NESLife attempt #3

Quite tasty, I imagine. Lots of good food in those 'dids.

Of course, they'll become more of a challenge of a kill once they get used to predation. But this was one of the first killed outside of Agonia.

OOC: Naming continents for the win!
 
@all, no update tonight im afraid. And i may not have time tommorrow either :(

@Lord Iggy, very intersting :D thanks for the story!
 
Yay! I'm growing more enthusiastic for this game all the time!

I was even tempted to make three exclamation marks.
 
shame i can't supply the grapihcs (which in my mind make this game) or id mod one myself.
 
Spoiler old stuff :
Proto-Moss
Evolved from: Terranoalgae
Genes (17): Photosynthesis x6, Cold Resistance x1, Hibernation x1, Carpeting x3, Water Retention x3, Airborne Spores x2, Mass Reproduction x1
Description: The primary advantage of the early landbased algae was the ease with which they could spread to and survive in new environments. This trend would continue through the use of a multitude of spores, hoisted on stalks, that the wind could spread far and wide.

Proto-Fern
Evolved from: Proto-Moss
Genes added: Leaves x1, Roots x1
Genes (19): Photosynthesis x6, Cold Resistance x1, Hibernation x1, Carpeting x3, Water Retention x3, Airborne Spores x2, Mass Reproduction x1, Leaves x1, Roots x1
Description: Early fern-like plants, where the stems of the Proto-Moss have evolved into lobate leaves sticking up from the carpets, to carry the spores further into the air while at the same time helping photosynthesis. Roots also help the Ferns gain better footholds, and increase their water supply.

OOC: I had a hard time deciding on this, I feel there are so many directions to go with the Proto-Moss (and the Terranoplan). If anyone wants a shot at something, I'd urge you to have a look at it. :)
 
no update tonight im afraid, ive done the stats and species pics today (except Niklas's which i just saw now), but i left it too late to finish all the other stuff, i need to catch up on some sleep :(

there will defiantely be an update ready for tommorrow night (about 22:00 GMT).

No more evolutions please!
 
I look forward to seeing my Venatorytes greatly!

16ish hours from now then? I'll be there for it.
 
OOC: Sorry for being so late. But it would not be a valid update without a deadline missed by at least several hours. It is part of our cultural traditions.

Era 13: The Amphoric Era

This era is named after a group of famous, well-preserved Flying Amph fossils which date from this time period (it seems some flew over land into shallow, muddy pools, perhaps to breed, though some were unable to escape). The stomach of once such fossil was found to contain the fossilised bones of Cloudfish, Propelled Finners and Slitheries, and surprisingly several fin bones from a Grey Hunter, as well as something else that may be the poison tentacle of a Tentalux (swallowing this could easily be the cause of death), though some scientists claim that the fossil really shows traces of a Jet-Spike embedded in the underside of the Flying Amph (no complete fossils of Jet-Spikes have ever been found to collaborate this theory).

There are few signs of any natural catastrophes occurring in this era. The climate stayed relatively warm and stable, and many species were able to thrive.

New Evolutions:
critters13.jpg


Winners:
With the evolution of a bony skeleton (by no means the first species to evolve this), the Cloudfish gained several advantages over the Squigglies and soon replaced them in all areas of the ocean. The Cloudfish had a nice combination of protection, senses, movement and digestion efficiency. It was however getting more and more complex, and although it soon had enormous populations (especially in cooler, plankton-rich waters), it was not able to spawn in as great a number as the legendary Wavys had once done.

The Slithery already looked doomed at the start of this era, but by the end it had a stable (if small) population. As its descendents got more complex and energy-demanding, the Slithery was better suited to some quieter and poorer areas of the ocean.

Flying Amph took flying to a new level. With both gills and lungs, it could fly for hours without returning to the water. It remained the fastest predator and the one best suited to catching fast-moving prey. Though its high energy needs kept it confined to areas with the most prey.

Propelled Finner was very successful, having lots of sea plants to eat, and being fast enough to avoid predators most of the time. Its gills were the most developed of any animal yet seen, allowing the Propelled Finner to burn energy at a very fast rate when needed. Combined with a good swimming ability, it was easily the fastest animal in the ocean during this era. It was only limited by its dislike of cold waters, which had many more plants waiting to be eaten...

