Year 186 AR/AY (Ancestral Year, or Ancestors’ Reckoning)
Link to el mappo
This year we will start by describing
Arkenaar, and continue clockwise from there. With the Duchy of Neobrigia peaceful, the country is entering a time of peace and development. Samarra, in the south, contributes to research on a new type of seagoing vessels. The name “Shalama” has leaked out, but for the most part the entire continent of Arkenaar is a quiet place, almost unknown to the outside world, far from the hordes of Nekros that ravage the northwest. The mages tell the laws of physics to shut up and sit down, and gravity is regarded as a useful tool, not a force of nature…
(Arkenaar +10 Mages in Purple)
A few hundred miles south, in the nation officially called
Rome, the conditions might be superficially similar, but the reality could not be more different. Like its northern neighbour, Rome Reborn has “annexed” a nearby nation, but civil war is the only word that can truly describe the goings-on. They began in 177 AR, with an assassination attempt on the Roman Governor of “Province
Telvanni”. The attempt failed, but the fact that it was carried out in the governor’s private mansion incensed him. Clearly it was not just a few rebels, but senior mages that stood behind this. As the year closed, the governor had quadrupled taxes, imposed a draft levy on “Province Telvanni”, imposed a curfew on same, and held several public executions. This fuelled a great deal of resentment – now one was either a loyal citizien of Rome, or a rebel.
In 179 AY, the governor disappeared, and a group called the Masks took responsibility for the assassination, and proved their point with several more assassinations. A Telvan collaborator, a Roman centurion, the interim governor appointed to “Province Telvanni”, and the senator leading the investigation into the previous assassinations, were all killed within the year. They did their job almost publicly, their targets found dead when only trusted men had been about them.
This was because the Masks were perfect impersonators. In reality they were only a dozen or so, but public perception said otherwise. A cook mixes the wrong recipe, leaving ten men ill, and they say a Mask poisoned the food. A construction overseer falls off a beam, and the rumor is that a Mask tried to kill him. A legion suffers an ignominous defeat, and who is to say that it was not because there were Masks among them who deserted at the height of battle? Or perhaps the centurion was a Mask giving false orders?
180 AR came around. The Telvanni Rebels and their Masks became a public force, at the same time as the Roman Senate finally realized that they could not consider the war “over” for a long time yet. And for six long years the Romans cleaned out Province Telvanni of all hostile elements, systematically purging the country, instituting long security details, requiring officers to relate their family history… while the Telvanni Rebels simply withdrew, struck from the shadows, and hid in the far west. (Strategos +500 troops, +Veteran army training, +2000 militia, +10 Illusionist mages, 2 spending points, all from popular support or ex-Telvanese groups.)
We proceed now to
Furey’s Dominion and
Roddyna. Here we see concentrations of Orcs at the borders of both nations, a large army massing in Roddyna, and fortifications in the Dominion. Czar Roddy of the Techmagi continues research, discovers means of crop rotation that will feed the army, protects the country, all while making the people prosperous, and the entire nation holds its breath as he grows steadily weaker with age…
Furey precedes him, though. With her death, the Dominion becomes perfectionist, insisting that they must improve themselves to whatever extent they can. The new ruler, Lady Maparadi, sends couriers to Roddyna asking to trade for more technological secrets.
(Roddyna +1 Agriculture. Also, after entering the Heroic Age, you may choose to build Galleons (transports) or Frigates (warships) when building ships.)
West, on the
Illyrian continent, the Majestic Council of Twelve sits in an ivory tower and orders the annexation of the entire continent. But with no unifying force behind this, it is seen as a demand for despotism from the Council by the outer regions, and they rebel. Two separate “nations” both declare their independence. With the army out on a landgrab, the country sparsely populated, and the nearby people sympathising with the rebels, it takes almost a year for the news to percolate back to the Majestic Council of Twelve. (New Illryia –10000 population, -10000 population, +1 Culture)
The
Novorians win support for their cause as the
Techno Union stagnates further. It is not so much an armed rebellion as it is an ideological movement demanding the cessation of government and the freedom of people…
Ah,
Olympia. Here is much to hear about.
Following the destruction of Wildgrove, the Black Fae became a cross between nomads and terrorists. Ares, God of War, and several generals spend much of their time wiping out the pockets of resistance that remain – this is a war of annihilation, not of conquest. The Fae know of their doom and will cause as much misery as they can, and the Olympians seek the glory of destruction and the recognition of their gods.
(Olympus -800 infantry, -2 Priests, -180 Wurm Riders; Black Fae -400 infantry, -7 sprites, -2 chanters, -8 000 militia)
Which brings us to the gods of Olympia. In this same period of time, they have been seen more often among the people. The reasons are unclear, but the effect is not.
