First before anyone gets ticked off, this is a debate not an argument. I abhor extreme positions ("always" and especially "never"), so it is my nature to try to find a convincing counter to any such extreme position.
We decide to trade a tech for a tech plus 100 gold. The instruction is written that way. At the time the trade is done in-game, the other civ has 150 gold and is willing to give it. How does changing it silence anyone -- the citizens want to do the trade, right? It's better for us to get more money, right? Who does that extra 50 gold hurt?
There are countless other ways that the in-game action might deviate slightly from the literal meaning of the posted instructions, in ways that were impossible to predict. Your choices are:
Option 1 can kill the whole game if done too often.
Option 2 is fine for strong DP's -- I'll vote not guilty and hope a majority follows.
Option 3 is optimal for me. The end result is a psychological negative
for a (very IMO) small minority and a plus for everyone else. The average citizen who isn't hung up about being "silenced" wakes up the next morning and says "wow, we got an extra 50 gold!" ![Party [party] [party]](/images/smilies/partytime.gif)
Option 4 is just plain ugly, and the easy way to keep it from happening is to elect DPs who will choose option 2.
I've talked only about minor changes. Major changes should be illegal, and I would like to see those present at the chat (if any) be allowed to demand a stop if game conditions depart significantly from what we expected.
Classic reason - instructions issued in the chat silence the majority of players. I do not attend the chat, so instructions that are issued there are beyond my ability to view and comment on.
Ultimately, we, the citizens are responsible for the actions of those we elect, even their bad ones. If we don't bother to adequately review what's been posted, we can only blame ourselves.
We decide to trade a tech for a tech plus 100 gold. The instruction is written that way. At the time the trade is done in-game, the other civ has 150 gold and is willing to give it. How does changing it silence anyone -- the citizens want to do the trade, right? It's better for us to get more money, right? Who does that extra 50 gold hurt?
There are countless other ways that the in-game action might deviate slightly from the literal meaning of the posted instructions, in ways that were impossible to predict. Your choices are:
- Stop play to change the instructions
- DP decides, alone, to improve what needs improving -- thereby risking a CC.
- We allow the person we elected to make decisions about the area change it (if present).
- Play as is, and get a subpar, possibly losing, result.
Option 1 can kill the whole game if done too often.
Option 2 is fine for strong DP's -- I'll vote not guilty and hope a majority follows.
Option 3 is optimal for me. The end result is a psychological negative

![Party [party] [party]](/images/smilies/partytime.gif)
Option 4 is just plain ugly, and the easy way to keep it from happening is to elect DPs who will choose option 2.

I've talked only about minor changes. Major changes should be illegal, and I would like to see those present at the chat (if any) be allowed to demand a stop if game conditions depart significantly from what we expected.