The Garbage Eater was able to compete with the other scavengers like the Da and Dibbler MkII’s, partly due to its swimming ability (letting it search larger areas for food), and partly due to its simplicity. It was completely defenceless against predators, though it tended to be ignored due to its small size and lack of nutrition.

Carpets of hardy Proto-Fern soon covered even greater areas of land than their predecessors, the majority of which was still too dry and too harsh to support any land animals. In terms of land-area covered, this species was the dominant plant on the planet during this era, beating all of its cousins. The older Proto-Moss species still survived in smaller numbers.

The Big Fanel V2 was rather successful, but only replaced its predecessor, and didn’t greatly expand the area covered by large plants (the ‘forests’). But more importantly, the new variety produced a lot more fruit to feed land animals (obviously the climbing Scensurytes gained most benefit).

Efficient Zeeboo remained a very complex and adaptable plant, with much bio-chemistry going on within its cells. Although it could take a century or more for the plants to reach full size, they produced abundant spores and off-shoots, and remained the only species able to survive in certain kinds of terrain. By the end of this era, dense patches of regenerating Zeeboos (with some plants being thousands of years old) covered a large portion of drier and more mountainous land areas, remaining completely undisturbed by any animals.

Venatoryte became the most complex land animal and a successful hunter, though it did not have it easy - its claws gave no guarantee of success against its well-defended prey, especially the tough Terradids. It was also the first species to re-evolve a true walking ability after the extinction event #1, though its legs were still less developed than the legendary Dreadnoughts.

Mudvalions were yet another successful offshoot of the Valion genus, this one an evolution of the Simplavalion which took to life in coastal areas and swamps. With its powerful bite, it was a danger to all land animals, though it was more of a laid-back ambush predator, and didn’t clash with Venatorytes too often.

Jubblerus Maximus did very well on its isolated continent. With its flying ability, vision and sense of smell, it was usually the first scavenger to reach fresh carcasses. By the end of this era, it was beginning to spread further across the planet (perhaps carried hundreds of miles over the oceans by storms).

Large numbers of brainy and versatile Quadruplers were to be seen living on the shallow sea floors, especially in colder waters. They were a good meal for predators if they could be caught in the open, though their brain power made them more alert, and their new skeletons made them a bit less pleasant to chew on.

Grey Hunter is worth a mention as it remained the most numerous and widespread predator, and was the main reason for the final extinction of the War Deathrex.

However the Sociavalion MkII became the new competitor against the Grey Hunter in the warmer waters. The battle between these two lines of evolution became fierce...

While the Grey Hunters focused on pack hunting, the Sociavalion MkII’s were more social in other areas – the sharing food and rearing of young. They were also much more intelligent (comparatively speaking, as no species was especially smart at this time), and thus were able to work out the habits of their neighbouring animals, and how to exploit them. They also had a slight edge in terms of weaponry, though this didn’t matter too much – both species could easily kill the main prey animals like the Cloudfish. Meanwhile Sociavalion MkII’s eyesight (the Grey Hunter’s still being more or less blind) gave them the advantage at hunting during the day, though the Grey Hunter had more senses overall, and was particularly successful at night. The Sociavalion MkIIs could however retreat into much deeper waters if threatened. Finally the egg-born young of the Sociavalion MkII retained their ancestor’s ways of feeding on plankton until they moulted into adults, giving them a somewhat easier, though longer time of development, while the live-born young of the Grey Hunter were flesh eaters from birth, and were much more efficient at extracting energy from flesh.

Despite the close competitors for prey, both species were different enough that each still had its own place in things, at least for the time being.

Endangered Species:
Intellavalion was on the sidelines during this era. Although the most intelligent species yet seen (allowing it to plan traps for its prey), its population remained small, as the Sociavalion MkIIs and Grey Hunters took over the main hunting niche’s. Lacking any properly-developed gills, it was at a disadvantage against its more active cousins when chasing the ever-faster prey.

Terranoplang depended on animals to spread its seeds, and thus remained roughly confined to where herbivores lived. This gave it a much smaller range than where it was actually adapted for surviving, and left it competing directly against all the other plant species, with no real advantages over any of them. Though producing fruit gave some other benefits (like attracting a herbivore’s attention away from the main body of the plant), this species was becoming increasingly rare by the end of the era.

Small groups of Brown Hunters survived in isolated lakes, estuaries and inlets. But the species seemed to be on the way out, as they were replaced by Grey Hunters wherever the two mixed.

