das
Regeneration In Process
The pre-AFSNES I.
Or, the BT portion.
Introduction
AFSNES I is a part of the name of my Advanced Fresh Start experiment, wherein the idea is to create a fairly advanced, yet highly original setting by the means of several BT updates (that is to say, comparatively concise updates covering large amounts of time, also known as pre-updates). Ideally, this should combine some of the best points of alternate history and fresh start NESes. Well see how this turns out. Anyway, this is the thread where said BT updates will take place, developing the backstory and the setting; the NES proper would start later, and probably not immediately after were done here. Still, might as well start now while the research and the ideas, as well as the excitement, are still fresh.
The individual BT updates would cover centuries, and their sum should probably cover over two millennia, though I am not sure indeed, I dont have much of a set goal in mind, although I am presently aiming for a level of development more or less equivalent to that of late Middle Ages, technologically, politically and culturally. Obviously, a complete hit is unlikely and even undesirable, and I will probably end up deciding when to stop as I go.
Anyway, over this wide amount of time a lot will happen. Technological ages will change, whole new religions will rise and spread or wither, peoples would move, cultures would evolve and as for empires, they would obviously rise and fall several times. Obviously, the very scope of the updates will limit the amount of player control over the minute details of their nations development, and over some of the more important stuff as well. Still, there wouldnt be much of a point in this thread if I didnt want the players to play a very important role in the development of this NES setting.
Civilisations, Civilised Zones
To join this pre-NES, simply take a civilisation. Except it is not that simple.
First of all, it is usually advisable for you to create a new civilisation of your own. In the beginning, there are no civilisations whatsoever, so thats your only choice. There are no stats on this stage, so to create a civilisation, simply write about it, giving some general description of its initial state. When deciding what civilisation to pick, make sure to consult the Civilised Zones (CZ) map. The red zones signify areas of old civilisation, where things will generally tend to be more advanced, but also often falling behind and in some cases economically-exhausted (that is mostly true for Crete, southern Mesopotamia and Indus Valley). That is by no means a condemnation, but it is a challenge in and of itself. The green zones, meanwhile, will have more primitive, but younger and so usually more vigorous civilisations. They also tend to be on the fringes of civilisation that means both better expansion opportunities and more serious potential barbarian threats. Take note also of the civilisations already in existence (or, in this first stage, of those that have already been claimed); it is usually not advisable to start near another player civilisation, because neighbours have higher chances of being destroyed or assimilated. If you want to start in a non-CZ region, well, talk to me about it and maybe we will work something out, but this will usually be even more challenging.
Speaking of which, foreign conquest or internal disintegration are viable threats to any civilisation at any time, but are not necessarily lethal; even your state ceases to exist in a BT update, a successor state may well arise. Keep that in mind. Still, that is no guarantee, and sometimes a loss is a loss; be prepared for that. If you lose, you could always switch to another civilisation or start a new one. You might also try an exodus or rebellion or some such, but those rarely work out too well when things are far gone.
Note also that it is not necessarily good to join in on the first turn. As time goes, many new CZs will become available, with new peoples and cultures. Just keep that in mind.
About the civilisations themselves you should pick a historical, quasi-historical or althistorical civilisation; what is most important is that it should be feasible for this time, but originality is also good.
Updates, Orders, Global Problems
Each update will cover a long period of time; the exact length of said period will vary from turn to turn, and will probably decrease over time. Each will feature an age of human history. What will happen within that time will depend on many factors, but to a large extent it will be influenced by your orders.
Your order sets for those BT updates are expected to be very broad and general; it would be simply impractical and senseless of you to cover every minute detail of your countrys development, considering that you never know in what way said development may be radically derailed over the course of the update. The main function of those orders is for you to give me some general idea about what directions you want your civilisation to develop in during the update, preferably covering all spheres (social, political, economical, cultural and if necessary military). Still, you could put almost anything in those orders, though it is never guaranteed that any of it would matter at all. One sphere in which I will usually appreciate some detail would be that of culture, especially if your civilisation is an ahistorical one; if only because this is most likely to have an immediately-noticeable long-term influence.
Aside from that, it might also be a good idea to give me some guidelines on how to deal with unexpected difficulties. However, for the most part these difficulties are called unexpected for a reason. Within the updates span, many problems will arise, and some of them will be significant enough to qualify as global problems, even if that really is a misnomer in most cases. Anyway, if no way of dealing with whatever problem happens to come up is found within the orders, I will simply PM and give you a choice of reactions. It is preferred that you reply fast; if that is impossible or if you take too long, I will simply decide it myself based on the general style of your orders and other such stuff. Still, this should allow you some greater influence.
