P666-01 Fix the Trash Game

pigswill said:
Strategy explanation coming up:-

Spoiler :
I looked at all that tasty land (grasslands,jungle waiting to become grassland, even some gems) and I thought why waste resources on itty bitty wars which will saddle with with a bunch of sub-optimal cities (coz the AI don't place cities like players do) when I could just settle the good spots, build up tech and tech trade to establish a significant advantage (getting to gren/cannon before Izy gets to conquistadores or nappy gets to muskets) and wipe the continent clean in one long clockwise sweep (nap,izzy,KK). No-one onthe continent wanted to play tech trade so I headed for other continent to find someone who wanted to play (Mansa!).
wow! found the other continent already!
good go! that's going to put some fuel in your research (mansa being a trade whore,, i suspect he is one grabbing taoism in my game :mad: )


that's even a spoiler for me!
something i didn't know at 1000 AD (well, suspected it, but now i KNOW)
 
cabert said:
that's even a spoiler for me!
something i didn't know at 1000 AD (well, suspected it, but now i KNOW)

Wow - me too!

I'm afraid I've played a far more 'predictable' game than Pigswill, and was hit with the 'unlucky stick' on a few occasions.

Spoiler :
From my 125AD game, I pretty well attacked Kublai the next turn with a mini-SoD of technically superior units, but failed to wipe him out until 800AD. I kept most of his cities. Wonder-wise I got The Great Library in Pigswill's City, and The Hanging Gardens in Berlin (more Great Engineer points!). War weariness was starting to become quite problematic in a few cities around 600AD, and I was unsure whether to swap to Police State, whip the cities down, or just live with it. I opted for 'live with it' as Kublai was not long for this world. A trade deal with Isabella helped ease a little of the unhappiness problem.

A couple of against-the-odds battles lost, but I also failed to get The Parthenon (missed by ... yep ... one turn) and The Colossus (missed by ... yep ... one turn). Still, between them 595:gold:. The Parthenon however is in Paris. :borg:

Scouting around Spain, and Isabella seemed to have terrible defences, and rated pretty poorly on the power chart. My initial plans of befriending her as a powerful ally and taking on Napoleon seemed to be less appealing, and despite both being Jewish, war broke out between them just a few turns after I had dealt with Kublai. I opted to attack Spain, that regrettably sent my trade route income down the loo. A couple of Spanish cities are looking to be in serious trouble. :satan: n.b. She has Construction and has Ivory hooked up.

Aside from the free Great Artist from Music (burned on Theology), I hit two Great Prophets that both joined Pigswill's City as Specialist Priests (lightbulb alternative was Divine Right). The Kashi Vishwanath shrine was another option of appeal, and should probably be constructed with the next one despite Hinduism's limited spread at this point.

I am wondering if switching to Confucianism-Vassalage isn't about due.

Edit: I've had a quick look at the saves - it appears as though Cabert, Mice and I all played roughly similar styles of games, although there are important differences. As noted, Pigswill's is quite different and makes a thought-provoking contrast, although Petrucci has found a meeting point somewhere between the two styles by also getting to Optics. :)

Nouvelle Zealande? Bonjour from Australie!
 
oups...

sorry, I haven't finished it yet...
only up to 840 AD... I've been Highjacked by formerly dismissed duties... I had things to do I had forgotten in my fever to play... :(

I will finish the few turns tomorrow before midnight .... I hope.
the event log will have to wait a bit more.
 
Welcome Calavente!

Here's my submission. I feel pretty good about it right now, but that might change once I get a chance to look at what everyone else did this weekend :D.
Spoiler :

-Declared war on Mongolia, took Turfan.
-Building Great Library in Berlin, forge in Bantu, units everywhere else.
-Researching optics for caravels.
-Building granary in Turfan.
-Took out Mongolia’s copper mine; iron wasn’t hooked up.
-Razed Old Sarai (too much tundra).
-Turned down Isabella’s request for construction; we’re ahead in power.
-Accepted a trade offer from Isabella – silver for spices.
-GP asleep in Pigswill for later use.
-Captured Beshbalik. Killed a few barbarians.
-Researching monotheism.
-Whipped a library in PC.
-Captured Karakorum.
-Researching paper.
-Annoyed Napoleon because I didn’t convert to Confucianism; still well ahead in power.
-Whipped a monastery in Berlin;
-Kublai gave Monarchy for ten turns of peace.
-Buddhism spread to Beshbalik; whipped a granary and lighthouse there.
-Converted to Buddhism at Isabella’s request.
-Whipped a granary and in Karakorum.
-Researching currency.
-Captured Ning-hsia; finished off Kublai by razing New Sarai.