After their ancestors spent millions of years trying to be avoided by other animals, the Yuckius Yummius had difficulty in becoming a predator. Their complete lack of offensive weapons didn’t help. They were however surprisingly fast, had eyesight (which was still quite a rare sense for predators) and could spend time rooting around for small defenceless animals like the Das, Zibblers and Garbage Eaters (things that more energy-demanding predators tended to ignore), while still being avoided by other predators themselves. However, the population remained dangerously low, a tiny fraction compared to the numbers of the Yuckius Lookus that were still floating around the ocean.

The Super Yucky Finner and Jet-Spike clung on for another era.

Extinctions:
The War Deathrex went extinct after endless battles with its better-armed and stronger rivals.

New evolutions caused all other extinctions:
Mining Zeeboo, Jumping Zibbler, Prime Finner II, Flying Ace, Socivalion, Tripler, Shellster Planktovorapod, Big Fanel, Squiggly, Early Zeeboo, and Nitros Chewus.

Planet Map:
wx13.png

The isolated continent known as Oroseph is on a collision course (at the speed of continental drift) with another small continent coming from the west, one that contains all the usual land animals. Meanwhile the main super-continent is continuing to break up, though island chains and land bridges should allow the spread of animals for some time to come yet.

Warm Shallows:
WS13aa.jpg


Cold Shallows:
CS13a.jpg


Open Ocean:
MO13a.jpg


The Deep:
Nothing much has changed here, again.
DO13a.jpg


Cold Land:
CL13a.jpg


Temperate Land:
TL13aa.jpg


Oroseph Continent:
Large plants, Respirytes, Scensurytes and Venatorytes are still missing from this continent.
SP13a.jpg


Bonuses:
Plant award: Big Fenal V2. TerrisH gets +1 gene bonus.

Animal award: Quadrupler. C&cciv3 gets +1 gene bonus.

Innovation award: None this time!

Survival award: Dibbler-Ice. Splime gets +1 gene bonus.

Story award: Lord Iggy gets +1 gene bonus this time.

Species Stats: (please check before evolving etc)
*Stats post link*

Problems:
@Splime, I kept ‘crawling’ for the Jubblerus Maximus so it could land gracefully, and manouver itself on land, like a fly. Else it would need to fly constantly.

@cvlowe, I counted the ‘teeth’ as improvement to the ‘jaw’.

@ erez87, sorry you are not allowed to request that a species doesn’t go extinct, there wouldn’t be much point to the game if that was so :p plus it would be unfair on the other people who have already lost many creatures. The propelled finner was too good for the old version to survive too.

A note about scavenging and flesh eating (not directed at anyone, just wanted to clear this up) – For this game, ‘eating dead things’ is being adapted to eat rotting flesh/vegetation, things loaded with harmful bacteria that other creatures couldn’t handle. ‘Flesh Eating’ is being adapted to get the most nourishment from raw flesh of other animals. Things that can ‘eat dead things’ could also be the ones to kill their food, but they wouldn’t get as much nourishment without ‘flesh eating’.
 
Awesome Update!

Oh, and I hadn't thought of the crawling bit. Thanks for fixing that!
 
Thanks, Splime :)

Im still not happy with the pics. I've started doing everything in Flash, which preserves the details when things are resized, unfortunately the width of the lines stays the same, so things become a black mess instead.

I'll probably go really 'old school' next time, and forget about any perspective efforts.
 
Planet map isn't showing for me, but I am at work so that probably has something to do with it.

Shellster Olfactopod : tuxedohamm
Evolved from: Shellster Planktovorapod
Genes (14): Drifting x2, Plankton Eating x6, Spikes x1, Shell x2, Tentacle x1, Smelling x2
Description: Improved filtering and increased smelling allow the Olfactopod detect better feeding areas and catch all the plankton it can.

Shellster Spitzepod : tuxedohamm
Evolved from: Shellster Olfactopod
Gene added (max 2): Spikes x1, Cold Resistance x1
Gene removed (optional, max 2): Shell x1
Description (optional): While the shell still remained, it had decreased in bulk, replaced by more spikes. The Spitzepod also adapted to the cooler waters of the poles and was able to take advantage of the larger plankton population.
 
After such a long time in the green, I slip to endangered - ouch.
:D

Lovely bit of update-zash though.
 
tuxedohamm said:
Planet map isn't showing for me, but I am at work so that probably has something to do with it.

