World War II 1939 - A Civilization IV Modification

this questions is for asio, hehe Please Ask him
 
i tried to suggest to him (he sent me the initial file and works in progress b4 you uploaded :)) to use a different map for each civ, mainly focused on their respective borders at that time. I still like it anyhow. Maybe add color to the civs respective country, not too bold but something that makes it more noticeable. :)

I suggested to remove plant and make it look more like "war room" ;)

You did a great job kodzi :goodjob:
 
hihi, plant must be :mad:
 
This map is just default one in one of the screenshots.
It is intended to replace 3D animated leaders - this will make generating new nations much easier and faster (creating animated 3d leader so it looks like orginal is nightmare and sometimes even impossible) - each nation should have different posters, photos, maps etc

i tried to suggest to him (he sent me the initial file and works in progress b4 you uploaded :)) to use a different map for each civ, mainly focused on their respective borders at that time. I still like it anyhow. Maybe add color to the civs respective country, not too bold but something that makes it more noticeable. :)

I suggested to remove plant and make it look more like "war room" ;)

You did a great job kodzi :goodjob:

Nice idea with color of the flags :) I'll try to merge it somehow to the graphics - if the result would be good i'll show screenshot today
And great job with this scenes kodzi :)
 
Hey guys, first off thanks for the great idea and work on this mod; it has loads of potential. After my first experiences with it and playing around on the 1939 scenarios a couple suggestions that have probably already been said, but I figure it never hurts to reiterate.

1) Everyone always says it, but it's true, the conglomerate of nations under Avenol's control is really painful. Maybe go ahead and throw belgium and the low countries in with France since it was really one massive campaing to remove the western portion of Europe. In doing this, you could buff the hell out of the lol-Maginot Line. Also, like someone suggested before, if the coding isn't too difficult to write, possibly use the Great Wall Wonder around a couple squares as some sort of defensive boost the the French units in the tiles, thereby simulating the difficulty in actually attempting to attack the French that way, at this point you can just walk over those units with some SS units. Switzerland is a tricky country to deal with since it never got involved, maybe landlock it with mountains and bundle it with Spain? I don't know, probably a dumb suggestion. I would put Greece and it's neighbors together to give that a feel of its own too. I think you've done a good job juggling the American role in this map. Poland's perfect and easily dealt with in 2-3 weeks. I'd toss Copenhagen up with Norway/Sweden if you feel like another country for early balance.
2) Unit balance, I'd say both Germany and England suffer from inferior airforces in the beginning. They could both use some more squadrons. It has been said before, but the German navy is large, too large. Also with regard to the navy, it is very easy to exploit naval combat. When playing as Germany, you can keep your units in Kilania or Hamburg and another back behind Copenhagen and the British navy will wrap around and move into Alborg for a turn. The problem is, that since they are naval units in a city with no ground unit guard, they are immediately sunk by any attack, ground or naval. I sent one u-boat into Alborg and immediately sunk 3 British battleships, while it was hilarious, it was a definite flaw.
3) Italy is kind of funny, they have a lot of half-assed armor/recon/truck units, and from my experience, they rush them all into France instantaneously and sweep out the Southern end of France. I found it quite commical having to out-blitzkrieg the Italians to reach Bordeaux and Nantes. Not the most historically accurate piece of computer AI, but you can't always tell the AI how history went down :) While it's fun, if you wanted to keep it a little more accurate I might suggestion "expanding" the alps to maybe lock Italy into combat with Greece, or possibly scaling down their army a bit.
4) It's been said before, but to echo, research could stand to be sped up maybe a slight bit? It is a bit tedious. The same could maybe be argued for unit production, but that becomes a bit trickier because some countries could grossly become overpowered.
5) Start Germany off as Axis, pain in the ass to take a turn to switch.

Aside from that can't think of too much else at the moment, but I'll play some more and when I come across it I'll be sure to post, aside from that, once more to iterate, excellent mod and great effort!
 
Thank you Valkare for posting this - we'll find way to import this ideas and fixes :)

We won't use Animated 3D Leaderheads anymore, kodzi and me made graphics that will work for LH - this way adding new nations would be much easier and faster task. :)

churchillscrsa0.jpg


and example in game

h2ya7.jpg


moscickiscryn6.jpg
 
yes, this is it, good work Mr asio :)
 
I was working on some python and some new Dawn of man screens.... Maybe to eventually move the movie to where the intro.bik movie was and play a new dawn of man screen (especially for those of us that 1939intro.bik causes CTD).

its really not a big deal. If the rest of the mod team does not want it that is fine, I really just enjoy making creative stuff like this rather than staring at code all the time. :) I may use it for something else if it doesn't get used in 1939.

001.jpg


002.jpg


010.jpg


009.jpg


I have lots more than this, but dont want to eat up all your space...

I have about 50 of them in production and/or finished already.

maybe a pixel or two off there on the bottom... i can fix if its too noticable.

Also note that these are were originally 720x480 and scaled so that when played in-game it will look more normal.

A penny for your thoughts... ;)

Also at 100 post now!!! [party]:band::dance::whipped:
 
Very good idea - and for sure it will be used in mod :)
 
those videos don´t sound that good they mostly run very badly

But LH alternative looks and sounds great

what do you mean? mostly run very badly? that doesn't make sense.

actually this method runs smoother than a .bik without any doubt.
 
Maybe he was trying to say; the videos lag, which is what i noticed also, especialy if you load the large world map 1933.
 
yeah the video lags terribly :(
The problem is that firaxis made that mods doesn't play intro movies :(
The only way to get this to work was to put movie in the dawn of man.
If someone would be able to make that intro movies are played in mods where supposed to be played it would be great :)
 
This is the most amazing mod I've ever seen! The only thing that could possible make it better is better maps and a multiplayer.:goodjob:
 
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