Lastly, I fear I cannot guarantee a stable updating schedule; it will really be very circumstantial, and my circumstances free time-wise are a bit uncertain, so it would be wisest to improvise. Still, I will try to keep you appraised on when the next deadline is.
Constraints
Apart from the aforementioned Civilised Zones, there are other OTL-based constraints as well, though they shouldnt really be too, well, constraining.
Firstly, it is presumed that Palace Minoa, Old Kingdom Egypt, Sumeria and Indus Valley Civilisation all existed and were generally like in OTL (and the same probably goes for other contemporary cultures). However, the assorted details, including cultural ones, may vary, as would their long-term survival and influence how exactly largely depends on the players.
Secondly, the general ethnocultural distribution in the beginning will in general be as in OTL, though it is likely to diverge as time goes. The point is, no, you cant have an Ottoman Empire in ancient Middle East, because the Turks are still in the Far East and not separated from their other Altaic brethren. Likewise, there are no Greeks or certain Greek-built cities in Egypt unless there is an explicit in-game reason for that to happen. And Islam doesnt exist in 1000 BC neither; you could create a similar religion with such a name if you really want to, though, and are willing to write about it in sufficient detail. I generally dont want anachronisms here as they tend to ruin the game.
Thirdly, climate change and its influence on things like barbarians and agriculture will remain largely the same as in OTL, at least to what extent I could trace it.
Aside from that, the only constraints would be those of realism, and that is rather more malleable.
Stories
Although certain story genres and/or formats will be made difficult to use at best by the scope of this pre-NES, stories still will be very welcome indeed, as they too will help flesh out the setting and define your nations culture.
Suggestions, Comments, Questions
I intend to create a plausible, original and detailed setting, so obviously your suggestions and questions (and maybe comments) would help me greatly as I strive to flesh this world out. As far as suggestions go I will ofcourse be doing a fair amount of research in all relevant spheres as I go, but still, any good ideas for/information about NPC civilisations, technological developments, cultural and economic trends and suchlike could prove pretty useful after all, I cannot find or come up with every tidbit of useful information, and I am sure the setting will be richer for this. So yes, all of this is encouraged, be it by PMs or in the thread.
Or, the BT portion.
Introduction
AFSNES I is a part of the name of my Advanced Fresh Start experiment, wherein the idea is to create a fairly advanced, yet highly original setting by the means of several BT updates (that is to say, comparatively concise updates covering large amounts of time, also known as pre-updates). Ideally, this should combine some of the best points of alternate history and fresh start NESes. Well see how this turns out. Anyway, this is the thread where said BT updates will take place, developing the backstory and the setting; the NES proper would start later, and probably not immediately after were done here. Still, might as well start now while the research and the ideas, as well as the excitement, are still fresh.
The individual BT updates would cover centuries, and their sum should probably cover over two millennia, though I am not sure indeed, I dont have much of a set goal in mind, although I am presently aiming for a level of development more or less equivalent to that of late Middle Ages, technologically, politically and culturally. Obviously, a complete hit is unlikely and even undesirable, and I will probably end up deciding when to stop as I go.
Anyway, over this wide amount of time a lot will happen. Technological ages will change, whole new religions will rise and spread or wither, peoples would move, cultures would evolve and as for empires, they would obviously rise and fall several times. Obviously, the very scope of the updates will limit the amount of player control over the minute details of their nations development, and over some of the more important stuff as well. Still, there wouldnt be much of a point in this thread if I didnt want the players to play a very important role in the development of this NES setting.
Civilisations, Civilised Zones
To join this pre-NES, simply take a civilisation. Except it is not that simple.
First of all, it is usually advisable for you to create a new civilisation of your own. In the beginning, there are no civilisations whatsoever, so thats your only choice. There are no stats on this stage, so to create a civilisation, simply write about it, giving some general description of its initial state. When deciding what civilisation to pick, make sure to consult the Civilised Zones (CZ) map. The red zones signify areas of old civilisation, where things will generally tend to be more advanced, but also often falling behind and in some cases economically-exhausted (that is mostly true for Crete, southern Mesopotamia and Indus Valley). That is by no means a condemnation, but it is a challenge in and of itself. The green zones, meanwhile, will have more primitive, but younger and so usually more vigorous civilisations. They also tend to be on the fringes of civilisation that means both better expansion opportunities and more serious potential barbarian threats. Take note also of the civilisations already in existence (or, in this first stage, of those that have already been claimed); it is usually not advisable to start near another player civilisation, because neighbours have higher chances of being destroyed or assimilated. If you want to start in a non-CZ region, well, talk to me about it and maybe we will work something out, but this will usually be even more challenging.
