G-Major 6/7

Since Space Oddity mentioned alliances, I have some questions about Permanent Allies...

For brevity, let's assume the ally is Peter.
1. If Peter starts building Apollo or SS Engine, can you still build it (if you're hoping to out-build him)?
2. (if #1 is true) If Peter builds the Apollo or Engine before you do, do you get cash for it?
3. If Peter has Apollo built, and you don't, can you build space parts?
 
Since Space Oddity mentioned alliances, I have some questions about Permanent Allies...

For brevity, let's assume the ally is Peter.
1. If Peter starts building Apollo or SS Engine, can you still build it (if you're hoping to out-build him)?
2. (if #1 is true) If Peter builds the Apollo or Engine before you do, do you get cash for it?
3. If Peter has Apollo built, and you don't, can you build space parts?

1) Only one of the team can start wonder / project
2) Havent tried to scrap wonder and other finished it afterwards (but you have to get it out of the building que too). Testable on self too build 1 round some wonder stop it and finish it in different city. Most likely wont give $$$.
3) If team has wonder/project it applies bonuses to both parties.

Ive noted that if team finishes tech on my turn team-mate wont start wonder/project before his turn (as tech is available on your turn but he cant start it before his next turn). But if team finishes tech on mates turn it may be under construction and you cant start it.

-Dracandross
 
It's the first time I've tried it so I don't know all the answers:

1. I think the 'program needs only to be completed by one of the partners.
2. You can't select building a part the ally is already building. I don't know what happens when the allience starts when you're already started either the 'program or an SS part.
3. Yes, see my anwer to no 1.

All in all, the interesting part of allied Spaceship building is timing. :)

edit: cross posted with Decandross
 
Press Alt-X and see it still works but loops on some process in 1st iteration. I believe you should update .NET Framework, Denniz told me when I expereinced the same problem. Browsing through Mod tread might help.
 
Some odd reason map finder stops after regenerating once on my setup. Is there something in the configuration that you have to set to get it generate multiple maps?
If it is what I think, it should display a message saying it can't regenerate. Check your log in case you missed it.

There is a check that disables regeneration if you and an AI or two AIs are in contact. There is a Civ4 bug where those contacts are not cleared out properly upon regenerate, so there is nothing you can do but try again with a new custom game. You can try altering the number of AI and things like sea levels to find a combination that doesn't put AIs in contact so often. Good luck.
 
If it is what I think, it should display a message saying it can't regenerate. Check your log in case you missed it.

There is a check that disables regeneration if you and an AI or two AIs are in contact. There is a Civ4 bug where those contacts are not cleared out properly upon regenerate, so there is nothing you can do but try again with a new custom game. You can try altering the number of AI and things like sea levels to find a combination that doesn't put AIs in contact so often. Good luck.

Thanks. I got it to work finally. It gave me a nice start for my most recent game as Napoleon, corn, 2 gold, floodplains, ivory and lots of fresh water.

Loading the map from the map finder won't count as reloading will it? What I did was first start custom game then ran the map-finder until it generated a good start. I pressed Alt-X and loaded the start from the map finder directory then I immediately did Ctrl-S to save it and started playing.
 
May I play with the latest mod 2.08.003 or do I need that older one?
Yeah, that'll be fine.
EDIT: I've updated the initial posts and the website to reflect the legality of both the new mods.
 
I managed a 1778 AD launch with Liz on Vanilla Civ.

WastinTime, you gonna submit this one? I would think it has a chance to hold up...

I didn't get Coal or Aluminum in my borders, so I had to settle two more cities way out for those. No one else had more than one, so trading wasn't possible.

I have to say, this is one thing I hate about spaceship games. Spend a ton of time, then its pot luck as to whether you have aluminum. I just had a game with no aluminum in my territory. Vicky had three (although she didn't know it). So I started gifting her tons of techs so she could find them. I patiently watch her mine the first, then the second. On the turn her mine appears on the second, I look for a trade... and she doesn't have any available! :mad: I guess she sold it to someone else. Not sure why the game allows trade of a tech to someone who is not advanced enough to know about it. Luckily, when she hooked up the third, I was able to trade for it. If not, I would have had to go to war. Would have cost me a ton of time, up until then I had played a peaceful game so I had almost no military.
 
