New UU
Summon my greatest engineers to Sar, to plan and build a new and powerful naval unit.
It's my UU... *cue drum roll*
THE WAR GALLEY!!!
The War Galley is a larger and more heavily armed galley. It is significantly harder to destroy due to strong construction. Multiple sails allow the ship to keep up with most other galleys. The trade off with this is that the War Galley is less maneuverable than most ships. So War Galleys are to be surrounded with smaller Galleys.
The War Galley will hammer at enemies from a distance with increased firepower (and a ballista on the front) while smaller and more maneuverable ships fight and defend the larger War Galley.
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Economy
Train War Galleys with 2 eco points, train archers with the remaining 2 points.
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Domestic
If my homeland is crowded, encourage families to move to my colonies.
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Foreign
Request that Crospunia stops trading with Geraun. Continue my brutal economic policies against Geraun.
Allow Ixa's Yexal missionaries to travel with my trading vessels around the known world if they wish to.
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NOTE: Anything following in the colour
green is to be done if Crospunia/The Farow doesn't plan to attack Geraun. So if he does nothing, I will proceed with the
green plans.
But if Crospunia/The Farow does get his orders in AND plans to attack Geraun, follow the
red plans.
Military
To be honest, the loss of my northern colony wasn't much of a loss. It was a liability, and now my military is free for more important matters.
1/8 of my army will defend the Dalgan colony. This colony will try to outcompete the Crospunian one, but not nearly as aggressively as I compete with Geraun.
1/4 will defend my colony on the Saracro peninsula (don't forget to add in my expansion from last turn please)
1/8 of my army will found a colony on the coastline further south of the Saracro peninsula.
The remaining 1/2 of my army will defend the Sarazan homeland. Fortifications will be built along my homeland's borders for security.
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Navy
8 ships will aid in founding my new colony south of the Saracro.
20 ships will be part of an anti-piracy group. They will hunt down these 'pirates' and destroy them (or capture their ships if possible).
Speak to Geraun and request that they stop their captains from turning to Piracy. We do not want to trigger a war, regardless of our economic policies regarding each other.
The rest of my ships will patrol my trade routes, defending trade ships, helping out in the trade, like they've been doing for most of Saraza's history.
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Fancy Contingency Plan
If I'm attacked, get a naval blockade of the enemy and cut off all trade. Destroy any and every ship they have (only if they're naval of course). Get as many forces as I can constructing fortifications in the threatened lands. And try to raise a militia for defense. Call in forces from my colonies for aid. Gradually wear down the invading force.
Once the immediate threat to my lands are settled, begin to campaign against the enemy. If they spent much of their military in the attack, invade quickly. If they still have many reserves, be more cautious. As I can't predict how some campaign would go because it is so abstracted from the present situation and so many variables may change, leave the counterattack up to my generals.(if this enemy happens to be Geraun, send troops to make two landings, northwest and southwest of it, then meet up the forces to surround the capital. Besiege if I have time, attack if possible and practical)
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Military
1/8 of my army will defend the Dalgan colony. This colony will try to outcompete the Crospunian one, but not nearly as aggressively as I compete with Geraun.
1/8 will defend my colony on the Saracro peninsula (don't forget to add in my expansion from last turn please) and will help found a colony on the coastline further south of the Saracro peninsula.
1/4 of my army will defend the Sarazan homeland. Fortifications will be built along my homeland's borders for security.
Which leaves half of my army for the upcoming invasion.
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Navy
8 ships will aid in founding my new colony south of the Saracro.
The rest of my navy will defend my trade routes like they have for all of my history...
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Invasion of Geraun
Crospunia will throw the first blow (if they're waiting for me, tell them to strike first).
They'll attack on the central coast of Geraun, roughly halfway between the capital and the northern border.
My army and navy, meanwhile, will be secretly massing, out of the eyes of Geraun. The 1/2 of my army (1750 Archers, 2000 Spearmen) meant for the invasion of Geraun will assemble outside of my capital. All of my navy other than 10 ships to defend my trade routes and the 8 ships helping colonize will prepare to blockade Geraun and hunt down its fleet.
Give Crospunia's force enough time to draw off Geraun's forces. Then, I will strike.
Order my fleet to destroy all Geraun ships on sight (and all pirates, as always). 1/4 of my offensive fleet will continue to hunt for stray Geraun ships, and the rest will blockade Geraun's coast. My War Galleys will bombard Geraun's capital.
My landing forces will strike just after my fleet. They will land in two equal forces, one northwest of the capital at the base of the peninsula, and one southwest of the capital at the base of the peninsula.
These forces will quickly meet up, cutting off Geraun's capital (Gerig), then advance on the city. Leave some forces at the base of the peninsula to defend my rear. Gerig's garrison will likely be weaker than normal due to the distraction caused by Crospunia's earlier attack. Cut down some trees for rams if the city is walled, break in (archers will kill those on the walls who try to kill my rammers) and conquer the city. The War Galleys bombarding the city from sea should help a lot, with their large ballista bolts.
Once the capital is captured (try to make it quick) leave a garrison of roughly 1/3 of my remaining troops and conquer the southwest of the country with the remainder. Demand its surrender first though. Declare that if it surrenders, its people will be given Sarazan citizenry and will not be harmed.
If it accepts, send in some troops to control the region and obey my promises.
If it refuses, yeah, conquer them with standard tactics.
By this point, all of southern Geraun should be under my control. Consolidate my gains, and send aid to Crospunia if it needs it.
My tactics for battles will be standard. My spear formations surrounding and defending my archers.
In case of betrayal, see my fancy contingency plan (printed above, in the Green section).
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May skill lead us and luck aid us, soldiers of Saraza! For too long, Geraun and Saraza have fought a grand war of economics. Now, we will end this, with spear and arrow. Attack!!!
(Speech of General Tamel Sparezsamna of the House of Zarmaz before the attack on Gerig)
Anything else unspecified, leave it up to my generals and governors.
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Saraza
Capital: Sar
Special Cities: Sar (EC)
Leader: King Terenas/Lord_Iggy
Religion: Yexal
Government: Monarchy
Economy: 4: (0/3/2) (-1 Education maintenance)
Army: 4,000 Spearmen, 1,500 Archers
Navy: 55 ships
Education: Dumb
Technology: Bronze Age
Confidence: Respectful
Culture: None
Wonders:
Description: The Sarazans are born seafarers. For generations, they have been the masters of merchantry for the coastal peoples of the known world. Their fleet is and has been for as long as memory, unrivalled.