Speaking of which, foreign conquest or internal disintegration are viable threats to any civilisation at any time, but are not necessarily lethal; even your state ceases to exist in a BT update, a successor state may well arise. Keep that in mind. Still, that is no guarantee, and sometimes a loss is a loss; be prepared for that. If you lose, you could always switch to another civilisation or start a new one. You might also try an exodus or rebellion or some such, but those rarely work out too well when things are far gone.
Note also that it is not necessarily good to join in on the first turn. As time goes, many new CZs will become available, with new peoples and cultures. Just keep that in mind.
About the civilisations themselves you should pick a historical, quasi-historical or althistorical civilisation; what is most important is that it should be feasible for this time, but originality is also good.
Updates, Orders, Global Problems
Each update will cover a long period of time; the exact length of said period will vary from turn to turn, and will probably decrease over time. Each will feature an age of human history. What will happen within that time will depend on many factors, but to a large extent it will be influenced by your orders.
Your order sets for those BT updates are expected to be very broad and general; it would be simply impractical and senseless of you to cover every minute detail of your countrys development, considering that you never know in what way said development may be radically derailed over the course of the update. The main function of those orders is for you to give me some general idea about what directions you want your civilisation to develop in during the update, preferably covering all spheres (social, political, economical, cultural and if necessary military). Still, you could put almost anything in those orders, though it is never guaranteed that any of it would matter at all. One sphere in which I will usually appreciate some detail would be that of culture, especially if your civilisation is an ahistorical one; if only because this is most likely to have an immediately-noticeable long-term influence.
Aside from that, it might also be a good idea to give me some guidelines on how to deal with unexpected difficulties. However, for the most part these difficulties are called unexpected for a reason. Within the updates span, many problems will arise, and some of them will be significant enough to qualify as global problems, even if that really is a misnomer in most cases. Anyway, if no way of dealing with whatever problem happens to come up is found within the orders, I will simply PM and give you a choice of reactions. It is preferred that you reply fast; if that is impossible or if you take too long, I will simply decide it myself based on the general style of your orders and other such stuff. Still, this should allow you some greater influence.
Lastly, I fear I cannot guarantee a stable updating schedule; it will really be very circumstantial, and my circumstances free time-wise are a bit uncertain, so it would be wisest to improvise. Still, I will try to keep you appraised on when the next deadline is.
Constraints
Apart from the aforementioned Civilised Zones, there are other OTL-based constraints as well, though they shouldnt really be too, well, constraining.
Firstly, it is presumed that Palace Minoa, Old Kingdom Egypt, Sumeria and Indus Valley Civilisation all existed and were generally like in OTL (and the same probably goes for other contemporary cultures). However, the assorted details, including cultural ones, may vary, as would their long-term survival and influence how exactly largely depends on the players.
Secondly, the general ethnocultural distribution in the beginning will in general be as in OTL, though it is likely to diverge as time goes. The point is, no, you cant have an Ottoman Empire in ancient Middle East, because the Turks are still in the Far East and not separated from their other Altaic brethren. Likewise, there are no Greeks or certain Greek-built cities in Egypt unless there is an explicit in-game reason for that to happen. And Islam doesnt exist in 1000 BC neither; you could create a similar religion with such a name if you really want to, though, and are willing to write about it in sufficient detail. I generally dont want anachronisms here as they tend to ruin the game.
Thirdly, climate change and its influence on things like barbarians and agriculture will remain largely the same as in OTL, at least to what extent I could trace it.
Aside from that, the only constraints would be those of realism, and that is rather more malleable.
Stories
Although certain story genres and/or formats will be made difficult to use at best by the scope of this pre-NES, stories still will be very welcome indeed, as they too will help flesh out the setting and define your nations culture.
Suggestions, Comments, Questions
I intend to create a plausible, original and detailed setting, so obviously your suggestions and questions (and maybe comments) would help me greatly as I strive to flesh this world out. As far as suggestions go I will ofcourse be doing a fair amount of research in all relevant spheres as I go, but still, any good ideas for/information about NPC civilisations, technological developments, cultural and economic trends and suchlike could prove pretty useful after all, I cannot find or come up with every tidbit of useful information, and I am sure the setting will be richer for this. So yes, all of this is encouraged, be it by PMs or in the thread.