Not a whole lot of detail there, but I generally just built units and buildings while waging war. I just built a buddhist monastary and am about to build a hindu monastary for spreading those religions to the rest of the cities. One stack is NW ready to go to war with Napoleon and the rest of the units are healing or heading in that general direction.
 
So now we have 6 submissions

- VuDu (honneur aux dames)
- Petrucci
- Mice
- Pigswill
- Cam_h
- Cabert (yep, it's me)

One more at least is coming (Cavalente, It's friday night american east coast time, so you can play up to 6 am saturday :))

And Armstrong implied he could post his save too.
Making 8 saves to go through. :eek:
Maybe even more if Paul 666 or WIII come out of their graves!

I know my game is weaker than I wanted it to be, and hope i won't be the trash game.
But to be true, i'll have a superficial look at cam's, pigswill's, armstrong and mine (well, i know my own game) and make a thorough comparison of the 4 others only, unless one of the "monarch" games turn out to be really trashy (my own isn't really THAT bad, but if all those noble/prince games turn out to be great, i'll have another look at it).

I can tell from the writeups (well, calavente can still do a :smoke: move and Armstrong didn't write anything yet) that there still is no real trash game, and we'll probably have an easy win (maybe in the next round!).

Next game should be on monarch (pigswill stated a long time ago we need some challenge, and he was right) or with real noobs :lol:

About deadlines:
Tonight is the end of round 3 to 1000 AD, then we have 2 days of vote, so we'll know the "winner" on monday and can play up to 1500 AD until next sunday evening.
That's cool.

But (yes there is a but)

WHO DO I SEND MY BOTTOM 3 LIST TO FOR THE SECRET VOTE?
last time it was petrucci who didn't submit a game, so could do it with no pressure.

This time, we have saves from everyone...

EDIT : armstrong, if you didn't play it yet, could you be the vote coordinator ?
 
I've updated my strategy explanation (#220). As for finishing next round it depends on whether we'd need to launch a maritime invasion to secure victory.
 
pigswill said:
I've updated my strategy explanation (#220). As for finishing next round it depends on whether we'd need to launch a maritime invasion to secure victory.

well, you did more exploration than i did, you should know better;)

I'm pretty sure I can't dominate before 1500 AD, but hey, i'm only a monarch player, maybe one of us can bluff us all with an early victory:cool:
 
Thanks Cabert for all that (#226), and thanks also Pigswill for the expanded analysis.

As your appointed leader :king: I decree that if Armstrong happens to swing by in the next day, he can be the official 'returning officer'. :salute:

Cabert - I hope your game isn't up for consideration, or I'm in serious trouble!

I'm thinking that an entire round (voting and playing) should be seven days, rather than two for voting plus seven for playing. It would sure suit me.

I agree with your sentiments; everyone who's posted seems to have the "mission accomplished" for this round (except for the exceptional Pigswill), and it seems like fine points and small preferences are going to split it ... unless Calavente can come up with something particularly 'special' ... not that there's pressure or anything ;)

"Next game"? What's this "Next game"? :crazyeye:

There seems to be a sense that this game is all but won (which I'm not arguing with) but I wonder to what extent our starting location might have been a major determinant in this.
 
Cam_H said:
... I wonder to what extent our starting location might have been a major determinant in this.

That and the strong second turnset. I like the big turnsets, was it 80 turns. In future games, hopefully there will be more, big turnsets will give more scope for catastrophe. Monarch too .

About this game, pigswill I find it so interesting that you opted to build. And Cam too, a conservative approach. I have it my head that we need to attack constantly, but it seems that with this good start ( 0- 80 turns) the AI has presented no threat .
 