1766 AD - Washington

Hawk, I'm gonna submit my last attempt. I'm off for Xmas vacation, so I'm done playing for the year. I kinda screwed up my last one. I thought it was going to be early 1700's

I launched in 1766 AD (yes, with Washington.)

I figured Organized trait is really just a boost in research. since you can move the slider higher. I could do 90% most of the late game. And 100% for the last 10 turns of research.

Even without Marble, I was still able to get the Oracle, Great Lib and produce a Great Scientist (Academy) by 300 BC. Liz's 100% birth rate usually gets me there around 500BC. That's only a couple turns, so I was thinking Washington is the better choice.

I got the Oxford U up in 620 AD, which is when it usually finishes.

I completed Apollo in 1589 AD -- (very early for me), so my end game beyond that was pretty slow.

I was peaceful and only had 13 cities. I should have gotten 16-18 to take more advantage of "Organized", so that was my first mistake. Then I made a huge blunder with the final spaceship parts. I think I lost 10 turns to that. No time for another run, so good luck everyone.
 
I launched in 1766 AD (yes, with Washington.)

I figured Organized trait is really just a boost in research. since you can move the slider higher.

Excellent time! :goodjob:

Interesting thought about Organized. I took a look at my last submission (1800 AD, currently in 1st place until your game gets posted ;) ). My civics cost at the end of the game was 87, so I assume Washington would have been worth 43 at his peak. The trade off would be earlier (and maybe more) Academies. Of course, since Academies improve with time (as cottages grow) and organized improves with time (as civics cost grows), this would be a tough one to model. If your instinct is correct, then it sure raises a question in my mind as to the value of Philo as a trait under any circumstances.

OK, now I need to decide if I should take a another run at this gauntlet. I'm tempted, but I've been really neglecting my Quattromaster score for the last few weeks...
 
OK, now I need to decide if I should take a another run at this gauntlet.
It just occured to me that the next update is going to be on Christmas day itself. :lol:
 
Hawk, Don't forget inflation. Your 43 is really more like 60+.

Academy:
I still find it very hard to justify many of these. Maybe it's because Highlands isn't the best map for cottages. You need one Academy very fast for your capitol, but that's about it. I made two total, but I'm not even sure the 2nd one paid off more than a super-specialist would have (about 32 beakers each). Don't forget that some of your best cities have to switch to mines for Observatories, Labs, spaceship parts, etc. In my experience, the Academy is rarely producing enough to pay off. I supposed there is some small value in the 4 culture it provides, but not enough to tip the scale IMHO.
 
But the super specialists give a hammer to tip the scale back.
 
But the super specialists give a hammer to tip the scale back.

True, If you're building "research", which I try to do as much as possible in the capitol--I never build spaceship parts there, then it can be as much as 35 beakers for the specialist. I find it almost impossible to get my other cities to produce 70 base beakers before any multipliers kick in. Your GP farms aren't likely to do that.
 
Woohoo! My first Prince Victory ever! I got really lucky on how the seas made a peninsula. That gave me room to breathe, so that the AI's fought each other for a change. I've had my closest games with Washington (love that extra cash he generates).
 
1750 AD....

*would* have been my launch date. I replayed the end of my last Washington game from the discovery of Fusion. This time building the last spaceship parts correctly. Eight turns faster :( That's a lot for only replaying the last 40 turns. Now I really am done playing for the year. Good luck.
 
I'm in the early middle ages around 1200, researching gunpowder, and I chose a lot of warmongers to get tech-pace slow, to increase my chance of winning. I'm in tech lead, but monty has declared war, and though I'll probably win in the end, it's going to be long and painfull.
 
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