Ruff's Cobbled SG Modpack

Wow, I'm a goof. I didn't even look past the "Latest File Releases". :crazyeye: Thanks for the info. That, then, is the better solution than ignoring asserts. :goodjob:
 
I'm a bit short on time right now, so it's tabled on my end. However, I've uploaded a ZIP of the two files I modified if anyone wants the changes I mentioned above. They both go into

CustomAssets\python\screens

Make sure to back up your previous versions. ;)
Just be aware that this zip file contains WARLORDS screens only. It will not work with vanilla civ4
 
So I'd like to combine this mod with Amra's mod. Any suggestions to make it easier?
There is a very heavy cross over already there (from what I can see). It appears that Amra (v mine) is missing the logger, the unit actions sections and the unit naming section. The logger python files are almost stand alone so you should be able to pick them up and drop them in. You will have to update the customalert file so that the logger alerts get called. The renaming section should work in a similar way.

The unit actions require some editing of the maininterface screen plus some art files. The particular code sections are all tagged in the maininterface screen.
 

Fixed (see download section for latest version [2.0.3w])- there was a format error when you turned the colour off. There was also an error in the pillage section - that is now fixed. That is an interesting game you have there - a very strange research path.

Ruff - remember this fix fo the warlords version? Seems the same error appears in the vanilla version.

Yes, it's true I haven't played vanilla since Christmas.
 
Hey Ruff. While reading your Adventure 19 report, I was again reminded that your Civ screenshots look very different from most of the other RBers. I know part of it is good taste in using Blue Marble, and I assume you are also running this mod? I am also wondering about your coloring - is the red theme on the interface part of this modpack or another mod?
 
Hey Ruff. While reading your Adventure 19 report, I was again reminded that your Civ screenshots look very different from most of the other RBers. I know part of it is good taste in using Blue Marble, and I assume you are also running this mod? I am also wondering about your coloring - is the red theme on the interface part of this modpack or another mod?
What a dirty lie - I don't run this mod when I play RB reporting games as my mod is not approved for use there. The mod(s) I use when playing RB are:

- blue marble (approved)
- red theme (approved)
- clock mod (approved)

The mods I use when playing SGs are:

- blue marble (no approval required)
- green theme
- my mod

I can tell at a glance if I have the right mod loaded because of the red / green themes. I have loaded an RB game under my mod in the past, seen the green startup screen and known that I have to exit, change mods, reload.
 
Is there any way I can just get one of these things to work? Is that what you meant by the in game options? Cuz I don't really think most of that sounds all that cool but I want the smiley faces next to the guys' names ya know?
 
HOF-1.61.001.ini
♦ Civ4lerts.ini

The zip does not put either of these files into my folder.
 
Is there any way I can just get one of these things to work? Is that what you meant by the in game options? Cuz I don't really think most of that sounds all that cool but I want the smiley faces next to the guys' names ya know?

Yes - I think I designed most of the mod to allow you to turn things off. There are some things that you cannot (ie civopedia) and others that need a restart (or alt-tab) to 'take' (ie raw commerce) but the others you should be able to turn on and off using Alt-J

HOF-1.61.001.ini
♦ Civ4lerts.ini

The zip does not put either of these files into my folder.
Neither of these should be required. I moved all of the ini settings into the RuffMod_2.ini file.
 
Edit: Nevermind I got it to work.

One more question, though. When you are in the game and I noticed it says, say you put your name in as asdf, on the right side where it would usually just say asdf, it now says adf/Rome.

How do I make it just say names again?
 
Alt-J and look at the scoreboard tab (IIRC)
 
So, any plans to make your mod work with Beyond the Sword? I religiously use it on Warlords, and don't know if I could play BTS without it.
 
At this stage - I am not planning on purchasing BtS
 
I've made further enhancements to the Foreign Advisor that others here might enjoy. I'm still working on one of them but should be done with it shortly. Again, I'm only modifying the Warlords version as that's what I play. I'll post the new files once I'm complete. If you have any comments or suggestions, please post them.

Info Page

1. Shows your state religion and current civics as a new first row for easy comparison to AIs. I just now had the idea to show the total of all trade routes on your row (not done yet).

2. Removed the leaders' names to make space for more rows on the screen.

3. Puts an asterisk (*) next to each AI's state religion if you share it.

Ruff: the file I sent you has a bug in that if neither of you have a state religion, it shows the asterisk and if the AI doesn't have a religion it triggers an assert (non-fatal). I've fixed these. CyPlayer.isStateReligion() doesn't mean the player has a state religion. :eek:

4. Puts an asterisk (*) next to each AI's favorite civic if you're running it. The AI doesn't have to be running it. Should this matter?

5. Only shows the trade network icon (:traderoute:) and total trade (:commerce:) when you can have trade routes with an AI: you must have an open borders agreement and be connected to their trade network. It still shows 0 if you can have them but simply have none. It also currently ignores Mercantilism -- should it take it into account? My initial thought was to have an icon for each reason you couldn't have trade routes, but that seems overly complicated.

Technology and Resource Pages

Changed scroll up/down buttons to move a whole page rather than a single line. I got sick of clicking a billion times to see the bottom AIs while playing my first 18-civ game.

Glance Page

Fixed a display bug when you aren't the first player. This happens when you play a map with specified civs and choose any but the first civ.

Todo: Similarly, make sure your civ is always the top row. Just need to reorganize the code a little to get this to work.

Attitude Page

Just an idea so far: when you select an AI civ, hovering over a different AI shows its attitude toward the selected one. I'd like to add to this whether or not it would be willing to stop trading with and/or declare war on the selected AI. I could add the same thing to the Glance page as well. Thoughts?
 
Hey Ruff, this is a great pack - works well, one bug I found in the Modified Domestic Advisor - may have already been mentioned. It sorts by string and not by number. So if I want to sort my production column, it goes: 1, 10,11, 2, 21,24,3,56, 4,5,6...

Basically the highest number is almost never at the top.
 
one bug I found in the Modified Domestic Advisor - may have already been mentioned. It sorts by string and not by number.

I keep forgetting to fix that. You can get it to work by switching to the Specialists page and then back to the City page. Sorting will work for production, science, etc now. I'll look into this shortly if Ruff doesn't.
 
Just an idea so far: when you select an AI civ, hovering over a different AI shows its attitude toward the selected one. I'd like to add to this whether or not it would be willing to stop trading with and/or declare war on the selected AI.

Bah! I keep forgetting that all the hover text is in the DLL. So much for this idea, though if someone has a suggestion on how to present it, that'd be great.

My initial thought was some sort of "War Planning" screen, as in "I'm about to kick JC's a$$ -- who will help and who might I pi$$ off?" But I can't think of anything more meaty worthy of a new page.
 
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