Round 2: to 2840 BC
No, you didn't miss a round, I'm just numbering them differently. Calling the very first turn "Round 0" just stopped making sense to me. Whatever.
Well, thanks for all the contradictory advice, everyone!
No, seriously, thanks for the input. I mulled over where to move the Settler for quite some time: south? Southwest? South? Southwest? In the end, Caesar's battlecry at the Rubicon came back to haunt me and forced my hand.
"Let the dice fly high!"
So we did gain a resource--spices--and we still have 5 flood plains in the capital's fat cross. We should also be able to make another very decent city to the east.
My first build was a Quechua, and my first research goal was Polytheism. I understand where everyone was coming from regarding Pottery, but consider this:
I don't have a Worker yet. I also wanted to build a couple of Quechuas in preparation for a potential rush, so I figured I could put off Pottery for a little while.
Meanwhile, my Quechua did some exploring. He found a goody hut in the desert to the east. Look what it popped for:
Well, don't that beat all. I love getting techs from huts. Doesn't everyone?
I finished my Quechua and sent him north while my first one turned and headed south. A few turns later, I got some more good news:
So we now have an early religion in hand. Also on this turn, by two intrepid Quechuas each popped huts! The first one, in the south, landed me a Scout:
And the second one, to the north, gave me a map:
Interesting. I was thinking, at this point, that the continent must be shaped like a backwards C, curling back around above itself to the north. I sent my Quechuas east along the shoreline, while the Scout went west to explore the extent of the continent in that direction--which actually didn't look to be very far.
I still had not encountered another Civ, which had me a little puzzled. Usually I meet up with at least one neighbour by this point. I had a growing suspicion that everyone else was too far away to support a decent Quechua rush; furthermore, it was looking less likely that I'd be able to steal a Worker and have him make it home. So I changed the build in Cuzco from a Quechua to a Worker.
After I got my early religion I went after the other tech everyone was pushing me to pursue:
So now when the Worker pops out he has plenty of things he can do: build roads, farms, and cottages.
And my luck with the huts was holding! I found another one in the southeast corner of the continent and look what it popped for:
VERY nice! I can consider building a library in Cuzco soon and even think about running a science specialist for an early Great Scientist.
I soon added another tech to access the gold and lead to Bronze Working:
Not only had I still not met anyone, my units were encountering more and more shorline. By the end of the round, the shocking truth was revealed:
Yes, I double-checked the game settings! Map: continents. Go figure.
So we've been thrown a heckuva curveball, gang! My first instinct was to go back, regenerate, and restart the thread. But then I thought that this makes for a very interesting variation, and should please a lot of the people who've been urging me to try a different type of map. This will certainly guarantee a very different type of ALC game!
First off, if anyone wants to take a crack at a dotmap, feel free. I still have a little bit of exploring to do in the south and southeast to check for accessible ocean resources or another nearby spit of land, though I'd be surprised to find either at this point.
Beyond that... what do we do NOW? We've got loads of challenges. First off, we're isolated. REALLY isolated, it looks like, as in no contact with other civs until Optics and Caravels. Also, no military campaigns until Astronomy. That could be very worrisome on Monarch level.
We have three happiness resources: gold, gems, spices. That's it. We're better off for health resources--slightly, with four. Trading with other civs is going to be important.
Tech-wise, the seafaring techs are suddenly looking very important. Oh, and did anyone else notice we don't have any copper? We're going to have to grab Iron Working before too long too, and keep our fingers crossed that there's some around. Side benefit: it gives us access to the gems.
On the upside, we popped two valuable techs from huts and have founded a religion. We're going to be left alone to expand and develop, with the Quechuas functioning principally as very effective early barb-busters. Given how ineffective the AI is at amphibious invasions, that shouldn't be a problem provided we keep up to a respectable degree in military techs and units.
Ah, yes, military... we should be able to hold off the barbs with Quechuas, unless and until barb Axemen start showing up. What are the mechanics on that, someone? With no copper on the continent and iron working undiscovered, are barb Axes an impossibility? Or should we think about getting Archery before long?
And what about victory conditions? Domination is looking like a heckuva challenge. What about--dare I say it--cultural? Financial lends itself to it, after all, though we'd be sort of wasting the Aggressive trait. It looks like there's enough room for nine cities on that rock, easy. We could also consider space race or diplomatic, and perhaps I should not dismiss domination too quickly. But if we decide to pursue cultural, we should get going on founding at least two more religions lickety-split.
At any rate, this sitch should spark some very interesting discussions!