Godinex
Warlord
have someone a scenario for a less powerfull laptop? I´ll love to `play in a Earth map but not this huge.
Dale said:Would people be interested if I added in a new feature:
Trade Routes & Pirates!
- Once a luxury resource is connected from the New World to Europe, every so often a merchant ship is created in a coastal New World city which automatically travels to Europe.
- Once a merchant ship reaches Europe it disappears.
- Nations can build a "Pirate" unit which has a mission called "Raid".
- The "Raid" mission is available if the pirate ship is adjacent to a merchant ship.
- The "Raid" mission will capture the merchant ship which gives the owner of the pirate some gold and takes it off the owner of the merchant.
- A popup will inform of a raid occuring.
- There is a small chance of the raid failing and the owner of the pirate being found out. This will cause a negative diplomatic change.
- If a military naval unit encounters a pirate then it is captured.
Dale