(Olympus +1 Culture)
(TerrisH, you didn’t specify what sort of “troops”, so I bought you 750 (600+Mass Levy) Wurm Riders after you said “this is pure destruction” in the orders.)
Next we come to the lands of Zhiki, where the border fortifications have been augmented with coastal fortifications. The rumors of war from Nekros in the north and Olympus in the south have been magnified a hundred fold, and diligence is the watchword of the entire nation. Nearby, the nations that were Akratia and Dangal have become people again, living life freely and without government, but with possibly a touch more weed than is common elsewhere. Life is carefree.
(-1 Akratia, -1 Dangal)
The Blood Elves sign a NAP with Iceland, and continue the building of a monstrously large temple on old foundations…
And so we proceed to the continent of
[WILL SOMEBODY PLEASE NAME IT?]
WAR.
Initially,
The Church had a great advantage in one of the Ancestors’ artifacts. It processes plants and turns them into paper. Patriarch Theodore is using this as a lever to turn the tide of war in his favor by means of mass recruitment. Posters advertising the glory of the war against the demonic Leonhards, the just cause of the Church, and the divine leadership of same convince hundreds of men to join the army…
(The Church +1500 infantry)
…but Theodore had forgotten the energy of this world, or taken it for granted. He had forgotten that the collective thoughts of men are what shape reality, and he did not take into account the consequences of unleashing propaganda on tens of thousands of people, and so he became his own undoing. A dozen firebrand prophets stood forth across the country, preaching to people with divine authority. They dethroned the ruling hierarchy and assumed direct command of the country, going effectively unchallenged.
(The Church -200 clergymembers, -1 Patriarch, +12 Prophets)
Now it is Eshva, Prophet of the Most Holy God, who commands. With the paper-machine he has written down the Fourth Testament, a new guide to the people. Many are his revelations, but perhaps most urgent is the one that the Cammane City-States hold the key to destroying the undead.
But for all the coming of prophets and upset of the nation, still the plan that Theodore had set in motion was not stopped…
Meanwhile,
House Leonhard was withdrawing its troops and building up its defences. The rebels in the southeast had moved to the Dangalian area; the Cammane City-States were paying tribute, and Lokianica had willingly become a vassal state. With the undead still some distance away and the Church making dangerous inroads, most of the troops were withdrawn to the capital and the outlying areas were left to fend for themselves.
This would prove a lucky move. Even as Eshva brought new vigor to the troops on the East Front, Theodore’s plan arrived on the doorstep of House Leonhard.
It was a grand navy, built up in the space of two years. It carried almost a thousand soldiers, and an escort of good dozen Bishops and Holy Knights. It sank the entire Leonhardic navy, leaving none to warn. Then it delivered its cargo fifty miles west of the [UNNAMED] river.
The Leonhardic capital was not quite besieged. The water-borne force was overwhelmed as it reached the capital, but the speed and surprise with which it struck, combined with the attention-drawing Eastern Front, did quite a number on the Leonhards.
Final Tally:
Church Losses: 1390 infantry, 50 Wurm Riders, 10 Bishops, 8 Holy Knights (and 6 boats)
Leonhard Losses: 1830 infantry, 62 Wurm Riders, 10 Dark Mages, 13 Beholders (and entire navy)
And so we proceed a little further north. The citiziens of
Lokianica are on the move, developing their farming skills, turning over earth for House Leonhard and turning over turf to the
Undead Hordes of Nekros. Curiously, Nekros does not appear to have moved southwards. Instead, his hordes are gathered in what was once Bersia. Nekros has also raised a second lich to serve him, and seems to have made curiously little progress.
(Undead Hordes +1 lich, -6782 (10%) corpses due to rot, -312 warriors lost in the siege)
Duskmist, far to the north, is peaceful. What vestiges there once were of undead have been purged by rather dramatic means, and the Mythal shields the kingdom. With this safety and the departure of Nekros, the citiziens become restless to move outside their borders once again. During some… exploratory forays, a rather interesting discovery is made. Six score of strange apparel from the Ancients. They are blue and red, and serve an unknown purpose.
(Azash +1 artifact. You may ignore it and trade it, or spend 1 eco point researching the items, or strip them apart and gain 1 eco point using them for other stuff.)
And finally, on the [AS YET UNNAMED] continent, not much happens. Nekros’ first lich moves to Kenyata and is repulsed by border-forts and enchanted ground. Seleucia Novus is becoming a grassroots democracy, less and less centralized.
Rolangaregorol develops science and magic in parallel, and the Orioch Nomads hallow their travelling grounds and forbid them to outsiders.
...
No map today, people. Paint is like trying to use a hammer instead of a multitool. I will put a link to the update when I post the map, and edit in a link to the map in this post, when I'm done.
Damn computer.
Stats will also have to wait. In the meantime, you can name continents and terrain features and stuff. There is useful info on the first page or linked from there. For example the statement that all techs cost 1 eco point.
