(CONFIRMED) Game hangs during AI phase

civspot

Chieftain
Joined
Jul 25, 2007
Messages
4
I've attached a save file of a game I'm playing where the AI seems to take forever to take its turn -- I've waited about 10 minutes where the average turn time is about 10 seconds.

This seems to happen consistently: Just load the game and end the turn.
 

Attachments

I loaded your savegame and yes it happened on my computer to!
Just an normal system, XP, pentium4 3,0 Mhz, 1gigabyte memory, etc.etc.
 
I am experiencing the same problem with my game (uses the Next War mod). I have tried to reload an autosave and do different things in the previous turns (in case this bug was triggered by a very rare situation), but doing so did not help.

The game is not really hanged, since I can still :
  • Open the main menu
  • Move the map view around
  • Open the advisor screens
  • Cancel active diplomatical agreements using the "Active" tab in the diplomatic advisor screen
However, I cannot :
  • Contact a leader
  • Zoom or unzoom the view
  • Switch between globe view and normal view
This had never happened before. I have been able to complete a BtS game (without the Next War mod), and did not experience this problem.

This game was created after I patched BtS to v3.02.
 

Attachments

it just happend to me, i had to cntrl-alt-delete and end the game that way.

Was playing on a small map with only 4 opponents around the yr 2005, while the average wait for the AI was mere seconds.

All of a sudden it just kept flashing "waiting for AI" for like 5 minutes til I gave up.
 
I had the same thing with a game of Rhye's and Fall of Civilizations in BTS, but since I changed the autosave settings to have 10 copies at an interval of 1 turn I was able to go back 1 turn and it worked well.
I don't know if this is a result of the mod, because as I understand it RaFoC introduces some kind of random results which change the game always a little bit.
 
Interestingly, this seems to happen in modern times... the earliest report I've seen is from the 17th century.
Alexman said they already found the bug and fixed it. But since it's completely unknown when a patch will be ready, it might help if we find out what causes it and how we might possibly "fix" it ourselves (like... a certain unit doing something -> delete the unit using the worldbuilder). Of course it's entirely possible that the bug is independent of units/cities/whatever and we can't really do anything about it.
 
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