NESLife attempt #3

Evolution Template:
Name: Diddler
Evolved from: Dumber
Gene added (max 1 ): Claws x1
Genes (4): Crawling x1, Sponge Eating x1, Slime Eating x1, Complex Stomach x1
Description (optional): As more and more predators lurk the seas, and prey develop defenses to stop being eaten, it becomes necessary to have the means to "enforce" one's desire to break formerly living things down into nutrients and then use those nutrients to maintain your body.
 
Jim2: j_eps
Evolved from: Seaworm Jim
Genes (3):, Plankton Eating x1, Swimming x1, Poison x1, Fangs x1
Description: Jim2 has a large advantage over Seaworm Jim in that it has fangs. These fangs are hollow, so poison is excreted through them as well in the scales. This makes Jim2 a vicious predator as well as a dangerous prey. They can take out even the largest creatures with their poison fangs, giving them many options for food supplies.
 
Biter:
Evolved from: Hunter
Gene added: Fangs
Genes (4): Plankton Eating x1, Swimming x2, Smelling x1
Description: In an increasingly competitive ocean, creatures need to develop methods of defense to avoid becoming prey. The Biter's fangs, combined with a superior swimming ability allow it to discourage what it can't swim away from, though it's main foodsource still remains plankton.
 
Urchin: TerrisH
Evolved from: Slimeotron deslover
Genes (5): Photosynthesis x2, Water Retention x2, Acid x1
New Genes: Hollow Spikes(Perices the skin of an attacking creature, and injects concentrated acid.)X1 Crawling rootsX1 (thousands of thin, one tenth of an inch long tendrils cover the Urchin's bottom, allowing it to move at an incredibly slow pace(4-8 inches a day), and extract nutrients from what is below it(ground, decomposing remains corpses)
Description: enter the Urchin, ruler of the beach. a purely passive preaditor, it spends most of the time absorbing sunlight, waiting for something to attack it and kill themselves on it's defenses. once they are dead, they crawl ontop of the corpse, and skin their roots into it, feeding upon the tasty corpse, and using the extra energy to spawn.

OOC: roots perfered over the movement, if I have to chose. note, Urchins don't fill the water with acid like the desolver, but they are immune to it.
 
Observe me, a little worm in a rather larger ocean. For the sake of simplicity, I'll give myself a name: Bait. My life might seem boring to a creature such as you, but for my part, I will never understand your fascination with banging on small squares of plastic and staring at a light. Staring at a light hurts my eyes; I try to avoid it. Perhaps you are masochists, but we shall move away from that subject.

As I was saying, you might find my life boring, but there is more joy than you might think in finding a piece of plankton floating there. You just swim around with your mouth wide open, hoping something will fall in that won't kill you, and then the sensual feeling of a little stream of bits pelting the back of your mouth comes. Now that is heaven, dear friend. Pray to God that he reincarnate you as a Wriggly.

Of course, it's not without the occasional hardship. There are big tentacled things which gobbled up my sister, but frankly, she was stealing all my food, so I wasn't too sad. Familial bonds aren't particularly esteemed here, you must understand.

Other little predators we can avoid. Most of them, at least. For those tentacled things, we can usually see them in advance nowadays. Old Grandfather was blind, but I can see, and those things are not only ugly, they are massive. An eyesore you can't miss. My mother always gave me good advice for those: dive, child, dive to the depths. The frothing arms can't reach you there, and neither can most other things. In fact, a dive can be refreshing: some alone time. No one really bothers you down there. Of course, you can't eat, but there's always the upper waters for that one.

So, yes, you really should pray for a generous reincarnation, silly human.

Wriggly: North King
Evolved from: Snakey
Genes (5): Plankton Eating x2, Swimming x2, Vibration Sense x1
Description (optional): Evolved from Snakey, they have a more efficient filter feeding mechanism, as well as the improved swimming. They also now have the ability to sense vibrations in the water, and therefore avoid predators.

