HoF Mod: benefits/effects and impacts

Well, the first problem is the Mac mod is version 009 and the file is version 010.

Apparently it hasn't been updated yet. Check out the SGOTM3 page as we are playing using v.1.61.09. Just try one of their saves. There are a few Mac teams there btw.

Just to clarify, when ever a new version is created the HoF mod creates another folder for that version. In other words you can have multiple versions of the HoF mod on your computer. Rather than renaming stuff to get it to work, just download one of the SGOTM3 saves I linked above.

BTW, if your curious about the SGOTM games SGOTM4 is accepting signups.
 
The Windows version is made by the HoF staff, ask questions here.
I think that AlanH made the Mac version.
 
That message is because appearently the save game you choose doesn't allow mods. It's an you can specify in the game selection menu (like Always Peace/War, Permanent Alliances, No Tech Trading etc.).
 
The renaming seems necessary as the saved game wants the directory

mods\hof-1.61.009\ (or 010)

but what exists in the mac download is

mods\hof-mac-1.61.009

so it initially claims the mod doesn't exist. Once I did the rename, I got the same protection message when I tried to load

CDZ_SG003_AD1661_01.Civ4SavedGame

I left a message for AlanH and we'll see what happens.

Otherwise, looks like a fun mod.
 
Well, the answer appears to be that HoF is not compatible cross-platform.

In other words, you unfortunately can't view the save no matter what. So technically you'd vote 'Abstain' (unless you have a preference) since it won't work for you with or without the mod.

That sucks for all the Mac players in the DG. Looks like the DP is going to need to post a lot of screenies for our Map players.
 
We could approach the HoF mod designers to use compatible naming conventions. When a protected game starts, it checksums the mods folder and compares that to the stored checksum in the game. If there is a mismatch, it refuses to load the game. It may be that a Mac checksum can never equal a Windows checksum, in which case the Mac users are stuck even if we don't use the mod, if we select the no cheat / protect assets flag.

If we had protected the DG1 save, there would have been a problem even between Windows users on versions with different directory sort orders. I'm pretty sure that bug was fixed in 1.61, but we had started on 1.52.
 
I think the HoF saves are all protected, it's one of the features of the mod. The checkbox might not even appear.

There is a strong push for protecting regardless of the HoF mod usage, enough that I didn't see it as something that would need to be polled.
 
Is protecting DG2 a given? Would anyone care to generate an unprotected Windows HoF save and see if I can load it?

I have uploaded the following three files:

HOF-Mod unprotected
NoMod unprotected
NoMod LockModifiedAssets
all from the Windows platform. Could you test them and tell us which of these can be loaded on Mac? If Lock Modified Assets precludes Mac players even when No Mod is used I think we should poll it - Opinions anyone? ;)

@730195: please tell me (or pm) when you have loaded the saves so that I can delete them when they are no longer needed.
 
There is a strong push for protecting regardless of the HoF mod usage, enough that I didn't see it as something that would need to be polled.

We've had some experience with saves that weren't protected :sad: (Not in DG1 though)
 
ori,

Both NoMod files loaded fine, so vanilla protection looks ok.

The HoF mod file causes a restart to load the mod and the startup messages get through "Init engine", but never make it to "Init fonts" and then Civ4 quits silently. No message. No log that I can find. Just gone.
 
ori,
Both NoMod files loaded fine, so vanilla protection looks ok.

The HoF mod file causes a restart to load the mod and the startup messages get through "Init engine", but never make it to "Init fonts" and then Civ4 quits silently. No message. No log that I can find. Just gone.

fine, atleast the LockModifiedAssets flag does not cause problems.
The problems with the HOF-Mod I fully expected after reading superslug's comments in the HOF-forum - the fact that the HOF does not accept Mac submissions and that the GOTM Succession games require Mac-only teams indicate that they see no easy solution for making the HOF-Mod cross-platform compatible
 
So, does your research mean that Mac users can look at the windows save as long as we don't use the HoF mod?
 
So, does your research mean that Mac users can look at the windows save as long as we don't use the HoF mod?

Yes, I was able to load locked and unlocked Windows saves on a Mac. They were just simple turn 1 saves, but I suspect that is good enough. If you have a link to a more complex save, I'll be happy to check that too.
 
Yes, I was able to load locked and unlocked Windows saves on a Mac. They were just simple turn 1 saves, but I suspect that is good enough. If you have a link to a more complex save, I'll be happy to check that too.

Unfortunately I don't have time to give you a link, but I suggest you go to the Succession Games forums and you can find all the advanced saves you'll need there. Just check any of those threads and there should be several saves available.

I apologize I can't provide you a link, but I'm getting ready to walk out the door.

Let us know what you find.
 
Let us know what you find.

Yes, please do. If MAC users will be able to load any DG save then that makes me rethink my stance on using (and repolling) the HoF mod. I wouldn't push for a mod that prevented players from participating to the extent they wanted to.

And thanks to all of you who have been looking into this. :goodjob:
 
Yes, please do. If MAC users will be able to load any DG save then that makes me rethink my stance on using (and repolling) the HoF mod. I wouldn't push for a mod that prevented players from participating to the extent they wanted to.

And thanks to all of you who have been looking into this. :goodjob:

Well, I downloaded

RB27 - Barbarian Tokugawa AD-1535.Civ4SavedGame

and it played fine. Thing is I don't know what it was saved in - Windows is the obvious first guess, so maybe a Windows user could download it and be sure it runs there too. But we do look good as far as vanilla civ4 being cross-platform.
 
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