Round 4: to 525 BC
I played several more turns this round in order to get to a point where several key decisions need to be made.
To start off, I decided that being able to explore and (hopefully) meet more civilizations made the most sense. So I decided to found my next city right up on the northern coast:
I also decided to forgo Stonehenge this time and focus on expansion and the Oracle. So I switched research for the time being from Masonry to Priesthood and changed the build queue in Cuzco to a Quechua. And I got my Worker busy improving all those lovely resource tiles around the capital, starting with the corn to hurry the building of another Settler.
Meanwhile, one of my first Quechuas earned another promotion whilst fighting a barb warrior. I sent him to the southeast to do some fog-busting, and look what turned up:
Looks like I'll be able to do a li'l ol' Quechua rush after all! Especially since this barb city is in a very good location--spices, cows, riverside for a health bonus, and coastal as well; in fact, it's city H on Pogel's very handy dotmap (thanks, dude!). I fortified my veteran unit on the forested spice tile 1 NW of the city and started sending reinforcements his way.
Meanwhile, I built my next city, Machu Picchu:
I intend this to be the science city--seems like a good spot for it with all those river tiles for cottages, lots of food, and decent production from the cows, a hill I can mine, and several forests.
After Priesthood was finished, I researched Masonry and then Monotheism. Getting Organized Religion for the "free forge" was just too good to pass up, and the timing was perfect for that to help with the Oracle, which I had just started building in Cuzco.
Of course, there was a side benefit as well:
And I changed civics accordingly:
Hmm, 1 GPT rather than 0. Yeah, I think I can afford that. (Yes, I know it will go up as time goes on and my cities grow.)
I then researched Fishing and whipped a Work Boat out of Tiwanaku. It turns out that the hidden tile 3N 1W of the gems is a coastal tile of the continent to my north (containing clams in fact), so I was able to send the Work Boat exploring with only the first border pop complete. Yes, it
is a continent, not a bunch of tiny islands, and yes, it is inhabited:
Interesting neighbours, eh? And look, Alexander founded Buddhism! I recall that it was founded several turns after I finished Polytheism/Hinduism. It makes me wonder if there are any other religious civs out there--or at least, any with Mysticism as a starting tech.
While my intrepid little Work Boat continued exploring, 1 Chariot and 4 Quechuas had gathered outside the barbarian city of Khazak. The city was defended by 3 unpromoted Archers. It would be a tough fight, and I hoped to get lucky. Only one of my Quechuas had additional promotions, the veteran with Cover and Shock in additon to Aggressive's default Combat I. Other than that, I had three rookies, though one of them had a single XP.
I attacked with the XP-less rookies first. They had 26% odds, roughly, and died, but did a lot of damage; the two Archers they attacked were both reduced to about 0.8 health.
My Quechua with 1 XP got similar odds against the sole remaining healthy Archer, and I expected him to die as well, and hoped to take the city on the next turn. But he got very lucky and killed his opponent, earning 4 XPs to bump him all the way up to Level 3 in one attack. That meant my veteran and my Chariot were able to take out the two remaining, weakened defenders, and I had my fourth city:
Since I now have copper for Axemen, this will probably be the only thing close to a Quechua rush I'll do in this game. It was good to be able to give Huayna's boys a chance to shine. I suspect I would have needed several more, however, against a civ city rather than a barbarian one, as those cities are likely to have cultural defenses and possibly Archers with promotions.
Meanwhile, I finished the Oracle with the help of a single chop (keeping 4 forests for +2 health in the capital). I dithered over what tech to choose for some time, but eventually I went with...
Why Metal Casting rather than Code of Laws? A number of reasons. First off, with the other continent more easily reachable than it first appeared, and civs there, I'm leaning away from a cultural game. That means I'd prefer other civs to get the bulk of the remaining religions to increase their emnity towards one another. Second, tech trading is going to be important, and Metal Casting is a low priority tech, but one that the AIs value highly--a good bargaining chip. Third, since I'm on a compact continent and won't be expanding geographically for a little while, Code of Laws and courthouses can wait. Finally, with all the cities I'm likely going to build on the coast, the Colossus is an attractive wonder, especially since I have copper to speed it up.