Name: Wavy
Evolved from: Wriggly
Gene added (max 1+1 bonus): Eyesx1, Pressure Resistancex1
Gene removed (optional, max 1): None
Description (optional): Looking much like the Wriggly, these have added primitive eyes which can spot predators, and some resistance to water pressure. This means that, while they don't live in the deep water (as there is nothing to eat), they can dive there to escape predators if there is no other way out.
 
Calzone: ~Darkening~
Evolved from: Plankton?
Genes (2): Swimming x1, Flesh Eating x2
Description : Calzones are long, slim worm-like creatures inhbating the warm seas. Cazone moves through the waters by contracting and relaxing its proto-muscles. The Calzone typically feasts on blobs, through it prefers objects that don't move. In addition, the main factor of the development of the Calzones are the jaws, formed out of harder cartilage to aid it its diet.
 
Name: Nitros Novicus
Evolved from: Nitros Basicus, Gene added (max 1): 1x Scent
Genes (max 4): 1x Counter Current Exchanger, 1x Flagella, 1x Salt absorption gland, 1x Scent
Description (optional): The Novicus genus continued to evolve until it developed a gland which could actively use smell the best minerals. This advantage could also you used as a detecting any of the large prediator that the Novicus was nearby to. The problem was that the Novicus were often disorrientated during times of strong currents.

Okay Daftpanzer, I'll tone down the chemistry references.
 
Spoiler Tentablow :

Tentablow: Fëanor
Evolved from: Blower
Genes (4): Sucker Mouth x1, Complex Stomach x1, Water Jet Propulsion x1, Poison Tentacles x1
Description (optional): While the Water jet propulsion solved the mobility problem the Blower was still dependent on pure chance for its preys to stumble on him, since most living creatures are blind this still happened often enough to prevent blowers to become extinct, however it led to some of the blowers developing long poisonous tentacles that multiplied several times the chance of a prey to stumble on them, the Tentacles paralyzed its preys on contact and brought them in ever growing numbers in reach of the mouth's suction, the Complex Stomach had little problem in processing the poisoned prey, these Blowers became known as Tentablow.

Tentaspasm: Fëanor
Evolved from: Tentablow
Genes (4): Sucker Mouth x1, Complex Stomach x1, Water Jet Propulsion x1, Poison Tentacles x1
Gene added (max 1): + 1x Complex Stomach
Description (optional): The Tentacles of the Tentablow had dramatically increased the amount of preys it caught, its unique and powerful neurotoxins paralyzed and killed practically all preys within seconds, however as more and more preys developed defenses, such as armors, weapons and poisons, the Tentablow stomach began to fail breaking them down properly, this led to some Tentablow developing a more powerful stomach, one that could break down tougher preys and poisons better and that could regurgitate the indigestible remains such as spikes and other bone like structures, this was done by the stomach though a series of violent spasms, hence why these creatures were called Tentaspasm
 
ProtoSpike: erez87
Evolved from: plankton
Genes (2): Spike x1, Plankton Eating x1.
Description: This new kind of animal feeds of plankton. It is not much bigger than plankton and has a small bonny skeleton with a spike going from it's head. The so called "skeleton" of the animal is nothing more than a defensive spike going through the animal rather than remaining an outside organ. The Spike defends the ProtoSpike from getting eaten as animal who try to eat it get hurt badly and even if one dies those animals will think twice before trying to eat a ProtoSpike again.


Name: SkeloSpike
Evolved from: ProtoSpike
Gene added (max 1): Spiked Skeleton x1
Description: The ProtoSpike's Spike continued to evolve it's capability to defend the animal by growing larger. Now the animal has several spikes, that are also longer and connected through inside the body through a skeleton. Now the SkeloSpike, which is getting bigger (still not much larger than a small goldfish) is also much more defended and even if it's hurt it's skeleton can defend the inner organs for a longer survival.
 
Name: Scuteryte
Evolved from: Brilotyte
Gene added (max 1): Communal Behaviour
Gene removed (optional, max 1):
Description (optional): This descendent of the Brilotyte is quite similar to its ancestors physically. They are slightly smaller, and have longer legs (allowing for somewhat faster travel). However, their biggest difference is behaviour. They group together into family 'packs', roving the seafloor in search for carrion. When it is found, they bring it back to their family's 'nest', to share with their relatives.

