OK, here is my Add-on version for Sevomod 3.2 a:
….
I don’t included all I would like to see in this version (like railroad wonder, new gimmick resources, units, … a lot of other stuff …

but in the next three or four weeks I have more time to mod
As always, have fun
_________________________
New in this version:
Units:
- add Modern Mechanized Infantry (available with Robotics – I hated the old fashioned looking Mobile Infantry (WW2 Truck) in Sevomod, especially in the LATE game)
- add Mounted Templar Knight (see Crusade Wonder) (unit by Rabbit, White)
- add Praetorian Squadron (Mounted Praetorian) (see Amphitheatre Wonder) (unit by Rabbit, White)
- add Warlord style Trebuchet
- Battering Ram upgrades to Trebuchet
- Trebuchet and Catapult upgrades to Cannon (Warlord System)
- old Sevomod Trebuchet is now a City Guard Trebuchet (see City Guard)
- add Siege Gun and Artillery City Guard (see City Guard) (Siege Gun unit by woodelf)
- now you can capture Zeppelins and Constructors(land/see)
- no military support for gimmick units (FLAK, Zeppelin, Constructor-Land/See, Templar Knight, Mounted Templar Knight, City Guard Trebuchet, City Guard Siege Gun, City Guard Artillery)
- no military happiness for City Guard Siege units like FLAK, CG Trebuchet, CG Siege Gun, CG Artillery
- new skin for Partisans (skin by Robo Magic Man)
Thread
- add Partisan popup sound
- fixed some little python message bugs with the Partisan system
- add Partisan damage effects (thx to Gerikes and TheLopez for helping me)
- no City ATTACK penalty for all kinds of Tanks (Tank, Panzer, MarkV and Modern Armor)
- -50% City DEFENCE penalty for Tanks
- -40% Jungle and Forest DEFENCE penalty for Tanks
- Navy Seals renamed to Special Force
- Special Force: cannot capture cities; cannot pillage; but they can sabotage; and they can “bombard” the city defence (should represent some special operation behind the enemy line – sabotage or destroy something that will reduce the defence of the city/enemy)
Wonders:
- included all the Wonder Movies from the Test Version (Forbidden Palace, Tallest Building, SDI, Great Wall, Gutenberg’s Print Shop, Roman Roads, Sphinx)
- fixed a bug with the “auto numbers” of the Templer unit (Crusade Wonder)
- Sphinx Wonder is now available with Mining (was Masonry)
- Mausoleum gives +3 happiness in the owner City (was +1 happiness on the continent and that was only a clone of Notre Dame)
- The scientific boost with Leonardo’s Workshop (+1 science per Specialist in all Cities) is obsolete with Scientific Method (was Computers), but the free Upgrade even works after you acquired Scientific Method.
- only defensive promoted units (or lvl 1 units) can auto upgrade (Leonardo Wonder) to Mechine Gun (because it was too annoying that your best attack unit auto upgrades to Mechine Gun)
- free Experience Points from National Special Trainings Camp only every second Turn
- Art of Artillery provides two free Bronze Cannons (you still need this Wonder to build Bronze Cannons)
- add 2 experience points to all free Amphitheatre/Hippodrome units
- renamed the free Amphitheatre units: I,II,III,IV Regiment (was Gladiator)
- renamed the free Hippodrome units: I,II,III,IV Squadron (was War Chariot)
- one free Amphitheatre unit (random unit, it could be I. Regiment or III. Regiment or …

will be a Praetorian Squadron (Mounted Praetorian)
- add Amphitheatre and Hippodrome synergy: That means if you have the Amphitheatre and the Hippodrome your free special units (I,II,III,IV Regiment/Squadron) will auto upgrade to a Praetorian Squadron if they win a fight (experience > 10)
- The Crusade Wonder now provides 2 Templar Knights and 2 Mounted Templar Knights
- 50% chance that a Templar Knight will upgrade to a Mounted Templar Knight after winning a fight (experience > 10)
- if you build the Crusade Wonder in a holy city without shrine (holy city religion must be state religion) you will also get a free shrine.
- the Crusade Wonder also provides a chance that your state religion spreads in your empire (chance is game speed depending)
- the chance of free Templar Knights (Crusade Wonder) is now game speed depending)
Improvements:
- Antic Temple one time gold bonus is now game speed depending
Resources:
- little bug fix with the gimmick bonus resources system
- free improvements with the gimmick bonus resources
- you will see Marble with Masonry (was Wheel)
- you will see Coffee with Monarchy (was Pottery)
- you will see Sulphur with Metal Casting (was Priesthood)
- you will see Incense with Meditation (was Mysticism)
City Guard System:
- Now City Guard Units can’t go out of the city (fixed a bug that a ship could load a City Guard Unit and left the city)
- City Guard (CG) Siege units like CG Trebuchet, CG Siege Gun or CG Artillery have some kind of Zone Of Control (ZOC). That means if an enemy is near a city with such an unit the CG Siege unit will bombard the enemy IN THE NEXT TURN
(CG Trebuchet: 1 unit 15-30% damage; CG Siege Gun: 2 units 15-30% (or 1 unit 30-60%); CG Artillery: 3 units 15-30% (or 1 unit 45-90% or 2 units 15/30-30/60%)
- after a certain time the City Guard build its own units – the time is game speed and civic depending: police state and nationhood will increase the building speed
+ if you lost a CG unit you have a chance to get a new one
+ after you acquire Flight you have a chance to get a CG FLAK
+ after you acquire Guilds you have a chance to get a CG Trebuchet
+ after you acquire Steel you have a chance to get a CG Siege Gun
+ after you acquire Artillery you have a chance to get a CG Artillery
+ after you acquire Railroad all your melee CG units auto upgrade to Maceman or Pikeman and your CG Siege units (not the FLAK unit) auto upgrade to CG Siege Gun
+ after you acquire Composites all your melee CG units auto upgrade to Machine Gun and all your CG Siege units (not the FLAK unit) auto upgrade to CG Artillery
other changes:
- Tech Screen: changed the arrow from Scientific Method to Refining (the arrow was behind Communism – this was just ugly

)
- Golden Age / City Guard Gimmick: updated the Golden Age / City Guard System (Unitclass_Worker [African Worker])
- removed Templar Knights from unit upgrade list in the civopedia and technology advisor screen.
EDIT:
To verify you've installed the ADD-ON correctly, start up civ-4 and load Sevomod. From the main menu open the Civilopedia and the 'pedia title will show you the version, patch and ADD-ON of Sevomod you are playing with.