"Strong second turnset"?

"Strong second turnset"!?

... it was Cabert's game you were playing, wasn't it? ;) This is the two Archers and one Warrior and "Cam you're not in war mode" turnset?

mice said:
... And Cam too, a conservative approach. I have it my head that we need to attack constantly, but it seems that with this good start ( 0- 80 turns) the AI has presented no threat.

Barbarians in the ... you know ... 'strong' second turnset ;) turned out to be as threatening as anything else.
 
:lol: If it makes you feel better ... I voted for it. :)

It was clearly very strong from a technological perspective, and it had aimed to ensure Copper was able to be accessed.
 
Cam_H said:
:lol: If it makes you feel better ... I voted for it. :)

It was clearly very strong from a technological perspective, and it had aimed to ensure Copper was able to be accessed.

that's the good part of secret vote ;) you can tell the same to everyone :lol:

Well, i think i brought us from 1 pop, no troops, no military possibility, to 13 pop points, 3 defensive troops, and a good tech start towards offensive military.
A bit better than others because i had mathematics already = closer to construction. + pop rushing could give anytime 2 more archers if needed. I am not ashamed of my weak troops, since i could build none of offense value.

you won't take cities with archer will you? Well, you already did:lol: but i don't think you could do it again.

Cam_H said:
Barbarians in the ... you know ... 'strong' second turnset ;) turned out to be as threatening as anything else.
I left the warrior in hambourg, but thought a lot of fogbusting with this guy instead...
same for berlin's archer...

with 2 fogbusters, you don't see so much barbs...


About next round, remember we go for the weakest game, so your stats may give some good information (beware of GNP, it doesn't take into account gold and beakers from specialists)
 
More reliable than GNP is beakers and excess gold (gold-expenses). And of course statistics don't tell everything.
 
YESS !!!

I have it...
I'll add the log on an edit..

Spoiler up to 125AD :

1-5 taken the game in hand : switched berlin to archers, whipped library in berlin then archer again (nothing to do); PG archer + conf temple, Hamburg : +temple, archers waiting north for barbs ... XP :drool:.
6-10 warrior go explore (replaced by one of PG archer) CONSTRUCTION go MC. berlin : worker + elephant , PG : pyr then 1tcat + whip +pyr a just even bargain in terms of turn : earn a cat in the operation. 1 chop. Barb detected south !!! argg archer waiting north I have to send berlin sole defensor.. Copper hooked, go camp game. scout in hamburg after granary. Archer kills barb. warrior + scout go explore isabella + kubi.
11-15 fight barbs, GP=> Kong Miao, 1st war elephant 15th turn!!
16-20 : build war elephant, seek machinery, trample some barbs. a settler to city 4 !!.
21-30 : lost count of 5turns.. : some forges, elephants, cottages, 7th on 7civ in wealth : P666 the Hopless...:mad: . Pyramids in 250BC. quite late IMO.
MACHINERY ==> alphabet: begin mace production (with the pun), libray in PG
still no State religion: do not want to antagonize nortern neighbourg (all buddhists) kill a barb near paris with warrior. some barbs killed with cat, elephant...etc.
30-40: road to connect to river : nappy and isa !!! going to expand confucianism !!! ALPHABET ==> iron work for X-bow...no iron in my lands :( maces and monastries... prepare to send missionaries in french lands !!! + 10% science in berlin, build forges, cats + maces.. xp on barbs ... I LOVE barbs !! even axes.. :D, LITTERATURE==> music mace mace mace. GL in berlin
END 125AD , a SOD approaching turfan and kubi's border


then :

