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fed1943

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Domestic Affairs commitee wasn't created yet, but will be soon,by sure.
Clearly this thread belongs to it.

Game created. Leader Genghis Khan (non creative, scout).
Where to settle?

Current place is grass/river; inside radius: 3 grass/river; 1 grass/hills/river;
2 grass/hills/forest; 2 grass/forest/river; 1 grass/forest; 1 plains/forest/river;
1 plains; 1 plains/hills/forest; 8 unknown, but 3 of them river.

So, not a stellar place,but also not at all bad. Moving the settler 1 to get the
silver,is IMHO a dangerous move (tundra,may be more tundra, no food, 2 hammers and 5 commerce). If scout moves 3 first,two more tiles will be revealed.

I say settle on current place.

Best regards,
 
We are Mongolia
Our unique unit is the Keshik, a horse archer with a first strike that ignores terrain movement cost.
Our starting techs are Hunting and The Wheel.
Aggressive (Free Combat I promotion of melee and gunpowder units. Double production speed of Barracks and Drydock.)
Expansive +3 health per city. (Double production speed of Granary and Harbor.)
 
I suggest we settle on the current location too. Settling near a river always yields a commerce bonus and when we find our second city we can try to consider finding it along the same river. This will help the spreading of religion if we are to discover one and will also establish a trade network between both cities, without having to have roads yet.
 
If we do I suggest we end the scout's turn on a hill for increased range. That way we might uncover more territory with less moves.
 
Should we press for a 0-turn session to move the scout before we decide on capitol placement?

Definitely. I'd prefer to move the settler before even considering (as citizens) where to settle. I do not feel we should yet be discussing settling in place or wherever until we get a better feel of the surrounding lands.

The question now is where do we move the settler?
  • East: This direction opens up more tiles north of the river, as well as what possibly could be some sort of agricultural resource.
  • Southeast: will open more tiles to the far east, but it appears as its mostly plains, so I'm hesitant to go that direction.
  • West-Soutwest: Would open up the tiles north of the silver, which would help in deciding on whether we want the silver or not. It appears in the fog though that the tile 2N of the silver is a hill. If that is the case, we wouldn't see the tile directly north of the silver.

If the scout doesn't show us anything good I'd be tempted to move the settler 1S to clear more area.
 
Looking at the screen shot, not the save, I don't think we should decide on the city location yet. There are no bonus squares visible except those to the North. Moving scout 1NE and seeing what that reveals before moving the second square would be my choice. The FP to the north are worth a lot early in the game they can be farmed for growth then cottaged for :commerce: A few turns could yield a stronger city.

*edit* cross post with Methos

1S on top of hill might show more than 1SW also perhaps 1 NE (because I like the FP) is worth considering.
 
Should we press for a 0-turn session to move the scout before we decide on capitol placement?

I agree, but am uncertain how we can legally push this in order to get it done in time to have our city site settlement decision made for Ravensfire's turnset on March 6th at 0100 GMT.
 
I would move our scout 1N, 1SE to end it's turn on the grassland hill. This way we can see what's up in those floodplains. If we can score a resource or two around there, that'll probably be our best spot. Otherwise, move the settler 1S and see if we can't settle by that silver. However, I'm pretty much anticipating a move or 2 north by our settler after exploring with the scout.
 
I agree, but am uncertain how we can legally push this in order to get it done in time to have our city site settlement decision made for Ravensfire's turnset on March 6th at 0100 GMT.
Sure - have the President declare that a special session is needed, with them as the DP. (See the "all other powers not assigned" clause)

Hold it Saturday morning. Move the units. Take the screen shots. Go from there.

If need be, I have no issue pushing my session back to Tuesday.

-- Ravensfire
 
Sure - have the President declare that a special session is needed, with them as the DP. (See the "all other powers not assigned" clause)

Hold it Saturday morning. Move the units. Take the screen shots. Go from there.

Thanks and I'm off to check the 'powers'.
 
Settle where we are now looks like a decent place to park!
 
Definitely. I'd prefer to move the settler before even considering (as citizens) where to settle. I do not feel we should yet be discussing settling in place or wherever until we get a better feel of the surrounding lands.
. . . If the scout doesn't show us anything good I'd be tempted to move the settler 1S to clear more area.

I agree with Methos that we shouldn't rush to settle, and endorse DaveShack's idea of a zero turn session.

Actually if we had to select a spot to settle right now, I'd select the plains hill one south (at least I think that's a plains hill; if it is I believe we'd get an extra hammer of production if we settle there). Anyway, I'd definitely move both the scout and the settler before we decide on a city location.
 
So, we need to decide two things by concensus if possible.

1) Should we hold a special session soley for the purpose of exploration?

2) What units should be moved?
2a) Where?

-- Ravensfire
 
So, we need to decide two things by concensus if possible.

1) Should we hold a special session soley for the purpose of exploration?

Yes, I believe we should. It would be unwise IMO to settle without first expanding our possibilities in turn 0.

2) What units should be moved?
2a) Where?

This is the problem. Do we just move the scout (and which direction), or do we also move the settler?

My own preference is if the scout does not open up better terrain or resources than we also use the settler to push back the fog. This would cause us to lose a turn, but IMO it would be worth it (based on the scouts move).
 
Moving the settler means moving away from the river and possibly missing a turn when the movement of the settler doesn't improve the "odds". I think that's a too big leap of faith but in a poll we can certainly deal with that. I feel strongly for moving the scout in turn 0 though.

EDIT: the poll for moving the settler and the scout are to be seperate I presume?! I suggest to poll if people want to move the settler or scout and if they do, in what direction. I know this might end in a long list of poll options but if we want to play on this monday I don't think there is enough time to poll move/don't move first and then poll the direction of the movement(s).
 
I only see us moving the settler if the scout does not open up better options for us. Moving the settler south would open up several tiles to the south if that is the direction the citizens prefer.

I can't see using the settler to scout north as that IMO would be a waste of the settler. Settler scouting south is viable IMO if the scout fails to spot anything.
 
Or, we can give our input to the Chieftain, and allow him to make the call. I don't think the movement is something that we need to poll. Let's not get into the habit of polling everything early on!

I think, however, that I will be delaying my game session regardless. There should probably be 3 days from that session to my session, so we can determine our initial city placement and get that polled.

-- Ravensfire
 
Two distinct point here, IMHO:

The game in itself: as I said, I think current location is good; but, to know more
I suggest move first scout 3 (southeast) to reveal more 2 radius tiles of said
current location; if nothing against settle on place; trying to put the settler on
the role of scout is,again just in my opinion, a mistake.

Administration/organization: so, move first the scout; nothing to lose and
then last decision about settling; but not necessarily stop the game.
We have Officers elected by us, they are there to do something, don't you
agree? After said scout move, the Officer/s on place must decide settle or
not where the settler now stands.
After all, is for that Officers get payed (aren't they payed? Unlucky fellows!).

Best regards,
 
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