And in case you're wondering, yes, a couple of turns later, someone founded Confucianism.
I was tempted to end the round there, but instead I thought it would be valuable to see where I stood vis-a-vis the other two civs in terms of technology before making any further decisions. In other words, I wanted to finish Alphabet. I jacked up the science slider and let the gold I'd captured from Khazak cover my deficit financing.
In 525 BC...
I went to see Alexander, the points leader, first--he had several worthwhile techs (Meditation, Monarchy, Hunting, and Horseback Riding). I had Polytheism, Alphabet, and, of course, Metal Casting to offer him. Unfortunately, Alexander hates my guts. Religious differences, don't you know.
As usual, Hatty was much friendlier.
Well, that wasn't too bad, and I have several other techs to offer her if and when she researches something I don't have.
By the way, you might have noticed that Hatty has converted to Judaism! If you check the screen behind her, you'll notice our oceanic borders nuzzling up to one another all cozy-like, and Judaism spread from Tiwanaku to Elephantine that way.
Here's a look at the map:
Okay, so, as I said at the start, I played until I reached a point where we have a number of decisions to make. So let's get to it:
City Sites: Yes, I researched Iron Working as well, and I have iron on my continent--but not in the most convenient locations! If you check Pogel's dotmap, the two locations of iron are one tile outside of the fat crosses of cities G (1 SW of the eastern rice) and I (1S 2W of the gold in the middle of the continent's southern half). So either we wait patiently for those cities' 3rd border pops to make those tiles workable, or we adjust the dotmap.
The problem is that moving G 1W (1S of the rice) to get the iron puts a lot of desert in the fat cross and removes some grassland. G would have a gold mine, a plains horse, and a desert iron mine to work--all powered by a single rice paddy and a bunch of plains. Moving city I 1S to get the iron has similar problems, though not as bad--it just gives up a gold mine. My own inclination is to take the lesser of the two evils and found city I 1 tile S of Pogel's location, and let city G claim its iron on the 3rd border pop as a backup.
Research: I chose to research Literature next, with a mind to building the Great Library in Maccu Picchu, but I'm wondering if I should go after Sailing instead--especially since MP has to finish its library first. I know that Sailing allows trade on the coast--since that ocean tile 2N of the gems is ocean, would that allow for trade with Hatty, since it's in my borders, or not? Regardless, should I look towards building Galleys soon for an invasion of the northern continent? That would mean I need a lot more coastal cities.
Religion: Hatty is now a nice Jewish girl. Should I convert to make nice with her? If so, I should build a couple of missionaries in Tiwanaku next and spread Judaism to Cuzco and Maccu Picchu to keep the OR bonus. I should also keep building a few Jewish Missionaries and put 'em on Galleys lest she convert to Alexander's Buddhism. I will get a GP from the Oracle in a few turns and I'm thinking of using him for a shrine right off the bat to further spread one of my 2 religions.
Military: I haven't built any barracks yet, and I've only built one Axeman. Should I settle back for awhile, or get on with things? This ties into possibly researching Sailing next for Galleys. One concern I have is that my route to the northern continent is tenuous--one ocean tile in my borders that could easily become Hatty's, given her creative trait. (This is another reason I'm thinking of becoming Jewish, as it will increase Tiwanaku's cultural output.)
If we decide to invade the northern continent, what's the best approach? Send a Settler and Axe to build a beachhead city on a free spot, stealing a page from the AI's play book? Or just go and take a city (probably one of Alexander's, since he's decided to be disagreeable)?
You might notice that all of these decisions are interrelated, of course. If I decide to invade the other continent ASAP, that means I have to build coastal cites, and it means prioritizing Sailing, and I probably should convert to Judaism to keep Hatty happy and do what I can to keep Tiwanaku's borders expanded to that crucial ocean tile.
This is a very interesting game, isn't it? A very refreshing change, in many ways, from the usual pattern the Prince-level ALCs were falling into.