Spoiler GOTO 1000AD: the (not so) holy war against Kubi :


t3 200AD: Declare war.
t3-10 : PG : 1 scientist to rise GP in 1 turn instead of 2. wall in munich (to prevent aggression from barb city: left until kubi is no more) turfan taken in 225AD: for the marble and wine (I have no monarchy). loose 1 elephant. get moses; 250AD: MUSIC I have the GA .. nothing to do with him: wait with moses in berlin. GO philo.
produce maces... cats.. connect horses Nappy makes the parthenon. culture rise in hamburg an berlin, turfan is pacified, but shadowed by karakurum's culture : next target.
10-20 : GL in Berlin : 375AD. then missio + mace + monestry(PG) ... offer silver to nappy : to soften him a bit for tech trade... 425 begin attack Karkorum (bombard) . + rice connected. 500AD: PHILO : Hamburg = Holy Tao city. Take Kara, holy hindu city. (2 holy cities in 1 turn ... :crazyeye:
540 : exchange to nappy : alpha + medit to get sail + mono !!! yes! the silver worked! DRAMA, MONARCHY build theatres, maces cats, 1 elephant, little stack go to old sarai. little stack defeated in OS : 2mace 4 cat was crippled to death by 1 lone defensive axe on plain + attacking spear + hilled city archer. :cry:
21-25 :620 MONARCHY ==> Feodalism whip temple in berlin, missionaries conf + tao. 680 AD NAppy declares war on ISA poor Isa... Berlin goes for ND
26-30 takes Niggysha... whathaname? PG: Aqueduct + mace then work to HG.. love the +1health... nappy wants me to go to war with isa .. Ok!!! no issue there. FEO : go liberalisme : paper. REVOLUTION !!! representation (happy + 3beakers per few scientists) + vassalage : lose gold from berlin but + 2xp. Raze old sarai in 800AD with 3 units, losing the cat. (same stack as former SOJ but order of battle was different)
30-40 : move units to last city of kubi, kill a spanish unit, raze a poor city (cordoba)that isa will rebuilt before 950ad. 920 : Monglian distroyed: I keep the city. 3rd french city converted to confucianism. munich goes for colossus. some chops near berlin and PG to help the wonders.

1000AD : not played to leave a free strat for followers :)

As I have 3 holy cities conf, hindu, tao, and Isa gots 2 : judaisme and buddhisme, christianisme has been discovered, not islam : on the other continent, only christian faith.. quite a virgin world.. so maybe a good idea to go optics after liberalism and try to spread conf.. more gold :)

Cala.
 
I can see that my game is going to be difficult to compare to the other submissions. Captured one city in 80turns? I thought this was meant to be domination not space-race!! Fair point.
Still no other obvious candidates for trash game; some played slightly better than others, a few dubious moves but no major cock-ups. That won't stop me voting (you can't nominate your own game as best. Can you nominate it as worst?).
 
pigswill said:
I can see that my game is going to be difficult to compare to the other submissions. Captured one city in 80turns? I thought this was meant to be domination not space-race!! Fair point.
Still no other obvious candidates for trash game; some played slightly better than others, a few dubious moves but no major cock-ups. That won't stop me voting (you can't nominate your own game as best. Can you nominate it as worst?).

no!
And obviously yours isn't the worst. Could well compete as best (no good trades possible now, but your so close to astronomy you could start conquering the weakest foreigner quite soon)
 
Cabert: I often play this particular pattern and the good trades are just coming up: feudalism, guilds, banking, engineering are all popular AI choices which can be traded for education and liberalism without giving away a huge advantage.
Meanwhile thoughts on games:-
Spoiler :
Petrucci: fairly solid round, however I didn't see any advantage in researching optics without building at least one caravel. Religion wise its a bit of a mess which makes it difficult to use religious civics and cuts down on shrine income.
Mice: good army but a bit light on research.
CamH: solid round, yes size does matter but religion a mess, no iron(!).
Cabert: another solid round, but not really clear where you're going with it. Religion again a mess (seems to be a theme).
Vudu: pretty solid round, fairly good army and warfare, cities don't seem to have grown much, you seem to have a prophet lying around with no clear indication what you're saving it for.
Calavantes: solid round, good explorationof continent, clear idea of strategy, but 2 GPs lying around (saving for golden age? not sure how touse them? Bit of explanation would have been helpful).
But as I'd already said no clearly trash game. I think Cabert is right; to do this again we would have to make it more difficult.


Mice: re need to attack. If you don't antagonise the AI too much and (more importantly) build enough decent units to maintain a power rating you have a reasonable chance of being left alone.
 
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