Ahh I forgot to upload it :mischief: BTW shouldn't you be working at work? :p

(Ive also changed the new evolutions picture - the Quadrupler wasnt supposed to be totally blue)

BananaLee said:
After such a long time in the green, I slip to endangered - ouch.

Hunting other animals places greatest demands on a species - senses, movement, weapons etc. Your older Yuckies are still going strong though!
 
work isn't enough to suppress my need for a neslife fix :smoke:
 
Multiplying Zeeboo: Fulton
Evolved From: Efficient Zeeboo
Genes Added (max 2+1): Mass Reproduction x1, Woody Fruit x1, Quick Maturation x1
Genes Removed (max 2): None
Description (Optional): The ancient forests of Zeeboo had proved to be one the hardiest and most adaptable species on the entire planet. In creating the complex bio-chemistry that made it so hardy, the Zeeboo had secured a long life, but at a cost. A Zeeboo was old indeed before it could reproduce.

Not a problem for a species that lived so long, but the Zeeboo could not count on good times forever. If another plant as hardy as itself evolved, then it might be overwhelmed by a flood of young plants.

While it could still take centuries before a Zeeboo matured to its full, majestic size, they could now reproduce at a much younger stage of development. This reproduction took the form of woody fruit; tiny hard protective casings that contained hundreds of seeds. Dozens would form on a Zeeboo’s branch and fall off at the closing of the year. They would roll, drift, and float until spring, opening up to spread new forests wherever they lay.

*****************

I like the Bubble Zeeboo. It’s good to know the gene-line continues in the Zeeboo homeland.

I think you’ll really like the evolution that comes after the next update Daftpanzer, but you’ll just have to wait and see what it will be until then…
 
The isolated continent known as Oroseph is on a collision course (at the speed of continental drift) with another small continent coming from the west, one that contains all the usual land animals. Meanwhile the main super-continent is continuing to break up, though island chains and land bridges should allow the spread of animals for some time to come yet.
I suggest the name 'Zerith'.

Did you accept Agonia's name? Venatorytes first evolved there before spreading through the rest of the former supercontinent. Could you name it that?

I love the artwork of this update!
 
Thick Finner: erez87
Evolved from: Prime Finner II
Genes (13): Skeleton x1, Jaws x1, Plant Eating x3, Swimming x2, Eyes x1, Gills x2, Water Retention x1, Crawling x1
Description: The Thick Finner is an evolution of the Prime Finner II. It is well suited to make casual jumps out of the waters of rivers to eat on the algae inland and than return.


Lung Finner : erez87
Evolved from: Thick Finner
Gene added : Lungs x2
Gene removed : Gills -1
Description : With lungs instead of gills the Lung Finner can stay for much longer out of water and only need to return to it for remaining wet.

As time went by the Thick Finner gills begun to adjust and change. They begun to work better on coasts and soon out of them. They could now process the air itself allowing the Finners to stay out of water for much much longer. Accidently this hurt their ability to remain strong in water. They only used water now for a little feeding and to keep their skin wet.

The Lung Finners are closing in on becoming the first none anthropod to truly live on land, and survive there for longer than one age ;).



OOC: This time your hint on evolving cold survival grew heh ;)? lol
 
Old Species:
Jubblerus Maximus: Splime
Evolved From: Jumping Zibbler
Genes (8): Eating Dead Things x1, Crawling x1, Complex Stomach x1, Water Retention x1, Eyes x1, Flying x2, Smelling x1
Description: The Jubblerus Maximus has a better flying skill. It also has a smelling sense in order to better reach dead things.

New Species:
Jubblerus Respiratus: Splime
Evolved From: Jubblerus Maximus
Genes Added (2+1): Lungs x1, Eating Dead Things x1, Flying x1
Genes (11): Eating Dead Things x2, Crawling x1, Complex Stomach x1, Water Retention x1, Eyes x1, Flying x3, Smelling x1, Lungs x1
Description: Aerobic Respiration allows for much more energy than the regular anaerobic respiration, and so the Jublerus Respiratus has capitalized on this. In addition, it is more efficient at eating dead things, and therefore can better fuel its lungs. It also has extra flying efficiency for better speed, and this makes it easier to carry its larger weight.
 
Yaay! Competition :cooool:

Working on my next critter, have it posted soon.
 
This chart post has been made obsolete by the next chart post, which is located here.
 
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