OK, my first submission has been accepted. Thought I'd post some numbers to give everyone a target to shoot for...
Score: 16671
Number of Future Techs discovered: 373
Great Persons: I have no idea how many I spawned, but at the end, the next GP required 26,400 points.
I'm hoping to give this another go, because I know I messed some things up. This score can easily be beaten. Some learnings:
- I was too concerned about happiness, I had totally forgotten future techs give smilies. No reason to be building lots of happiness buildings.
- I wasted too much time trying to get Great Profits for the religious wonders. By the end, I had built all 7! However, I think the points for wonders are not as important as techs. I few more early Academies might have been worth more than those extra religious wonders.
- I missed three wonders (although I captured one later). I could not build Collossus or Lighthouse because I was not on the coast. I gifted the required techs to the coastal AI's, but they never built them. By the time I captured the coastal cities, the wonders were obsolete. I thought I might still be able to build them, but apparently not. The third wonder I missed was Kremlin. No excuse... I simply forgot to build it! Imagine how stupid I felt towards the end of the game when the announcement came that Vicky had built Kremlin

. Good news was I was able to beeline an army to that city and capture it right at the end of the game, so I got the points anyhow.
- I made some dumb decisions along the way. For example, I revolted to switch to Free Religion for the tech bonus. At that point in the game, I took 6 turns of anarchy! However, while I was still in that anarchy, I had the chance for a UN vote. Doh! Anywhere along the way, I could have forced Free Religion with a UN vote (and no anarchy).
- I never pulled the trigger on the UN resolution that gives foreign trade routes. My concern was that it might have forced me off the Mercantilism civic, and I didn't want to lose the free specialists. Does anyone know if the UN resolution on open markets allows you to keep Mercantilism as your civic? This could have been a huge boost to my income if I had added the trade routes without losing the free specialists. (Hmmmm... maybe I can replay from a save and see what happens to my civic if I voted for that resolution).
One other oddity in the game. Playing Warlords, I got an early Great General. Didn't really know what to do with it, so I used it to add 20 experience points to my most experienced unit. My thought process was that I needed to get one unit high enough to qualify for the Epic and West Point wonders. Anyhow, with the experience boost and free promotions, this little unit became quite a stud

. I started using him to pick on AI's to keep them stunted. By the end of the game, he had reached experience level
17! When I reload the game to try the UN resolution thing, I'll take a screenshot of him...