When a group reaches a critical mass, it will split apart, with one group moving into a new range. Through this method, Scuterytes have spread throughout the seas of the world.
 
Thanks for all the input :)

Great story, North King :D

*- update begun - * (nothing much better to do :p)

any evolution posted between now and the update will be ignored
 
Spoiler Cryoalgae :

Evolved from: Hiberotron
Genes (5): Photosynthesis x3, Cold Resistance x1, Hibernation x1, Carpeting x1
Description (optional): With the abundance of sunlight, it is only natural that those who are best at utilizing will thrive. The Cryoalgae are also beginning to grow together to form carpets, where minerals, nutrients and energy can be shared between them.

Dendroalgae : Niklas
Evolved from: Cryoalgae
Genes (5): Photosynthesis x3, Cold Resistance x1, Hibernation x1, Carpeting x1
Genes added (1+bonus): Tendrils x1, Stems x1
Description (optional): From forming cooperative carpets, the step is not far to further cooperative efforts between the algae organisms. Spreading vertically to trap more sunlight in the open waters, the Dendroalgae were able to form veritable forests of tall, waving tendrils in the cold waters. To reach tall heights, they quickly discovered the best ways to group together to give strength and structure to the tendrils, forming what may be thought of as algae stems.

@Daftpanzer: I really like your graphics, no need to appologize at all. They're übercool. :D I also really like the way you've pictured the Cryoalgae carpets, more as multiple organisms cooperating than a single blob. That's the way I envision these new ones too. Individual organisms form a whole. Each can survive on its own, but they thrive in cooperation. All power to the hive. :borg:

One question: is there any difference between warm and cold land areas? I think there should be, though I realize if you don't want too many areas to bother about...

EDIT: Waaaah, don't ignore me!! :cry: You said you wouldn't update today, hence I didn't rush it... :sad:
 
Thanks for all the input :)

Great story, North King :D

*- update begun - * (nothing much better to do :p)

any evolution posted between now and the update will be ignored
Sorry to nag you but have you looked at the PM I sent ?
 
oops! missed an update.. oh well trying to come up with a completely new species..
 
Ive made high-colour graphics for y'all, even though it takes a few seconds longer to upload on my 56K, hope you appreciate it :)

@Mauritania, your creatures’ genes are not how you keep posting them. Please check the stats. I have made changes compared to what you originally posted, going back a couple of updates now (im trying to keep it fairly simple).

@Everyone, just because a creature evolves weapons doesn’t mean it can start acting as a meat eater. You cannot gain energy from other creatures without some kind of specialised flesh-eating gene or a ‘complex stomach’ gene. And note, these genes cover digestion only (getting energy from it), not how you actually catch/defeat the prey in the first place. The two things are separate.

@~Darkening~, I gave your creature a separate ‘Jaws’ gene, because flesh-eating is about digestion which didn’t seem to be what you wanted. Also please note that you can’t change the stats of an existing species, its genes stay the same until it goes extinct. Ive made a new ‘Calzone Evolved’ species.

---

Era 4: The Skelospikous Era

This era is named after the fossils of ‘SkeloSpike’ that began to accumulate on the seabed. This creature was quietly surviving and evolving in scattered parts of the ocean. It didn’t look like much, but the skeleton idea had great potential for the future.

critters4.png


Things were still tough for predators. There were too many predator species chasing too little easy prey – prey that was becomming better armed, more poisonous and more alert.

The ancient Blobster finally went extinct.

Wavy replaced the Wriggly and added eyesight in addition to the ability to escape into deeper waters. Wavy was simply too difficult to catch. The only predator with any chance was the Tentaspasm. The large swarms of Wavy’s meant the occasional one would get trapped in its stinging tentacles. Tentaspasm had advantages in other areas - its improved stomach (the most advanced at this time) made even the poisonous and spiky species more viable as a meal. Still, the lack of senses did not help it. Its numbers remained relatively low.

iSucky survived in slightly larger numbers. Slimes became an ever-larger part of their diet. This didn’t provide much energy (and thus didn’t lead to large populations). Despite their eyesight, the iSuckys lacked the weapons and speed to tackle the latest prey species.

