Ambreville
Deity
Hey, more comments...
(sorry)
I ran into a major problem -- not with the mod comp itself, which does what it is supposed to do, but with how the AI deals with it. I suspected this might happen... apparently, the AI isn't programmed to either upgrade units or discard outdated ones and build new ones in their place.
As a result, when the AI reaches its unit max, it just stops building and stays put in most cases. Unless it happens to go to war or is attacked, it just sits there with its little army of 2, 3, or 4 pt units. If the AI gets into a protracted war, it will then replace attrition losses with the better units, but with a well-mounted invasion, a small AI-controlled CIV does not have the time to replace losses and will be overwhelmed, thus the fatal game-balance flaw.
To make the mod comp really work, it might need a routine that allows the AI to recycle its outdated units somehow. Without it, a player can defeat AI-run Civs waaaay too easily. Is that doable at all?
(sorry)
I ran into a major problem -- not with the mod comp itself, which does what it is supposed to do, but with how the AI deals with it. I suspected this might happen... apparently, the AI isn't programmed to either upgrade units or discard outdated ones and build new ones in their place.
As a result, when the AI reaches its unit max, it just stops building and stays put in most cases. Unless it happens to go to war or is attacked, it just sits there with its little army of 2, 3, or 4 pt units. If the AI gets into a protracted war, it will then replace attrition losses with the better units, but with a well-mounted invasion, a small AI-controlled CIV does not have the time to replace losses and will be overwhelmed, thus the fatal game-balance flaw.
To make the mod comp really work, it might need a routine that allows the AI to recycle its outdated units somehow. Without it, a player can defeat AI-run Civs waaaay too easily. Is that doable at all?