I tried a couple of practice games up to 100ADish to get a feel for the patch, and also to see whether CS slingshot is achievable. Several things I found:
1. It looks like you can no longer see troops on board enemy ships. It's hard to tell for certain, but a couple of times I had troops land unexpectedly on my shores and the only plausible source each time looked like a galley that I'd ignored because it looked empty. That's going to make defending coastal cities by rushing troops to them only as needed a lot harder.
2. The AI does seem to tech a fair bit faster than on vanilla civ. Dunno about the late game, but based on the early game I now tend to agree with the people who say 2.08 monarch plays like vanilla emperor. Also a couple of times I've noticed several workers simultaneously around a newish city in a way that I'd do but I've never seen the AI do before - that makes me think the AI is using its workers and workable tiles more effectively. The AI is still pretty stupid at warmongering but not as stupid as before (It's less likely to suicide troops in battles with poor odds).
3. Direct CS slingshot with the oracle looks far too risky, certainly without gold in the start location - the AI is likely to have built the oracle before you can research COL.
4. Great-prophet CS slingshot is now much harder to do: You can't do it by by-passing masonry any more as the prophet now offers to research masonry ahead of CS, presumably because of masonry now being given a higher religious weight. Seems the only way to do it is to get theology first (perhaps from the Oracle).
5. A consequence of 4 is that also means that notagoodname's list of great-person tech preferences at
http://forums.civfanatics.com/showpost.php?p=4135261&postcount=13 isn't totally accurate any more. I'm
hoping the masonry thing is the only thing that's wrong and it's still good apart from that. Anyone know for certain btw?
6. One good thing though - early religion seems to be very achievable. I'm guessing the AI doesn't prioritize it as much as before.