Huntrex lingered on the verge of extinction, as its weapons were often outmatched by its prey, and it had no advantage in speed or senses.

Flapper was in decline for similar reasons, despite being the most efficient long-range swimmer in existence at this time.

Calzone Evolved featured the first pair of real jaws, which were more practical for biting flesh, unlike the more dangerous (but more clumsy) fangs of other species. But with no developed senses and no speed advantage, it was struggling just as much as the other predators.

Things on land became too tough for the Tideblob. The seashore was full of spiky, acidic, mobile Urchins, as well as their predecessors the Slimeotron Deslover (which had some advantages due to its simplicity, and lived alongside the Urchins). With no benefit from being amphibious, and tough competition underwater, the Tideblob went extinct. The shore belonged to the Urchins now. Would anything else ever crawl out of the waters to challenge them?

Meanwhile, the seafloor duel between the main branches of the creepy-crawly family ended with the appearance of claws. These weapons were carried by the Diddler (which replaced its ancestor the Dumber). Diddler was able to bully Dibblenipon (the main rival) away from the best feeding spots. Diddler’s ancestors had previously copied the same complex stomach of their rivals. Dibblenipon’s only remaining advantage was the ability to scavenge from dead things, however it was out-competed for this by the Scuteryte (the first crawler to be semi-sociable and share food with its friends) and Dibbler (the original basic crawler, which still survived after all these millions of years), both of which were dedicated scavengers.

So, Dibblenipon went extinct, bringing to a close a long line of successful crawler species. Diddler’s branch of the evolutionary tree was the victor. Scuterytes were also doing rather well with their food-sharing tactic (and they had the shells to stand up to Diggler’s claws).

Slimeotron MkIII was in decline as Bubble Slimeo began to take over.

Spongita Carnivorita survived in dangerously small numbers.

Cryoalgae was untroubled in the cold seas. Vast carpets of them were now in existence.

The following evolutions have not been mentioned yet. These replaced their older incarnations:
Biter’s fangs gave a defensive advantage over the Hunter.
Jim2‘s piercing spikes helped it to replace the original Seaworm Jim.
Nitros Novicus could out-smell its ancestors. This was useful to find those tasty minerals and avoid predators.

Random NPC evolution:
Coneworm evolved from Seaworm Jim before it went extinct. This was a slightly-poisonous worm in a hard shell. It was as difficult to eat as most other prey creatures at this time.

Warm Shallows:
ZIGL4.png


Cold Shallows:
ZIGLCS4.png


Open Ocean:
ZIGMO4.png


Land:
ZIGLland4.png


Species Stats: (please check before evolving etc)
*Stats post link*

Bonuses:
Urchin gets a bonus. TerrisH has +1 gene allowed for next evolution.

Bubble Slimeo is doing well. Abaddon +1 gene bonus also.

An innovation bonus to erez87 for the SkeloSpike and its proto-skeleton. +1 gene (BTW erez, if you didn't know, this creature is still immobile as it has no genes for movement!)

The wavy is thriving, but has little to threaten it, and thus its evolution is stagnating. But North King’s story really deserves rewarding, so another +1 gene bonus it is.

Niklas still has a +1 gene bonus saved up.
 
@Niklas, thanks for the compliment :) i will add your evolution next time if thats OK. There will be different land areas if anything much makes it onto land.

@Slavic, replying to your PM now!
 
:( Its OK... I guess. But I won't get yet another extra gene to add for that update then, will I?

EDIT: Nice update though, as always.
 
Assuming I read the rules correctly, I'll try this evolution out:

Name: Dibbler-Ice
Evolved from: Dibbler
Gene added (max 1): Cold-Resistant x1
Gene removed (optional, max 1):
Description (optional): The new form of Dibbler, Dibbler-Ice, has evolved to survive warm and cold waters alike, maximizing its range of survivability.
 
Ah, I wondered how long it would take for someone to come up with that one. ;)
 
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